terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ UpperDeadZone

new float InControl.PlayerAction.UpperDeadZone
getset

Definition at line 730 of file PlayerAction.cs.

731 {
732 [global::Cpp2ILInjected.Token(Token = "0x60000B0")]
733 [global::Cpp2ILInjected.Address(RVA = "0x1980E08", Offset = "0x1980E08", Length = "0x8")]
734 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
735 get
736 {
737 throw null;
738 }
739 [global::Cpp2ILInjected.Token(Token = "0x60000B1")]
740 [global::Cpp2ILInjected.Address(RVA = "0x1980E10", Offset = "0x1980E10", Length = "0x4")]
741 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
742 set
743 {
744 throw null;
745 }
746 }