terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
PhysicsProperties.cs
Go to the documentation of this file.
1using System;
5
6namespace Terraria.Physics
7{
8 [global::Cpp2ILInjected.Token(Token = "0x2000544")]
9 public class PhysicsProperties
10 {
11 [global::Cpp2ILInjected.Token(Token = "0x600326B")]
12 [global::Cpp2ILInjected.Address(RVA = "0x132E344", Offset = "0x132E344", Length = "0x2C")]
13 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(GolfHelper), Member = ".cctor", ReturnType = typeof(void))]
14 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
15 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
16 public PhysicsProperties(float gravity, float drag)
17 {
18 throw null;
19 }
20
21 [global::Cpp2ILInjected.Token(Token = "0x4003BA2")]
22 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
23 public readonly float Gravity;
24
25 [global::Cpp2ILInjected.Token(Token = "0x4003BA3")]
26 [global::Cpp2ILInjected.FieldOffset(Offset = "0x14")]
27 public readonly float Drag;
28 }
29}
class f__AnonymousType0<< Count > j__TPar
PhysicsProperties(float gravity, float drag)