terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Graphics.Light.TileLightScanner Member List

This is the complete list of members for Terraria.Graphics.Light.TileLightScanner, including all inherited members.

_drawInvisibleWallsTerraria.Graphics.Light.TileLightScannerprivate
_processBatchFinishedCallbackTerraria.Graphics.Light.TileLightScannerprivate
_randomTerraria.Graphics.Light.TileLightScannerprivate
_threadManagerTerraria.Graphics.Light.TileLightScannerprivate
ApplyHellLight(Tile tile, int x, int y, ref Vector3 lightColor)Terraria.Graphics.Light.TileLightScannerinlineprivate
ApplyLiquidLight(Tile tile, ref Vector3 lightColor)Terraria.Graphics.Light.TileLightScannerinlineprivate
ApplySurfaceLight(Tile tile, int x, int y, ref Vector3 lightColor)Terraria.Graphics.Light.TileLightScannerinlineprivate
ApplyTileLight(Tile tile, int x, int y, ref FastRandom localRandom, ref Vector3 lightColor)Terraria.Graphics.Light.TileLightScannerinlineprivate
ApplyWallLight(Tile tile, int x, int y, ref FastRandom localRandom, ref Vector3 lightColor)Terraria.Graphics.Light.TileLightScannerinlineprivate
ExportBatchFinished(int index)Terraria.Graphics.Light.TileLightScannerinlineprivate
ExportBatchFinishedCallbackTerraria.Graphics.Light.TileLightScannerprivate
ExportTo(Rectangle area, LightMap outputMap)Terraria.Graphics.Light.TileLightScannerinline
ExportTo(int startX, int startY, int endX, int endY, int lightStartX, int lightStartY, LightMap outputMap)Terraria.Graphics.Light.TileLightScannerinline
ExportToThreaded(Rectangle area, LightMap outputMap)Terraria.Graphics.Light.TileLightScannerinlineprivate
GetMaskMode(int x, int y)Terraria.Graphics.Light.TileLightScannerinline
GetTileLight(int x, int y, out Vector3 outputColor)Terraria.Graphics.Light.TileLightScannerinline
GetTileMask(Tile tile)Terraria.Graphics.Light.TileLightScannerinlineprivate
IsTileNullOrTouchingNull(int x, int y)Terraria.Graphics.Light.TileLightScannerinlineprivate
LightIsBlocked(Tile tile)Terraria.Graphics.Light.TileLightScannerinlineprivate
TileLightScanner()Terraria.Graphics.Light.TileLightScannerinline
Update()Terraria.Graphics.Light.TileLightScannerinline