Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 202 of file UILinkPointNavigator.cs.
References System.Math.Abs(), Terraria.UI.Gamepad.UILinkPointNavigator.Available, Terraria.UI.Gamepad.UILinkPointNavigator.ClearSuggestion(), Terraria.UI.Gamepad.UILinkPointNavigator.ConsumeSuggestion(), Terraria.GameInput.PlayerInput.CurrentInputMode, Terraria.UI.Gamepad.UILinkPointNavigator.CurrentPage, Terraria.UI.Gamepad.UILinkPointNavigator.CurrentPoint, Terraria.GameInput.PlayerInput.CurrentProfile, Terraria.Main.gameMenu, Terraria.UI.Gamepad.UILinkPointNavigator.GoToDefaultPage(), Terraria.GameInput.PlayerInput.InBuildingMode, Terraria.Main.inFancyUI, Terraria.Main.ingameOptionsWindow, Terraria.UI.Gamepad.UILinkPointNavigator.InUse, Terraria.GameInput.PlayerInput.InvisibleGamepadInMenus, Terraria.UI.Gamepad.UILinkPointNavigator.LastInput, Microsoft.Xna.Framework.Vector2.Lerp(), System.Math.Max(), Terraria.GameInput.PlayerInput.MouseX, Terraria.GameInput.PlayerInput.MouseY, Terraria.Main.myPlayer, Terraria.GameInput.PlayerInput.NavigatorCachePosition(), Terraria.GameInput.PlayerInput.NavigatorRebindingLock, Terraria.GameInput.PlayerInput.NavigatorUnCachePosition(), Terraria.UI.Gamepad.UILinkPointNavigator.OverridePoint, Terraria.UI.Gamepad.UILinkPointNavigator.PageLeftCD, Terraria.UI.Gamepad.UILinkPointNavigator.PageRightCD, Terraria.UI.Gamepad.UILinkPointNavigator.Pages, Terraria.Main.player, Terraria.Main.playerInventory, Terraria.UI.Gamepad.UILinkPointNavigator.Points, Terraria.GameInput.PlayerInput.PreventCursorModeSwappingToGamepad, Terraria.UI.Gamepad.UILinkPointNavigator.ProcessChanges(), Terraria.UI.Gamepad.UILinkPointNavigator.ResetFlagsEnd(), Terraria.GameInput.PlayerInput.SteamDeckIsUsed, Terraria.GameInput.PlayerInput.Triggers, Terraria.GameInput.PlayerInput.UsingGamepadUI, System.value, Microsoft.Xna.Framework.Vector2.X, Terraria.UI.Gamepad.UILinkPointNavigator.XCooldown, Microsoft.Xna.Framework.Vector2.Y, and Terraria.UI.Gamepad.UILinkPointNavigator.YCooldown.
Referenced by Terraria.Main.DoUpdate_HandleInput().