terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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BallPassThroughEvent.cs
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1using System;
4
5namespace Terraria.Physics
6{
7 [global::Cpp2ILInjected.Token(Token = "0x200053F")]
8 public struct BallPassThroughEvent
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x6003264")]
11 [global::Cpp2ILInjected.Address(RVA = "0x132D050", Offset = "0x132D050", Length = "0x14")]
12 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
13 public BallPassThroughEvent(float timeScale, Tile tile, Entity entity, BallPassThroughType type)
14 {
15 throw null;
16 }
17
18 [global::Cpp2ILInjected.Token(Token = "0x4003B93")]
19 [global::Cpp2ILInjected.FieldOffset(Offset = "0x0")]
21
22 [global::Cpp2ILInjected.Token(Token = "0x4003B94")]
23 [global::Cpp2ILInjected.FieldOffset(Offset = "0x8")]
25
26 [global::Cpp2ILInjected.Token(Token = "0x4003B95")]
27 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
29
30 [global::Cpp2ILInjected.Token(Token = "0x4003B96")]
31 [global::Cpp2ILInjected.FieldOffset(Offset = "0x14")]
32 public readonly float TimeScale;
33 }
34}
class f__AnonymousType0<< Count > j__TPar
BallPassThroughEvent(float timeScale, Tile tile, Entity entity, BallPassThroughType type)