terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ ActiveSound() [3/3]

Terraria.Audio.ActiveSound.ActiveSound ( SoundStyle style,
Vector2 position,
ActiveSound::LoopedPlayCondition condition )
inline

Definition at line 106 of file ActiveSound.cs.

107 {
108 throw null;
109 }