static Asset< Texture2D > MagicPixel
void DrawFilling2(SpriteBatch spritebatch, Vector2 topLeft, int height, int completedWidth, int totalWidth, Color filled, Color separator, Color empty)
Asset< Texture2D > _texOuterLower
void SetProgress(float overallProgress, float currentProgress)
Asset< Texture2D > _texOuterCrimson
Asset< Texture2D > _texOuterCorrupt
void DrawFilling(SpriteBatch spritebatch, Texture2D tex, Texture2D texShadow, Vector2 topLeft, int completedWidth, int totalWidth, Color separator, Color empty)
override void Recalculate()
override void DrawSelf(SpriteBatch spriteBatch)
static UnifiedRandom rand
static IAssetRepository Assets