terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ Style

SoundStyle Terraria.Audio.ActiveSound.Style
getsetprivate set

Definition at line 36 of file ActiveSound.cs.

37 {
39 [global::Cpp2ILInjected.Token(Token = "0x60037AB")]
40 [global::Cpp2ILInjected.Address(RVA = "0x1420C3C", Offset = "0x1420C3C", Length = "0x8")]
41 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
42 get
43 {
44 throw null;
45 }
47 [global::Cpp2ILInjected.Token(Token = "0x60037AC")]
48 [global::Cpp2ILInjected.Address(RVA = "0x1420C44", Offset = "0x1420C44", Length = "0x8")]
49 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
50 private set
51 {
52 throw null;
53 }
54 }
class f__AnonymousType0<< Count > j__TPar