terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Collections.Concurrent.ConcurrentQueue< T > Member List

This is the complete list of members for System.Collections.Concurrent.ConcurrentQueue< T >, including all inherited members.

_crossSegmentLockSystem.Collections.Concurrent.ConcurrentQueue< T >private
_headSystem.Collections.Concurrent.ConcurrentQueue< T >private
_tailSystem.Collections.Concurrent.ConcurrentQueue< T >private
ConcurrentQueue()System.Collections.Concurrent.ConcurrentQueue< T >inline
CopyTo(global::System.Array array, int index)System.Collections.Concurrent.ConcurrentQueue< T >inlineprivate
CopyTo(T[] array, int index)System.Collections.Concurrent.ConcurrentQueue< T >inline
CountSystem.Collections.Concurrent.ConcurrentQueue< T >
d__28System.Collections.Concurrent.ConcurrentQueue< T >private
Enqueue(T item)System.Collections.Concurrent.ConcurrentQueue< T >inline
EnqueueSlow(T item)System.Collections.Concurrent.ConcurrentQueue< T >inlineprivate
Enumerate(ConcurrentQueue< T >.Segment head, int headHead, ConcurrentQueue< T >.Segment tail, int tailTail)System.Collections.Concurrent.ConcurrentQueue< T >inlineprivate
GetCount(ConcurrentQueue< T >.Segment s, int head, int tail)System.Collections.Concurrent.ConcurrentQueue< T >inlineprivatestatic
GetCount(ConcurrentQueue< T >.Segment head, int headHead, ConcurrentQueue< T >.Segment tail, int tailTail)System.Collections.Concurrent.ConcurrentQueue< T >inlineprivatestatic
GetEnumerator()System.Collections.Concurrent.ConcurrentQueue< T >inlineprivate
GetEnumerator()System.Collections.Concurrent.ConcurrentQueue< T >inline
GetItemWhenAvailable(ConcurrentQueue< T >.Segment segment, int i)System.Collections.Concurrent.ConcurrentQueue< T >inlineprivate
IDisposableSystem.Collections.Concurrent.ConcurrentQueue< T >private
IEnumeratorSystem.Collections.Concurrent.ConcurrentQueue< T >private
IsSynchronizedSystem.Collections.Concurrent.ConcurrentQueue< T >private
SnapForObservation(out ConcurrentQueue< T >.Segment head, out int headHead, out ConcurrentQueue< T >.Segment tail, out int tailTail)System.Collections.Concurrent.ConcurrentQueue< T >inlineprivate
SyncRootSystem.Collections.Concurrent.ConcurrentQueue< T >private
ToArray()System.Collections.Concurrent.ConcurrentQueue< T >inline
TryAdd(T item)System.Collections.Concurrent.ConcurrentQueue< T >inlineprivate
TryDequeue(out T result)System.Collections.Concurrent.ConcurrentQueue< T >inline
TryDequeueSlow(out T item)System.Collections.Concurrent.ConcurrentQueue< T >inlineprivate
TryTake(out T item)System.Collections.Concurrent.ConcurrentQueue< T >inlineprivate