Terraria v1.4.4.9
Terraria source code documentation
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◆ Normalize() [1/3]

void Microsoft.Xna.Framework.Vector4.Normalize ( )
inline

Definition at line 167 of file Vector4.cs.

168 {
169 float num = X * X + Y * Y + Z * Z + W * W;
170 float num2 = 1f / (float)Math.Sqrt(num);
171 X *= num2;
172 Y *= num2;
173 Z *= num2;
174 W *= num2;
175 }
static double Sqrt(double d)

References System.Math.Sqrt(), Microsoft.Xna.Framework.Vector4.W, Microsoft.Xna.Framework.Vector4.X, Microsoft.Xna.Framework.Vector4.Y, and Microsoft.Xna.Framework.Vector4.Z.