terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ LowerDeadZone

new float InControl.PlayerAction.LowerDeadZone
getset

Definition at line 710 of file PlayerAction.cs.

711 {
712 [global::Cpp2ILInjected.Token(Token = "0x60000AE")]
713 [global::Cpp2ILInjected.Address(RVA = "0x1980DFC", Offset = "0x1980DFC", Length = "0x8")]
714 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
715 get
716 {
717 throw null;
718 }
719 [global::Cpp2ILInjected.Token(Token = "0x60000AF")]
720 [global::Cpp2ILInjected.Address(RVA = "0x1980E04", Offset = "0x1980E04", Length = "0x4")]
721 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
722 set
723 {
724 throw null;
725 }
726 }