|
terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
|
This is the complete list of members for Terraria.Audio.ActiveSound, including all inherited members.
| ActiveSound(SoundStyle style, Vector2 position) | Terraria.Audio.ActiveSound | inline |
| ActiveSound(SoundStyle style) | Terraria.Audio.ActiveSound | inline |
| ActiveSound(SoundStyle style, Vector2 position, ActiveSound.LoopedPlayCondition condition) | Terraria.Audio.ActiveSound | inline |
| Condition | Terraria.Audio.ActiveSound | |
| IsGlobal | Terraria.Audio.ActiveSound | |
| IsPlaying | Terraria.Audio.ActiveSound | |
| k__BackingField | Terraria.Audio.ActiveSound | private |
| k__BackingField | Terraria.Audio.ActiveSound | private |
| LoopedPlayCondition() | Terraria.Audio.ActiveSound | |
| Pause() | Terraria.Audio.ActiveSound | inline |
| Pitch | Terraria.Audio.ActiveSound | |
| Play() | Terraria.Audio.ActiveSound | inlineprivate |
| PlayLooped(ActiveSound.LoopedPlayCondition condition) | Terraria.Audio.ActiveSound | inlineprivate |
| Position | Terraria.Audio.ActiveSound | |
| Resume() | Terraria.Audio.ActiveSound | inline |
| Sound | Terraria.Audio.ActiveSound | |
| Stop() | Terraria.Audio.ActiveSound | inline |
| Style | Terraria.Audio.ActiveSound | |
| Update() | Terraria.Audio.ActiveSound | inline |
| Volume | Terraria.Audio.ActiveSound |