Terraria v1.4.4.9
Terraria source code documentation
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◆ Place()

static int Terraria.GameContent.Tile_Entities.TEWeaponsRack.Place ( int x,
int y )
inlinestatic

Definition at line 55 of file TEWeaponsRack.cs.

56 {
57 TEWeaponsRack tEWeaponsRack = new TEWeaponsRack();
58 tEWeaponsRack.Position = new Point16(x, y);
59 tEWeaponsRack.ID = TileEntity.AssignNewID();
60 tEWeaponsRack.type = _myEntityID;
62 {
63 TileEntity.ByID[tEWeaponsRack.ID] = tEWeaponsRack;
64 TileEntity.ByPosition[tEWeaponsRack.Position] = tEWeaponsRack;
65 }
66 return tEWeaponsRack.ID;
67 }
static Dictionary< int, TileEntity > ByID
Definition TileEntity.cs:18
static Dictionary< Point16, TileEntity > ByPosition
Definition TileEntity.cs:20

References Terraria.GameContent.Tile_Entities.TEWeaponsRack.TEWeaponsRack(), Terraria.GameContent.Tile_Entities.TEWeaponsRack._myEntityID, Terraria.DataStructures.TileEntity.AssignNewID(), Terraria.DataStructures.TileEntity.ByID, Terraria.DataStructures.TileEntity.ByPosition, Terraria.DataStructures.TileEntity.EntityCreationLock, Terraria.DataStructures.TileEntity.ID, and Terraria.DataStructures.TileEntity.Position.

Referenced by Terraria.IO.WorldFile.ConvertOldTileEntities(), Terraria.GameContent.Tile_Entities.TEWeaponsRack.Hook_AfterPlacement(), and Terraria.GameContent.Tile_Entities.TEWeaponsRack.NetPlaceEntity().