Terraria v1.4.4.9
Terraria source code documentation
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float Microsoft.Xna.Framework.Vector4.W |
Definition at line 23 of file Vector4.cs.
Referenced by Microsoft.Xna.Framework.Color.Color(), Microsoft.Xna.Framework.Vector4.Vector4(), Microsoft.Xna.Framework.Vector4.Vector4(), Microsoft.Xna.Framework.Vector4.Vector4(), Microsoft.Xna.Framework.Vector4.Vector4(), Microsoft.Xna.Framework.Vector4.Add(), Microsoft.Xna.Framework.Vector4.Barycentric(), Microsoft.Xna.Framework.Vector4.CatmullRom(), Microsoft.Xna.Framework.Vector4.Clamp(), ReLogic.Peripherals.RGB.RgbDevice.DebugDraw(), Microsoft.Xna.Framework.Vector4.Distance(), Microsoft.Xna.Framework.Vector4.DistanceSquared(), Microsoft.Xna.Framework.Vector4.Divide(), Microsoft.Xna.Framework.Vector4.Dot(), Terraria.DataStructures.SpriteDrawBuffer.Draw(), ReLogic.Graphics.BasicDebugDrawer.DrawSquare(), Microsoft.Xna.Framework.Vector4.Equals(), Microsoft.Xna.Framework.Color.FromNonPremultiplied(), Microsoft.Xna.Framework.Vector4.GetHashCode(), Terraria.Gore.Gore_UpdateLeaf(), Microsoft.Xna.Framework.Vector4.Length(), Microsoft.Xna.Framework.Vector4.LengthSquared(), Microsoft.Xna.Framework.Vector4.Lerp(), Microsoft.Xna.Framework.Vector4.Max(), Microsoft.Xna.Framework.Vector4.Min(), Microsoft.Xna.Framework.Vector4.Multiply(), Microsoft.Xna.Framework.Vector4.Normalize(), Microsoft.Xna.Framework.Vector4.Normalize(), Microsoft.Xna.Framework.Vector4.operator!=(), Microsoft.Xna.Framework.Vector4.operator*(), Microsoft.Xna.Framework.Vector4.operator+(), Microsoft.Xna.Framework.Vector4.operator-(), Microsoft.Xna.Framework.Vector4.operator/(), Microsoft.Xna.Framework.Vector4.operator==(), Microsoft.Xna.Framework.Color.PackFromVector4(), Terraria.DataStructures.SpriteDrawBuffer.QueueSprite(), ReLogic.Peripherals.RGB.RgbDevice.Render(), Terraria.Graphics.TileBatch.RenderBatch(), Microsoft.Xna.Framework.Vector4.SmoothStep(), Microsoft.Xna.Framework.Vector4.Subtract(), Microsoft.Xna.Framework.Vector4.ToString(), and Terraria.Gore.Update().