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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Collaboration diagram for Terraria.Graphics.Light.TileLightScanner:Public Member Functions | |
| TileLightScanner () | |
| void | ExportTo (Rectangle area, LightMap outputMap) |
| void | ExportTo (int startX, int startY, int endX, int endY, int lightStartX, int lightStartY, LightMap outputMap) |
| void | Update () |
| LightMaskMode | GetMaskMode (int x, int y) |
| void | GetTileLight (int x, int y, out Vector3 outputColor) |
Properties | |
| ThreadedRenderManager.BatchProcessCallback | ExportBatchFinishedCallback [get, set] |
Private Member Functions | |
| void | ExportBatchFinished (int index) |
| void | ExportToThreaded (Rectangle area, LightMap outputMap) |
| bool | IsTileNullOrTouchingNull (int x, int y) |
| LightMaskMode | GetTileMask (Tile tile) |
| void | ApplyLiquidLight (Tile tile, ref Vector3 lightColor) |
| bool | LightIsBlocked (Tile tile) |
| void | ApplyWallLight (Tile tile, int x, int y, ref FastRandom localRandom, ref Vector3 lightColor) |
| void | ApplyTileLight (Tile tile, int x, int y, ref FastRandom localRandom, ref Vector3 lightColor) |
| void | ApplySurfaceLight (Tile tile, int x, int y, ref Vector3 lightColor) |
| void | ApplyHellLight (Tile tile, int x, int y, ref Vector3 lightColor) |
Private Attributes | |
| FastRandom | _random |
| bool | _drawInvisibleWalls |
| ThreadedRenderManager | _threadManager |
| ThreadedRenderManager.BatchProcessCallback | _processBatchFinishedCallback |
Definition at line 15 of file TileLightScanner.cs.