static float GetStaticNoise(int index)
void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
readonly Vector4 _skullColor
readonly Vector4 _bloodDark
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
SkullShader(Color skullColor, Color bloodDark, Color bloodLight)
readonly Vector4 _backgroundColor
readonly Vector4 _bloodLight