terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ IsDisposed

bool ReLogic.Content.Asset< T >.IsDisposed
getsetprivate set

Implements ReLogic.Content.IAsset.

Definition at line 145 of file Asset.cs.

146 {
148 [global::Cpp2ILInjected.Token(Token = "0x60053C2")]
149 [global::Cpp2ILInjected.Address(RVA = "0x17F4F14", Offset = "0x17F4F14", Length = "0x8")]
150 [global::Cpp2ILInjected.CallAnalysis.DeduplicatedMethod]
151 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
152 get
153 {
154 throw null;
155 }
157 [global::Cpp2ILInjected.Token(Token = "0x60053C3")]
158 [global::Cpp2ILInjected.Address(RVA = "0x17F4F1C", Offset = "0x17F4F1C", Length = "0xC")]
159 [global::Cpp2ILInjected.CallAnalysis.DeduplicatedMethod]
160 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
161 private set
162 {
163 throw null;
164 }
165 }
class f__AnonymousType0<< Count > j__TPar