terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ Connected

bool System.Net.Sockets.TcpClient.Connected
getset

Definition at line 90 of file TcpClient.cs.

91 {
92 [global::Cpp2ILInjected.Token(Token = "0x6001411")]
93 [global::Cpp2ILInjected.Address(RVA = "0x1E32C64", Offset = "0x1E32C64", Length = "0xC")]
94 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "Telepathy.Common", Member = "SendLoop", MemberParameters = new object[]
95 {
96 typeof(int),
98 "Telepathy.SafeQueue`1<Byte[]>",
100 }, ReturnType = typeof(void))]
101 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "Terraria.Net.Sockets.TcpSocket", Member = "Terraria.Net.Sockets.ISocket.IsConnected", ReturnType = typeof(bool))]
102 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "Terraria.Net.Sockets.TcpSocket", Member = "Terraria.Net.Sockets.ISocket.IsDataAvailable", ReturnType = typeof(bool))]
103 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 3)]
104 get
105 {
106 throw null;
107 }
108 }
class f__AnonymousType0<< Count > j__TPar