Terraria
v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches
TempleShader.cs
Go to the documentation of this file.
1
using
System
;
2
using
Microsoft.Xna.Framework
;
3
using
ReLogic.Peripherals.RGB
;
4
5
namespace
Terraria.GameContent.RGB
;
6
7
public
class
TempleShader
:
ChromaShader
8
{
9
private
readonly
Vector4
_backgroundColor
=
new
Vector4
(0.05f, 0.025f, 0f, 1f);
10
11
private
readonly
Vector4
_glowColor
=
Color
.
Orange
.ToVector4();
12
13
[RgbProcessor(
/*Could not decode attribute arguments.*/
)]
14
private
void
ProcessHighDetail
(
RgbDevice
device,
Fragment
fragment,
EffectDetailLevel
quality,
float
time)
15
{
16
for
(
int
i = 0; i < fragment.
Count
; i++)
17
{
18
Vector2
canvasPositionOfIndex = fragment.
GetCanvasPositionOfIndex
(i);
19
Point
gridPositionOfIndex = fragment.
GetGridPositionOfIndex
(i);
20
Vector4
vector =
_backgroundColor
;
21
float
num = (
NoiseHelper
.
GetStaticNoise
(gridPositionOfIndex.
Y
* 7) * 10f + time) % 10f - (canvasPositionOfIndex.
X
+ 2f);
22
if
(num > 0f)
23
{
24
float
amount =
Math
.
Max
(0f, 1.2f - num);
25
if
(num < 0.2f)
26
{
27
amount = num * 5f;
28
}
29
vector =
Vector4
.
Lerp
(vector,
_glowColor
, amount);
30
}
31
fragment.
SetColor
(i, vector);
32
}
33
}
34
}
ReLogic.Peripherals.RGB.ChromaShader
Definition
ChromaShader.cs:8
ReLogic.Peripherals.RGB.Fragment.Count
readonly int Count
Definition
Fragment.cs:14
ReLogic.Peripherals.RGB.Fragment.GetGridPositionOfIndex
Point GetGridPositionOfIndex(int index)
Definition
Fragment.cs:81
ReLogic.Peripherals.RGB.Fragment.SetColor
void SetColor(int index, Vector4 color)
Definition
Fragment.cs:97
ReLogic.Peripherals.RGB.Fragment.GetCanvasPositionOfIndex
Vector2 GetCanvasPositionOfIndex(int index)
Definition
Fragment.cs:75
ReLogic.Peripherals.RGB.Fragment
Definition
Fragment.cs:7
ReLogic.Peripherals.RGB.RgbDevice
Definition
RgbDevice.cs:7
System.Math.Max
static byte Max(byte val1, byte val2)
Definition
Math.cs:738
System.Math
Definition
Math.cs:13
Terraria.GameContent.RGB.NoiseHelper.GetStaticNoise
static float GetStaticNoise(int index)
Definition
NoiseHelper.cs:37
Terraria.GameContent.RGB.NoiseHelper
Definition
NoiseHelper.cs:8
Terraria.GameContent.RGB.TempleShader.ProcessHighDetail
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
Definition
TempleShader.cs:14
Terraria.GameContent.RGB.TempleShader._glowColor
readonly Vector4 _glowColor
Definition
TempleShader.cs:11
Terraria.GameContent.RGB.TempleShader._backgroundColor
readonly Vector4 _backgroundColor
Definition
TempleShader.cs:9
Terraria.GameContent.RGB.TempleShader
Definition
TempleShader.cs:8
Microsoft.Xna.Framework
Definition
AlphaTestEffect.cs:1
ReLogic.Peripherals.RGB.EffectDetailLevel
EffectDetailLevel
Definition
EffectDetailLevel.cs:4
ReLogic.Peripherals.RGB
Definition
CorsairAccessMode.cs:1
System
Definition
BlockingCollection.cs:8
Terraria.GameContent.RGB
Definition
BlizzardShader.cs:4
Microsoft.Xna.Framework.Color.Orange
static Color Orange
Definition
Color.cs:276
Microsoft.Xna.Framework.Color
Definition
Color.cs:12
Microsoft.Xna.Framework.Point.Y
int Y
Definition
Point.cs:17
Microsoft.Xna.Framework.Point
Definition
Point.cs:12
Microsoft.Xna.Framework.Vector2.X
float X
Definition
Vector2.cs:14
Microsoft.Xna.Framework.Vector2
Definition
Vector2.cs:12
Microsoft.Xna.Framework.Vector4.Lerp
static Vector4 Lerp(Vector4 value1, Vector4 value2, float amount)
Definition
Vector4.cs:277
Microsoft.Xna.Framework.Vector4
Definition
Vector4.cs:12
source
Terraria.GameContent.RGB
TempleShader.cs
Generated by
1.10.0