terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Graphics.EffectPass Member List

This is the complete list of members for Microsoft.Xna.Framework.Graphics.EffectPass, including all inherited members.

_armourMicrosoft.Xna.Framework.Graphics.EffectPass
_effectMicrosoft.Xna.Framework.Graphics.EffectPassprivate
_materialMicrosoft.Xna.Framework.Graphics.EffectPass
Apply()Microsoft.Xna.Framework.Graphics.EffectPassinline
ApplyValuesToMaterial(Material material)Microsoft.Xna.Framework.Graphics.EffectPassinline
BatchIndexMicrosoft.Xna.Framework.Graphics.EffectPass
BoundEffectMicrosoft.Xna.Framework.Graphics.EffectPassstatic
EffectPass(Effect effect, int passindex, string name, Material material)Microsoft.Xna.Framework.Graphics.EffectPassinline
EffectPass(Effect effect, EffectPass existing)Microsoft.Xna.Framework.Graphics.EffectPassinline
EffectPass(EffectPass existing, ShaderData armourData)Microsoft.Xna.Framework.Graphics.EffectPassinline
GetNextBatchIndex()Microsoft.Xna.Framework.Graphics.EffectPassinlineprivatestatic
NameMicrosoft.Xna.Framework.Graphics.EffectPass
NextBatchIndexMicrosoft.Xna.Framework.Graphics.EffectPassprivatestatic
PassIndexMicrosoft.Xna.Framework.Graphics.EffectPass
SetRegion(Vector4 sourceRect, Texture2D texture)Microsoft.Xna.Framework.Graphics.EffectPassinline