terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for Terraria.Audio.ActiveSound, including all inherited members.
ActiveSound(SoundStyle style, Vector2 position) | Terraria.Audio.ActiveSound | inline |
ActiveSound(SoundStyle style) | Terraria.Audio.ActiveSound | inline |
ActiveSound(SoundStyle style, Vector2 position, ActiveSound.LoopedPlayCondition condition) | Terraria.Audio.ActiveSound | inline |
Condition | Terraria.Audio.ActiveSound | |
IsGlobal | Terraria.Audio.ActiveSound | |
IsPlaying | Terraria.Audio.ActiveSound | |
k__BackingField | Terraria.Audio.ActiveSound | private |
k__BackingField | Terraria.Audio.ActiveSound | private |
LoopedPlayCondition() | Terraria.Audio.ActiveSound | |
Pause() | Terraria.Audio.ActiveSound | inline |
Pitch | Terraria.Audio.ActiveSound | |
Play() | Terraria.Audio.ActiveSound | inlineprivate |
PlayLooped(ActiveSound.LoopedPlayCondition condition) | Terraria.Audio.ActiveSound | inlineprivate |
Position | Terraria.Audio.ActiveSound | |
Resume() | Terraria.Audio.ActiveSound | inline |
Sound | Terraria.Audio.ActiveSound | |
Stop() | Terraria.Audio.ActiveSound | inline |
Style | Terraria.Audio.ActiveSound | |
Update() | Terraria.Audio.ActiveSound | inline |
Volume | Terraria.Audio.ActiveSound |