| _drawInvisibleWalls | Terraria.Graphics.Light.TileLightScanner | private |
| _processBatchFinishedCallback | Terraria.Graphics.Light.TileLightScanner | private |
| _random | Terraria.Graphics.Light.TileLightScanner | private |
| _threadManager | Terraria.Graphics.Light.TileLightScanner | private |
| ApplyHellLight(Tile tile, int x, int y, ref Vector3 lightColor) | Terraria.Graphics.Light.TileLightScanner | inlineprivate |
| ApplyLiquidLight(Tile tile, ref Vector3 lightColor) | Terraria.Graphics.Light.TileLightScanner | inlineprivate |
| ApplySurfaceLight(Tile tile, int x, int y, ref Vector3 lightColor) | Terraria.Graphics.Light.TileLightScanner | inlineprivate |
| ApplyTileLight(Tile tile, int x, int y, ref FastRandom localRandom, ref Vector3 lightColor) | Terraria.Graphics.Light.TileLightScanner | inlineprivate |
| ApplyWallLight(Tile tile, int x, int y, ref FastRandom localRandom, ref Vector3 lightColor) | Terraria.Graphics.Light.TileLightScanner | inlineprivate |
| ExportBatchFinished(int index) | Terraria.Graphics.Light.TileLightScanner | inlineprivate |
| ExportBatchFinishedCallback | Terraria.Graphics.Light.TileLightScanner | private |
| ExportTo(Rectangle area, LightMap outputMap) | Terraria.Graphics.Light.TileLightScanner | inline |
| ExportTo(int startX, int startY, int endX, int endY, int lightStartX, int lightStartY, LightMap outputMap) | Terraria.Graphics.Light.TileLightScanner | inline |
| ExportToThreaded(Rectangle area, LightMap outputMap) | Terraria.Graphics.Light.TileLightScanner | inlineprivate |
| GetMaskMode(int x, int y) | Terraria.Graphics.Light.TileLightScanner | inline |
| GetTileLight(int x, int y, out Vector3 outputColor) | Terraria.Graphics.Light.TileLightScanner | inline |
| GetTileMask(Tile tile) | Terraria.Graphics.Light.TileLightScanner | inlineprivate |
| IsTileNullOrTouchingNull(int x, int y) | Terraria.Graphics.Light.TileLightScanner | inlineprivate |
| LightIsBlocked(Tile tile) | Terraria.Graphics.Light.TileLightScanner | inlineprivate |
| TileLightScanner() | Terraria.Graphics.Light.TileLightScanner | inline |
| Update() | Terraria.Graphics.Light.TileLightScanner | inline |