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    Terraria v1.4.4.9
    
   Terraria source code documentation 
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Public Member Functions | |
| delegate void | Processor (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | 
| virtual bool | IsTransparentAt (EffectDetailLevel quality) | 
| virtual void | Update (float elapsedTime) | 
| virtual void | Process (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | 
Public Attributes | |
| readonly bool | TransparentAtAnyDetailLevel | 
Private Member Functions | |
| void | ProcessHighDetail (RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | 
| void | BindProcessors () | 
| void | BindProcessor (Processor processor, RgbProcessorAttribute attribute) | 
Private Attributes | |
| readonly Vector4 | _backgroundColor = new Vector4(0.05f, 0.025f, 0f, 1f) | 
| readonly Vector4 | _glowColor = Color.Orange.ToVector4() | 
| readonly List< BoundProcessor > | _processors = new List<BoundProcessor>(2) | 
Definition at line 7 of file TempleShader.cs.