terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ tileShader

Effect Terraria.Main.tileShader
staticgetset

Definition at line 17469 of file Main.cs.

17470 {
17471 [global::Cpp2ILInjected.Token(Token = "0x6001DDA")]
17472 [global::Cpp2ILInjected.Address(RVA = "0xBE6834", Offset = "0xBE6834", Length = "0x5C")]
17473 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(PlayerDrawHelper), Member = "SetShaderForData", MemberParameters = new object[]
17474 {
17475 typeof(Player),
17476 typeof(int),
17479 }, ReturnType = typeof(bool))]
17480 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(PlayerDrawHelper), Member = "SetShaderForData", MemberParameters = new object[]
17481 {
17482 typeof(Player),
17483 typeof(int),
17485 }, ReturnType = typeof(bool))]
17486 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(TilePaintSystemV2), Member = "CreateTileShaders", ReturnType = typeof(void))]
17487 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 5)]
17488 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
17489 get
17490 {
17491 throw null;
17492 }
17493 }
class f__AnonymousType0<< Count > j__TPar