terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ SendTimeout

int System.Net.Sockets.TcpClient.SendTimeout
set

Definition at line 374 of file TcpClient.cs.

375 {
376 [global::Cpp2ILInjected.Token(Token = "0x600141D")]
377 [global::Cpp2ILInjected.Address(RVA = "0x1E33B70", Offset = "0x1E33B70", Length = "0x18")]
378 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "Telepathy.Client", Member = "ReceiveThreadFunction", MemberParameters = new object[]
379 {
380 typeof(string),
381 typeof(int)
382 }, ReturnType = typeof(void))]
383 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
384 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Socket), Member = "SetSocketOption", MemberParameters = new object[]
385 {
388 typeof(int)
389 }, ReturnType = typeof(void))]
390 set
391 {
392 throw null;
393 }
394 }
class f__AnonymousType0<< Count > j__TPar