terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Graphics.Effects.EffectManager< T > Class Template Referenceabstract
+ Inheritance diagram for Terraria.Graphics.Effects.EffectManager< T >:
+ Collaboration diagram for Terraria.Graphics.Effects.EffectManager< T >:

Public Member Functions

void Bind (string name, T effect)
 
void Load ()
 
Activate (string name, Vector2 position=default(Vector2), params object[] args)
 
void Deactivate (string name, params object[] args)
 
virtual void OnActivate (T effect, Vector2 position)
 
virtual void OnDeactivate (T effect)
 

Protected Member Functions

 EffectManager ()
 

Protected Attributes

bool _isLoaded
 
Dictionary< string, T > _effects
 

Properties

bool IsLoaded [get, set]
 
this[string key] [get, set]
 

Detailed Description

Type Constraints
T :GameEffect 

Definition at line 16 of file EffectManager.cs.


The documentation for this class was generated from the following file: