terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IBallContactListener.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
Microsoft.Xna.Framework
;
4
5
namespace
Terraria.Physics
6
{
7
[global::Cpp2ILInjected.Token(Token =
"0x2000543"
)]
8
public
interface
IBallContactListener
9
{
10
[global::Cpp2ILInjected.Token(Token =
"0x6003269"
)]
11
void
OnCollision
(
PhysicsProperties
properties,
ref
Vector2
position,
ref
Vector2
velocity,
ref
BallCollisionEvent
collision
);
12
13
[global::Cpp2ILInjected.Token(Token =
"0x600326A"
)]
14
void
OnPassThrough
(
PhysicsProperties
properties,
ref
Vector2
position,
ref
Vector2
velocity,
ref
float
angularVelocity
,
ref
BallPassThroughEvent
passThrough
);
15
}
16
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
Terraria.Physics.PhysicsProperties
Definition
PhysicsProperties.cs:10
Terraria.Physics.IBallContactListener.OnPassThrough
void OnPassThrough(PhysicsProperties properties, ref Vector2 position, ref Vector2 velocity, ref float angularVelocity, ref BallPassThroughEvent passThrough)
Terraria.Physics.IBallContactListener.OnCollision
void OnCollision(PhysicsProperties properties, ref Vector2 position, ref Vector2 velocity, ref BallCollisionEvent collision)
Terraria.Physics.IBallContactListener
Definition
IBallContactListener.cs:9
Cpp2ILInjected
Definition
AddressAttribute.cs:4
Microsoft.Xna.Framework
Definition
AudioChannels.cs:5
System
Definition
__Il2CppComDelegate.cs:6
Terraria.Physics
Definition
BallCollision.cs:10
Microsoft.Xna.Framework.Vector2
Definition
Vector2.cs:63
Terraria.Physics.BallCollisionEvent
Definition
BallCollisionEvent.cs:10
Terraria.Physics.BallPassThroughEvent
Definition
BallPassThroughEvent.cs:9
source
Terraria
Physics
IBallContactListener.cs
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1.10.0