terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.GameComponent Member List

This is the complete list of members for Microsoft.Xna.Framework.GameComponent, including all inherited members.

_enabledMicrosoft.Xna.Framework.GameComponentprivate
_gameMicrosoft.Xna.Framework.GameComponentprivate
_updateOrderMicrosoft.Xna.Framework.GameComponentprivate
CompareTo(GameComponent other)Microsoft.Xna.Framework.GameComponentinline
IComparable< GameComponent >.CompareTo(T other)System.IComparable< GameComponent >
IComparable< GameComponent >.CompareTo(object obj)System.IComparable< GameComponent >
Dispose()Microsoft.Xna.Framework.GameComponentinline
EnabledMicrosoft.Xna.Framework.GameComponent
EnabledChangedMicrosoft.Xna.Framework.GameComponent
GameMicrosoft.Xna.Framework.GameComponent
GameComponent(Game game)Microsoft.Xna.Framework.GameComponentinline
GraphicsDeviceMicrosoft.Xna.Framework.GameComponent
Initialize()Microsoft.Xna.Framework.GameComponentinlinevirtual
OnEnabledChanged(object sender, EventArgs args)Microsoft.Xna.Framework.GameComponentinlineprotectedvirtual
OnUpdateOrderChanged(object sender, EventArgs args)Microsoft.Xna.Framework.GameComponentinlineprotectedvirtual
Raise(EventHandler< EventArgs > handler, EventArgs e)Microsoft.Xna.Framework.GameComponentinlineprivate
Update(GameTime gameTime)Microsoft.Xna.Framework.GameComponentinlinevirtual
UpdateOrderMicrosoft.Xna.Framework.GameComponent
UpdateOrderChangedMicrosoft.Xna.Framework.GameComponent