Terraria v1.4.4.9
Terraria source code documentation
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◆ Distance() [2/2]

static float Microsoft.Xna.Framework.Vector4.Distance ( Vector4 value1,
Vector4 value2 )
inlinestatic

Definition at line 119 of file Vector4.cs.

120 {
121 float num = value1.X - value2.X;
122 float num2 = value1.Y - value2.Y;
123 float num3 = value1.Z - value2.Z;
124 float num4 = value1.W - value2.W;
125 float num5 = num * num + num2 * num2 + num3 * num3 + num4 * num4;
126 return (float)Math.Sqrt(num5);
127 }
static double Sqrt(double d)

References System.Math.Sqrt(), Microsoft.Xna.Framework.Vector4.W, Microsoft.Xna.Framework.Vector4.X, Microsoft.Xna.Framework.Vector4.Y, and Microsoft.Xna.Framework.Vector4.Z.