static Asset< Texture2D >[] Projectile
float FadeInNormalizedTime
override void Draw(ref ParticleRendererSettings settings, SpriteBatch spritebatch)
override void FetchFromPool()
float FadeOutNormalizedTime
override void Update(ref ParticleRendererSettings settings)
static UnifiedRandom rand
static float Remap(float fromValue, float fromMin, float fromMax, float toMin, float toMax, bool clamped=true)