static float GetDynamicNoise(int index, float currentTime)
float _backgroundTransition
SkyShader(Color skyColor, Color spaceColor)
void ProcessAnyDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
override void Update(float elapsedTime)
readonly Vector4 _baseSpaceColor
readonly Vector4 _baseSkyColor
Vector4 _processedCloudColor
Vector4 _processedSkyColor
static Microsoft.Xna.Framework.Color ColorOfTheSkies
static double worldSurface