35 if (current.
_name == name)
80 effectPass._handle =
handle;
IEnumerator GetBaseEnumerator()
unsafe ID3DXBaseEffect * pEffect
IEnumerator< EffectPass > GetGenericEnumerator()
unsafe void UpdateParent(ID3DXBaseEffect *parent, sbyte *technique)
List< EffectPass >.Enumerator GetEnumerator()
unsafe EffectPassCollection(ID3DXBaseEffect *parent, EffectTechnique technique, int count)
Enumerator GetEnumerator()
void Add(TKey key, TValue value)
new IEnumerator< T > GetEnumerator()