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    terraria-cpp2il v1.4.4.9
    
   Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon 
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This is the complete list of members for Terraria.Audio.ActiveSound, including all inherited members.
| ActiveSound(SoundStyle style, Vector2 position) | Terraria.Audio.ActiveSound | inline | 
| ActiveSound(SoundStyle style) | Terraria.Audio.ActiveSound | inline | 
| ActiveSound(SoundStyle style, Vector2 position, ActiveSound.LoopedPlayCondition condition) | Terraria.Audio.ActiveSound | inline | 
| Condition | Terraria.Audio.ActiveSound | |
| IsGlobal | Terraria.Audio.ActiveSound | |
| IsPlaying | Terraria.Audio.ActiveSound | |
| k__BackingField | Terraria.Audio.ActiveSound | private | 
| k__BackingField | Terraria.Audio.ActiveSound | private | 
| LoopedPlayCondition() | Terraria.Audio.ActiveSound | |
| Pause() | Terraria.Audio.ActiveSound | inline | 
| Pitch | Terraria.Audio.ActiveSound | |
| Play() | Terraria.Audio.ActiveSound | inlineprivate | 
| PlayLooped(ActiveSound.LoopedPlayCondition condition) | Terraria.Audio.ActiveSound | inlineprivate | 
| Position | Terraria.Audio.ActiveSound | |
| Resume() | Terraria.Audio.ActiveSound | inline | 
| Sound | Terraria.Audio.ActiveSound | |
| Stop() | Terraria.Audio.ActiveSound | inline | 
| Style | Terraria.Audio.ActiveSound | |
| Update() | Terraria.Audio.ActiveSound | inline | 
| Volume | Terraria.Audio.ActiveSound |