static Asset< Texture2D >[] Projectile
 
float FadeInNormalizedTime
 
override void Draw(ref ParticleRendererSettings settings, SpriteBatch spritebatch)
 
override void FetchFromPool()
 
float FadeOutNormalizedTime
 
override void Update(ref ParticleRendererSettings settings)
 
static UnifiedRandom rand
 
static float Remap(float fromValue, float fromMin, float fromMax, float toMin, float toMax, bool clamped=true)