Terraria v1.4.4.9
Terraria source code documentation
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◆ ProcessHighDetail()

void Terraria.GameContent.RGB.TempleShader.ProcessHighDetail ( RgbDevice device,
Fragment fragment,
EffectDetailLevel quality,
float time )
inlineprivate

Definition at line 14 of file TempleShader.cs.

15 {
16 for (int i = 0; i < fragment.Count; i++)
17 {
18 Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(i);
19 Point gridPositionOfIndex = fragment.GetGridPositionOfIndex(i);
21 float num = (NoiseHelper.GetStaticNoise(gridPositionOfIndex.Y * 7) * 10f + time) % 10f - (canvasPositionOfIndex.X + 2f);
22 if (num > 0f)
23 {
24 float amount = Math.Max(0f, 1.2f - num);
25 if (num < 0.2f)
26 {
27 amount = num * 5f;
28 }
29 vector = Vector4.Lerp(vector, _glowColor, amount);
30 }
31 fragment.SetColor(i, vector);
32 }
33 }
Point GetGridPositionOfIndex(int index)
Definition Fragment.cs:81
void SetColor(int index, Vector4 color)
Definition Fragment.cs:97
Vector2 GetCanvasPositionOfIndex(int index)
Definition Fragment.cs:75
static byte Max(byte val1, byte val2)
Definition Math.cs:738
static Vector4 Lerp(Vector4 value1, Vector4 value2, float amount)
Definition Vector4.cs:277

References Terraria.GameContent.RGB.TempleShader._backgroundColor, Terraria.GameContent.RGB.TempleShader._glowColor, ReLogic.Peripherals.RGB.Fragment.Count, ReLogic.Peripherals.RGB.Fragment.GetCanvasPositionOfIndex(), ReLogic.Peripherals.RGB.Fragment.GetGridPositionOfIndex(), Terraria.GameContent.RGB.NoiseHelper.GetStaticNoise(), Microsoft.Xna.Framework.Vector4.Lerp(), System.Math.Max(), ReLogic.Peripherals.RGB.Fragment.SetColor(), Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Point.Y.