Terraria v1.4.4.9
Terraria source code documentation
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Reimplemented from Terraria.UI.UIElement.
Definition at line 54 of file UIGenProgressBar.cs.
References Terraria.GameContent.UI.Elements.UIGenProgressBar._longBarWidth, Terraria.GameContent.UI.Elements.UIGenProgressBar._smallBarWidth, Terraria.GameContent.UI.Elements.UIGenProgressBar._targetCurrentProgress, Terraria.GameContent.UI.Elements.UIGenProgressBar._targetOverallProgress, Terraria.GameContent.UI.Elements.UIGenProgressBar._texOuterCorrupt, Terraria.GameContent.UI.Elements.UIGenProgressBar._texOuterCrimson, Terraria.GameContent.UI.Elements.UIGenProgressBar._texOuterLower, Terraria.GameContent.UI.Elements.UIGenProgressBar._visualCurrentProgress, Terraria.GameContent.UI.Elements.UIGenProgressBar._visualOverallProgress, Microsoft.Xna.Framework.Color.Black, Terraria.WorldGen.crimson, Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(), Terraria.GameContent.UI.Elements.UIGenProgressBar.DrawFilling2(), Terraria.WorldGen.drunkWorldGen, Terraria.UI.UIElement.GetDimensions(), ReLogic.Content.Asset< T >.IsLoaded, Microsoft.Xna.Framework.Color.Lerp(), Terraria.Main.rand, Terraria.UI.CalculatedStyle.ToRectangle(), ReLogic.Content.Asset< T >.Value, Microsoft.Xna.Framework.Graphics.Vector2, Microsoft.Xna.Framework.Color.White, Terraria.UI.CalculatedStyle.X, and Terraria.UI.CalculatedStyle.Y.