CorruptSurfaceShader(Color vineColor, Color skyColor)
void ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
void ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time)
CorruptSurfaceShader(Color color)
override void Update(float elapsedTime)
readonly Vector4 _baseColor
readonly Vector4 _skyColor
static float GetStaticNoise(int index)
static Microsoft.Xna.Framework.Color ColorOfTheSkies