terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ ExportBatchFinishedCallback

ThreadedRenderManager.BatchProcessCallback Terraria.Graphics.Light.TileLightScanner.ExportBatchFinishedCallback
getsetprivate

Definition at line 39 of file TileLightScanner.cs.

40 {
41 [global::Cpp2ILInjected.Token(Token = "0x6003ECE")]
42 [global::Cpp2ILInjected.Address(RVA = "0x73466C", Offset = "0x73466C", Length = "0x80")]
43 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(TileLightScanner), Member = "ExportToThreaded", MemberParameters = new object[]
44 {
46 typeof(LightMap)
47 }, ReturnType = typeof(void))]
48 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
49 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(ThreadedRenderManager.BatchProcessCallback), Member = ".ctor", MemberParameters = new object[]
50 {
51 typeof(object),
53 }, ReturnType = typeof(void))]
54 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 3)]
55 get
56 {
57 throw null;
58 }
59 }
class f__AnonymousType0<< Count > j__TPar
delegate void BatchProcessCallback(int index)