static Asset< Texture2D >[] Extra
void Prepare(Vector2 position, int duration)
void Update(ref ParticleRendererSettings settings)
void Draw(ref ParticleRendererSettings settings, SpriteBatch spritebatch)
static UnifiedRandom rand
static float Remap(float fromValue, float fromMin, float fromMax, float toMin, float toMax, bool clamped=true)