terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ NoDelay

bool System.Net.Sockets.TcpClient.NoDelay
set

Definition at line 397 of file TcpClient.cs.

398 {
399 [global::Cpp2ILInjected.Token(Token = "0x600141E")]
400 [global::Cpp2ILInjected.Address(RVA = "0x1E33B88", Offset = "0x1E33B88", Length = "0x18")]
401 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "Telepathy.Client", Member = "ReceiveThreadFunction", MemberParameters = new object[]
402 {
403 typeof(string),
404 typeof(int)
405 }, ReturnType = typeof(void))]
406 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "Terraria.Net.Sockets.TcpSocket", Member = ".ctor", ReturnType = typeof(void))]
407 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "Terraria.Net.Sockets.TcpSocket", Member = ".ctor", MemberParameters = new object[] { typeof(TcpClient) }, ReturnType = typeof(void))]
408 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 3)]
409 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Socket), Member = "SetSocketOption", MemberParameters = new object[]
410 {
413 typeof(int)
414 }, ReturnType = typeof(void))]
415 set
416 {
417 throw null;
418 }
419 }
class f__AnonymousType0<< Count > j__TPar