Terraria v1.4.4.9
Terraria source code documentation
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◆ ProcessHighDetail()

void Terraria.GameContent.RGB.SkullShader.ProcessHighDetail ( RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time )
inlineprivate

Definition at line 36 of file SkullShader.cs.

37 {
38 for (int i = 0; i < fragment.Count; i++)
39 {
40 Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(i);
41 Point gridPositionOfIndex = fragment.GetGridPositionOfIndex(i);
43 float num = (NoiseHelper.GetStaticNoise(gridPositionOfIndex.X) * 10f + time * 0.75f) % 10f + canvasPositionOfIndex.Y - 1f;
44 if (num > 0f)
45 {
46 float amount = Math.Max(0f, 1.2f - num);
47 if (num < 0.2f)
48 {
49 amount = num * 5f;
50 }
52 }
53 float staticNoise = NoiseHelper.GetStaticNoise(canvasPositionOfIndex * 0.5f + new Vector2(12.5f, time * 0.2f));
54 staticNoise = Math.Max(0f, 1f - staticNoise * staticNoise * 4f * staticNoise * (1f - canvasPositionOfIndex.Y * canvasPositionOfIndex.Y)) * canvasPositionOfIndex.Y * canvasPositionOfIndex.Y;
55 staticNoise = MathHelper.Clamp(staticNoise, 0f, 1f);
56 Vector4 value2 = Vector4.Lerp(_bloodDark, _bloodLight, staticNoise);
57 value = Vector4.Lerp(value, value2, staticNoise);
58 fragment.SetColor(i, value);
59 }
60 }
static float Clamp(float value, float min, float max)
Definition MathHelper.cs:46
Point GetGridPositionOfIndex(int index)
Definition Fragment.cs:81
void SetColor(int index, Vector4 color)
Definition Fragment.cs:97
Vector2 GetCanvasPositionOfIndex(int index)
Definition Fragment.cs:75
static byte Max(byte val1, byte val2)
Definition Math.cs:738
static Vector4 Lerp(Vector4 value1, Vector4 value2, float amount)
Definition Vector4.cs:277

References Terraria.GameContent.RGB.SkullShader._backgroundColor, Terraria.GameContent.RGB.SkullShader._bloodDark, Terraria.GameContent.RGB.SkullShader._bloodLight, Terraria.GameContent.RGB.SkullShader._skullColor, Microsoft.Xna.Framework.MathHelper.Clamp(), ReLogic.Peripherals.RGB.Fragment.Count, ReLogic.Peripherals.RGB.Fragment.GetCanvasPositionOfIndex(), ReLogic.Peripherals.RGB.Fragment.GetGridPositionOfIndex(), Terraria.GameContent.RGB.NoiseHelper.GetStaticNoise(), Microsoft.Xna.Framework.Vector4.Lerp(), System.Math.Max(), ReLogic.Peripherals.RGB.Fragment.SetColor(), System.value, Microsoft.Xna.Framework.Point.X, and Microsoft.Xna.Framework.Vector2.Y.