terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Main Member List

This is the complete list of members for Terraria.Main, including all inherited members.

_activeMicrosoft.Xna.Framework.Gameprivate
_activeNetDiagnosticsUITerraria.Mainprivatestatic
_ambientWindSysTerraria.Mainprivate
_artLoadedTerraria.Mainprivate
_begunMainAsyncLoadTerraria.Mainprivate
_blockFancyUIWhileLoadingTerraria.Mainprivatestatic
_cachedTitleTerraria.Mainprivate
_cameraPanHasBlackTransitionTerraria.Mainprivatestatic
_cannotDrawAccessoriesHorizontallyTerraria.Mainprivatestatic
_canShowMeteorFallTerraria.Mainprivatestatic
_coinOnWorldAnimationTerraria.Mainprivatestatic
_componentsMicrosoft.Xna.Framework.Gameprivate
_configurationTerraria.Mainprivatestatic
_currentBackgroundDrawInfoTerraria.Main
_currentGameModeInfoTerraria.Mainprivatestatic
_currentGraphicsProfileTerraria.Mainprivatestatic
_currentRecipeBeingCraftedTerraria.Mainprivatestatic
_currentWantedZoomMatrixTerraria.Mainprivatestatic
_drawCycleCounterTerraria.Mainprivatestatic
_drawInterfaceGameTimeTerraria.Mainprivatestatic
_firstUpdateMicrosoft.Xna.Framework.Gameprivate
_flashNotificationTypeTerraria.Mainprivatestatic
_gameContentLoadProcessTerraria.Mainprivate
_gameInterfaceLayersTerraria.Mainprivate
_gameUpdateCountTerraria.Mainprivatestatic
_glowPaintColorsTerraria.Mainprivatestatic
_hasPendingNetmodeChangeTerraria.Mainprivatestatic
_initialisedMicrosoft.Xna.Framework.Gameprivate
_inputProfilesTerraria.Mainprivatestatic
_isAsyncLoadCompleteTerraria.Mainstatic
_isDrawingOrUpdatingTerraria.Mainprivate
_isLavafallMusicPlayingTerraria.Mainprivatestatic
_isWaterfallMusicPlayingTerraria.Mainprivatestatic
_itemIconCacheScreenPositionTerraria.Mainprivatestatic
_itemIconCacheSelectedItemIDTerraria.Mainprivatestatic
_itemIconCacheTimeTerraria.Mainprivatestatic
_keyboardTerraria.Mainprivatestatic
_lastFrameFPSCountTerraria.Mainprivatestatic
_lastPingMouseDownTimeTerraria.Mainprivatestatic
_lastPingMousePositionTerraria.Mainprivatestatic
_lastUpdateMicrosoft.Xna.Framework.Gameprivate
_mainThreadActionsTerraria.Mainprivatestatic
_maxCharacetersTerraria.Mainprivatestatic
_maxRainTerraria.Mainprivatestatic
_maxWindTerraria.Mainprivatestatic
_minimapTopRightAnchorOffsetTowardsBottomTerraria.Mainprivatestatic
_minimapTopRightAnchorOffsetTowardsLeftTerraria.Mainprivatestatic
_minRainTerraria.Mainprivatestatic
_minWindTerraria.Mainprivatestatic
_monkStaffT3OnWorldAnimationTerraria.Mainprivatestatic
_MouseOversCanClearTerraria.Mainprivatestatic
_multiplyBlendStateTerraria.Mainprivatestatic
_musicLoadedTerraria.Mainprivate
_musicReplayDelayTerraria.Mainprivate
_needsLanguageSelectTerraria.Mainprivatestatic
_needsMenuUIRecalculationTerraria.Mainprivate
_needToSetupDrawInterfaceLayersTerraria.Mainprivate
_netplayStatusTextSnippetsTerraria.Mainprivatestatic
_npcIndexWhoHoldsHeadIndexTerraria.Mainprivate
_npcsWithBannersToDrawTerraria.Mainprivate
_npcTypesThatAlreadyDrewAHeadTerraria.Mainprivate
_occupantsListToDrawNPCHousesTerraria.Mainprivate
_oldNetplayStatusTextTerraria.Mainprivatestatic
_oldPlayerPathTerraria.Mainprivatestatic
_oldSavePathTerraria.Mainstatic
_oldWorldPathTerraria.Mainprivatestatic
_openedFrameTerraria.Mainprivatestatic
_overrideForExpertModeTerraria.Mainprivatestatic
_overrideForMasterModeTerraria.Mainprivatestatic
_pendingCharacterSelectTerraria.Mainprivatestatic
_perfLastFrameTerraria.Mainprivate
_playerPathTerraria.Mainprivatestatic
_playersThatDrawAfterProjectilesTerraria.Mainprivate
_playersThatDrawBehindNPCsTerraria.Mainprivate
_preventCraftingBecauseClickWasUsedToChangeFocusedRecipeTerraria.Mainprivatestatic
_processBatchFinishedCallbackTerraria.Mainprivate
_renderTargetMaxSizeTerraria.Mainprivatestatic
_requiredObjecsForCraftingTextTerraria.Mainprivatestatic
_savePathTerraria.Mainstatic
_selectedGraphicsProfileTerraria.Mainprivatestatic
_serverRunningMicrosoft.Xna.Framework.Gameprivate
_settingsButtonIsPushedToSideTerraria.Mainprivatestatic
_shouldUseStormMusicTerraria.Mainstatic
_shouldUseWindyDayMusicTerraria.Mainstatic
_splashFrameCountTerraria.Mainprivate
_stardewAnimationTerraria.Mainprivatestatic
_target60FPSTerraria.Mainprivatestatic
_targetNetModeTerraria.Mainprivatestatic
_tempSeededRandomTerraria.Mainprivatestatic
_threadManagerTerraria.Mainprivate
_totalTimeMicrosoft.Xna.Framework.Gameprivate
_uiHiddenMicrosoft.Xna.Framework.Gameprivate
_uiScaleMatrixTerraria.Mainprivatestatic
_uiScaleUsedTerraria.Mainprivatestatic
_uiScaleWantedTerraria.Mainprivatestatic
_voidLensDataTerraria.Mainprivate
_voidLensDataSillouetteTerraria.Mainprivate
_voidLensDataSillouette2Terraria.Mainprivate
_worldPreparationStateTerraria.Mainprivatestatic
_worldUpdateTimeTesterTerraria.Mainprivate
aBarTerraria.Mainstatic
AchievementsTerraria.Mainstatic
ActiveClosePlayersTeamOverlayTerraria.Mainstatic
activeLiquidAlphaTerraria.Mainstatic
ActiveMinimapFrameTerraria.Mainstatic
ActiveNetDiagnosticsUITerraria.Mainstatic
activePlayerCountTerraria.Mainstatic
ActivePlayerFileDataTerraria.Mainstatic
ActivePlayerResourcesSetTerraria.Mainstatic
ActiveWorldFileDataTerraria.Mainstatic
AddEchoFurnitureTile(int tileId)Terraria.Maininlineprivatestatic
afterPartyOfDoomTerraria.Mainstatic
allChestStackHoverTerraria.Mainstatic
AllowUnfocusedInputOnGamepadTerraria.Mainstatic
alreadyGrabbingSunOrMoonTerraria.Mainstatic
Ambience()Terraria.Maininlinestatic
AmbienceServerTerraria.Mainstatic
ambientCounterTerraria.Mainstatic
ambientLavafallStrengthTerraria.Mainstatic
ambientLavafallXTerraria.Mainstatic
ambientLavafallYTerraria.Mainstatic
ambientLavaStrengthTerraria.Mainstatic
ambientLavaXTerraria.Mainstatic
ambientLavaYTerraria.Mainstatic
ambientVolumeTerraria.Mainstatic
ambientWaterfallStrengthTerraria.Mainstatic
ambientWaterfallXTerraria.Mainstatic
ambientWaterfallYTerraria.Mainstatic
anglerQuestTerraria.Mainstatic
anglerQuestFinishedTerraria.Mainstatic
anglerQuestItemNetIDsTerraria.Mainstatic
AnglerQuestSwap()Terraria.Maininlinestatic
anglerWhoFinishedTodayTerraria.Mainstatic
AnimateCritterPagesTerraria.Mainprivatestatic
AnimateTiles()Terraria.Maininlineprivatestatic
AnimateTiles_CritterCages()Terraria.Maininlinestatic
AnimateTiles_WeatherVane()Terraria.Maininlineprivatestatic
AnnouncementBoxDisabledTerraria.Mainstatic
AnnouncementBoxRangeTerraria.Mainstatic
AnyPlayerReadyToFightKingSlime()Terraria.Maininlinestatic
ApplyColorOfTheSkiesToTiles()Terraria.Maininlineprivatestatic
armorAlphaTerraria.Mainstatic
armorHideTerraria.Mainstatic
assemblyVersionNumberTerraria.Mainstatic
AssetsTerraria.Mainstatic
atmoTerraria.Mainstatic
audioSystemTerraria.Mainstatic
autoCreate(string worldSize)Terraria.Maininline
autoGenTerraria.Mainstatic
autoGenFileLocationTerraria.Mainstatic
AutogenProgressTerraria.Mainstatic
AutogenSeedNameTerraria.Mainstatic
AutoHost()Terraria.Maininline
AutoJoin(string IP)Terraria.Maininline
autoJoinTerraria.Mainstatic
AutoPass()Terraria.Maininline
autoPassTerraria.Mainstatic
autoPauseTerraria.Mainstatic
AutoPauseMode enum nameTerraria.Main
autoSaveTerraria.Mainstatic
AutoSavePlayerTimeTerraria.Mainprivatestatic
AutoSaveWorldTimeTerraria.Mainstatic
autoShutdownTerraria.Mainstatic
availableRecipeTerraria.Mainstatic
availableRecipeYTerraria.Mainstatic
b__2162_11()Terraria.Maininlineprivate
b__2162_12()Terraria.Maininlineprivate
b__2162_15()Terraria.Maininlineprivate
b__2162_17()Terraria.Maininlineprivate
b__2162_21()Terraria.Maininlineprivate
b__2162_23()Terraria.Maininlineprivate
b__2162_24()Terraria.Maininlineprivate
b__2162_25()Terraria.Maininlineprivate
b__2162_26()Terraria.Maininlineprivate
b__2162_27()Terraria.Maininlineprivate
b__2162_28()Terraria.Maininlineprivate
b__2162_29()Terraria.Maininlineprivate
b__2162_30()Terraria.Maininlineprivate
b__2162_31()Terraria.Maininlineprivate
b__2162_38()Terraria.Maininlineprivate
b__2162_39()Terraria.Maininlineprivate
b__2162_9()Terraria.Maininlineprivate
backgroundTerraria.Mainstatic
backgroundColorSlicesStaticTerraria.Mainprivate
BackgroundEnabledTerraria.Mainstatic
backgroundHeightTerraria.Mainstatic
backgroundLayerTransitionSpeedTerraria.Mainprivatestatic
backgroundTargetTerraria.Mainprivate
BackgroundViewMatrixTerraria.Mainstatic
backgroundWidthTerraria.Mainstatic
backSpaceCountTerraria.Mainprivatestatic
backSpaceRateTerraria.Mainprivatestatic
backTextureTerraria.Mainprivate
backTextureValuesTerraria.Mainprivate
backWaterTargetTerraria.Mainprivate
bannerMouseOverTerraria.Mainstatic
BartenderHelpTextIndexTerraria.Mainstatic
Begin()Microsoft.Xna.Framework.Gameinlinepackage
BestiaryDBTerraria.Mainstatic
BestiaryTrackerTerraria.Mainstatic
betterDebugReleaseTerraria.Mainstatic
BG_STYLES_COUNTTerraria.Mainstatic
bgAlphaFarBackLayerTerraria.Mainstatic
bgAlphaFrontLayerTerraria.Mainstatic
bgDelayTerraria.Mainstatic
bgFrameTerraria.Mainstatic
bgFrameCounterTerraria.Mainstatic
bgLoopsTerraria.Mainprivate
bgLoopsYTerraria.Mainprivate
bgParallaxTerraria.Mainprivate
bgScaleTerraria.Mainprivatestatic
bgScrollTerraria.Mainstatic
bgStartXTerraria.Mainprivate
bgStartYTerraria.Mainprivate
bgStyleTerraria.Mainstatic
bgTopYTerraria.Mainprivate
bgWidthScaledTerraria.Mainprivatestatic
BigBossProgressBarTerraria.Mainstatic
birdCageFrameTerraria.Mainstatic
birdCageFrameCounterTerraria.Mainstatic
BlackFadeInTerraria.Mainstatic
blackTargetTerraria.Mainprivate
blockInputTerraria.Mainstatic
blockKeyTerraria.Mainstatic
blockMouseTerraria.Mainstatic
bloodMoonTerraria.Mainstatic
blueBirdCageFrameTerraria.Mainstatic
blueBirdCageFrameCounterTerraria.Mainstatic
BoneJavlinProjectilesTerraria.Mainstatic
BossNPCHeadRendererTerraria.Mainstatic
bottomWorldTerraria.Mainstatic
buffAlphaTerraria.Mainstatic
buffColor(Microsoft.Xna.Framework.Graphics.Color newColor, float R, float G, float B, float A)Terraria.Maininlinestatic
buffDoubleApplyTerraria.Mainstatic
buffNoSaveTerraria.Mainstatic
buffNoTimeDisplayTerraria.Mainstatic
buffScanAreaHeightTerraria.Mainstatic
buffScanAreaWidthTerraria.Mainstatic
buffStringTerraria.Mainstatic
bunnyCageFrameTerraria.Mainstatic
bunnyCageFrameCounterTerraria.Mainstatic
butterflyCageFrameTerraria.Mainstatic
butterflyCageFrameCounterTerraria.Mainstatic
butterflyCageModeTerraria.Mainstatic
BuyHairWindow()Terraria.Maininlinestatic
CacheNPCDraws()Terraria.Maininlineprotected
CacheProjDraws()Terraria.Maininlineprotected
CacheSupportedDisplaySizes()Terraria.Maininlineprivatestatic
cageFramesTerraria.Mainstatic
CalculateDamageNPCsTake(int Damage, int Defense)Terraria.Maininlinestatic
CalculateDamagePlayersTake(int Damage, int Defense)Terraria.Maininlinestatic
CalculateDamagePlayersTakeInPVP(int Damage, int Defense)Terraria.Maininlinestatic
CalculateWaterStyle(bool ignoreFountains=false)Terraria.Maininlinestatic
CameraTerraria.Mainstatic
cameraGamePadLerpTerraria.Mainprivatestatic
cameraLerpTerraria.Mainprivatestatic
cameraLerpTimerTerraria.Mainprivatestatic
cameraLerpTimeToggleTerraria.Mainprivatestatic
CameraModifiersTerraria.Main
cameraOffsetTerraria.Mainstatic
cameraXTerraria.Mainstatic
CancelClothesWindow(bool quiet=false)Terraria.Maininlinestatic
CancelHairWindow()Terraria.Maininlinestatic
cancelWormHoleTerraria.Mainstatic
CanPauseGame()Terraria.Maininlineprivatestatic
CanPlayCreditsRoll()Terraria.Maininlinestatic
CanShowInfoAccsTerraria.Mainstatic
CanStartInvasion(int type=1, bool ignoreDelay=false)Terraria.Maininlinestatic
CanUpdateGameplayTerraria.Mainstatic
CaptureModeDisabledTerraria.Mainstatic
caveBackgroundTerraria.Mainstatic
caveBackStyleTerraria.Mainstatic
caveBackXTerraria.Mainstatic
caveParallaxTerraria.Mainstatic
cBuffTerraria.Mainstatic
cDownTerraria.Mainstatic
cFavoriteKeyTerraria.Mainstatic
ChangeRain()Terraria.Maininlineprivatestatic
changeTheTitleTerraria.Mainstatic
chatMonitorTerraria.Mainstatic
chatReleaseTerraria.Mainstatic
chatTextTerraria.Mainstatic
cHealTerraria.Mainstatic
CheckAssignItemOwnership()Terraria.Maininlineprivatestatic
CheckBossIndexes()Terraria.Maininlineprivatestatic
CheckBunny()Terraria.Maininlineprotected
CheckForMoonEventsScoreDisplay()Terraria.Maininlinestatic
CheckForMoonEventsStartingTemporarySeasons()Terraria.Maininlinestatic
checkForSpawnsTerraria.Mainstatic
checkHalloween()Terraria.Maininlinestatic
CheckInvasionProgressDisplay()Terraria.Maininlinestatic
CheckMonoliths()Terraria.Maininlineprivatestatic
CheckPlayerItemOwnership()Terraria.Maininlineprivatestatic
checkXMas()Terraria.Maininlinestatic
chestTerraria.Mainstatic
chestCancelHoverTerraria.Main
chestCancelScaleTerraria.Main
chestDepositHoverTerraria.Main
chestDepositScaleTerraria.Main
chestLootHoverTerraria.Main
chestLootScaleTerraria.Main
chestRenameHoverTerraria.Main
chestRenameScaleTerraria.Main
chestStackHoverTerraria.Main
chestStackScaleTerraria.Main
cHookTerraria.Mainstatic
ChumBucketProjectileHelperTerraria.Main
cInvTerraria.Mainstatic
cJumpTerraria.Mainstatic
ClampScreenPositionToWorld()Terraria.Maininlineprivatestatic
ClearCachedTileDraws()Terraria.Maininline
clearItemTerraria.Mainprivatestatic
clearMapTerraria.Mainstatic
ClearPendingPlayerSelectCallbacks()Terraria.Maininlinestatic
ClearSmartInteract()Terraria.Maininlinestatic
ClearVisualPostProcessEffects()Terraria.Maininlinestatic
cLeftTerraria.Mainstatic
ClientInitialize()Terraria.Maininlineprivate
clientPlayerTerraria.Mainstatic
clientUUIDTerraria.Mainstatic
CloseKeyboard()Terraria.Maininlinestatic
CloseNPCChatOrSign()Terraria.Maininlinestatic
ClosePlayerChat()Terraria.Maininlinestatic
clothesWindowTerraria.Mainstatic
cloudTerraria.Mainstatic
cloudAlphaTerraria.Mainstatic
cloudBGTerraria.Mainstatic
cloudBGActiveTerraria.Mainstatic
cloudBGAlphaTerraria.Mainstatic
cloudBGXTerraria.Mainstatic
CloudFavoritesDataTerraria.Mainstatic
CloudPlayerPathTerraria.Mainstatic
CloudWorldPathTerraria.Mainstatic
clrInput()Terraria.Maininlinestatic
cManaTerraria.Mainstatic
cMapAlphaDownTerraria.Mainstatic
cMapAlphaUpTerraria.Mainstatic
cMapFullTerraria.Mainstatic
cMapStyleTerraria.Mainstatic
cMapZoomInTerraria.Mainstatic
cMapZoomOutTerraria.Mainstatic
cMountTerraria.Mainstatic
colorDelayTerraria.Mainstatic
ColorOfSurfaceBackgroundsBaseTerraria.Mainprivatestatic
ColorOfSurfaceBackgroundsModifiedTerraria.Mainprivatestatic
ColorOfTheSkiesTerraria.Mainstatic
combatTextTerraria.Mainstatic
ComponentsMicrosoft.Xna.Framework.Game
ConfigurationTerraria.Mainstatic
ConsumeAllMainThreadActions()Terraria.Maininlineprivatestatic
ContentMicrosoft.Xna.Framework.Game
contentMicrosoft.Xna.Framework.Gameprivate
ContentLoadedTerraria.Mainstatic
ContentThatNeedsRenderTargetsTerraria.Mainstatic
ControllerBorderColorTerraria.Mainstatic
ControllerColorTerraria.Mainstatic
controllerSunGrabPositionXTerraria.Mainprivate
controllerSunGrabPositionYTerraria.Mainprivate
ConvertFromSafeArgument(string arg)Terraria.Maininlinestatic
ConvertPaintIdToTileShaderIndex(int paintIndexOnTile, bool isUsedForPaintingGrass, bool useWallShaderHacks)Terraria.Maininlinestatic
ConvertToSafeArgument(string arg)Terraria.Maininlinestatic
copyrightTextTerraria.Mainstatic
corruptBGTerraria.Mainstatic
countsAsHostForGameplayTerraria.Mainstatic
craftingAlphaTerraria.Mainstatic
craftingHideTerraria.Mainstatic
CreativeMenuTerraria.Mainstatic
creativeModeColorTerraria.Mainstatic
cRightTerraria.Mainstatic
crimsonBGTerraria.Mainstatic
critterCageTerraria.Mainstatic
CrouchingEnabledTerraria.Mainstatic
cSmartTerraria.Mainstatic
cSmartCursorModeIsToggleAndNotHoldTerraria.Mainstatic
cThrowItemTerraria.Mainstatic
cTopTerraria.Mainprivate
cTorchTerraria.Mainstatic
cUpTerraria.Mainstatic
curMusicTerraria.Mainstatic
curReleaseTerraria.Mainstatic
CurrentDrawnEntityTerraria.Mainstatic
CurrentDrawnEntityShaderTerraria.Mainstatic
CurrentInputTextTakerOverrideTerraria.Mainstatic
currentNPCShowingChatBubbleTerraria.Main
CurrentPanTerraria.Mainstatic
CurrentWantedZoomMatrixTerraria.Mainstatic
cursorAlphaTerraria.Mainstatic
CursorColor()Terraria.Maininlinestatic
cursorColorTerraria.Mainstatic
cursorColorDirectionTerraria.Mainstatic
cursorOverrideTerraria.Mainstatic
cursorScaleTerraria.Mainstatic
CycleClothingStyle(Player plr)Terraria.Maininlineprivatestatic
CycleClothingStyle_Inner(Player plr)Terraria.Maininlineprivatestatic
d__1863Terraria.Mainprivate
d__1866Terraria.Mainprivate
DamageVar(float dmg, float luck=0f)Terraria.Maininlinestatic
DaybreakProjectilesTerraria.Mainstatic
dayLengthTerraria.Mainstatic
dayMusicTerraria.Mainstatic
dayRateTerraria.Mainstatic
dayTimeTerraria.Mainstatic
debuffTerraria.Mainstatic
Debug_PrettifyMap()Terraria.Maininlineprivate
DebugDrawerTerraria.Mainstatic
debugWordsTerraria.Mainstatic
Decompress(byte[] inputData, int outputSize)Terraria.Maininlinestatic
DedServ()Terraria.Maininline
dedServTerraria.Mainstatic
dedServCount1Terraria.Mainstatic
dedServCount2Terraria.Mainstatic
dedServFPSTerraria.Mainstatic
defaultChestNameTerraria.Mainstatic
defaultIPTerraria.Mainstatic
defaultPortTerraria.Mainstatic
DefaultSamplerStateTerraria.Mainstatic
DefaultSeedTerraria.Mainstatic
DelayedProcessesTerraria.Mainstatic
demonTorchTerraria.Mainstatic
demonTorchDirTerraria.Mainstatic
desertBGTerraria.Mainstatic
desiredWorldTilesUpdateRateTerraria.Mainstatic
destroyerHBTerraria.Mainstatic
DisableIntenseVisualEffectsTerraria.Mainstatic
DiscoBTerraria.Mainstatic
DiscoGTerraria.Mainstatic
DiscoRTerraria.Mainstatic
DiscoStyleTerraria.Main
displayHeightTerraria.Mainstatic
displayWidthTerraria.Mainstatic
Dispose()Microsoft.Xna.Framework.Gameinline
DoDebugFunctions()Terraria.Maininlineprivate
DoDraw(GameTime gameTime)Terraria.Maininlineprivate
DoDraw_DrawNPCsBehindTiles()Terraria.Maininlineprivate
DoDraw_DrawNPCsOverTiles()Terraria.Maininlineprivate
DoDraw_Tiles_NonSolid()Terraria.Maininlineprivate
DoDraw_Tiles_Solid()Terraria.Maininlineprivate
DoDraw_UpdateCameraPosition()Terraria.Maininlineprivatestatic
DoDraw_WallsAndBlacks()Terraria.Maininlineprivate
DoDraw_WallsTilesNPCs()Terraria.Maininlineprivate
DoDraw_Waterfalls()Terraria.Maininlineprivate
DoLightTiles()Terraria.Maininlineprivate
dontStarveWorldTerraria.Mainstatic
DoUpdate(GameTime gameTime)Terraria.Maininlineprotected
DoUpdate_AltEnter_ToggleFullscreen()Terraria.Maininlineprivatestatic
DoUpdate_AnimateBackgrounds()Terraria.Maininlineprivatestatic
DoUpdate_AnimateBackgrounds_UpdateForest(int bgIndex, int[] bgSet)Terraria.Maininlineprivatestatic
DoUpdate_AnimateCursorColors()Terraria.Maininlineprivatestatic
DoUpdate_AnimateDiscoRGB()Terraria.Maininlineprivate
DoUpdate_AnimateItemIcons()Terraria.Maininlinestatic
DoUpdate_AnimateTileGlows()Terraria.Maininlineprivatestatic
DoUpdate_AnimateVisualPlayerAura()Terraria.Maininlineprivatestatic
DoUpdate_AnimateWalls()Terraria.Maininlineprivatestatic
DoUpdate_AnimateWaterfalls()Terraria.Maininlineprivate
DoUpdate_AutoSave()Terraria.Maininlineprivatestatic
DoUpdate_Enter_ToggleChat()Terraria.Maininlineprivatestatic
DoUpdate_F10_ToggleFPS()Terraria.Maininlineprivatestatic
DoUpdate_F11_ToggleUI()Terraria.Maininlineprivatestatic
DoUpdate_F7_ToggleGraphicsDiagnostics()Terraria.Maininlineprivatestatic
DoUpdate_F8_ToggleNetDiagnostics()Terraria.Maininlineprivatestatic
DoUpdate_F9_ToggleLighting()Terraria.Maininlineprivatestatic
DoUpdate_HandleChat()Terraria.Maininlineprivatestatic
DoUpdate_HandleInput()Terraria.Maininlineprivate
DoUpdate_WhilePaused()Terraria.Maininlineprivatestatic
DoUpdateInWorld(Stopwatch sw)Terraria.Maininlineprivate
dragonflyJarFrameTerraria.Mainstatic
dragonflyJarFrameCounterTerraria.Mainstatic
Draw(GameTime gameTime)Terraria.Maininlineprotectedvirtual
drawBackGoreTerraria.Mainstatic
DrawBackGore()Terraria.Maininlineprivate
DrawBackground()Terraria.Maininlineprotected
DrawBackgroundBlackFill()Terraria.Maininlineprivate
drawBetterDebugTerraria.Mainstatic
DrawBG()Terraria.Maininlineprivate
DrawBG_ModifyBGFarBackLayerAlpha(int desiredBG, int? desiredBG2=null, float? transitionAmountOverride=null)Terraria.Maininlineprivate
DrawBlack(bool force=false)Terraria.Maininlineprotected
DrawBuffIcon(int drawBuffText, int buffSlotOnPlayer, int x, int y)Terraria.Maininlinestatic
DrawCachedNPCs(List< int > npcCache, bool behindTiles)Terraria.Maininlineprotected
DrawCachedProjs(List< int > projCache, bool startSpriteBatch=true)Terraria.Maininlineprotected
DrawCacheFirstFractalsTerraria.Main
DrawCacheNPCProjectilesTerraria.Main
DrawCacheNPCsBehindNonSolidTilesTerraria.Main
DrawCacheNPCsMoonMoonTerraria.Main
DrawCacheNPCsOverPlayersTerraria.Main
DrawCacheProjsBehindNPCsTerraria.Main
DrawCacheProjsBehindNPCsAndTilesTerraria.Main
DrawCacheProjsBehindProjectilesTerraria.Main
DrawCacheProjsOverPlayersTerraria.Main
DrawCacheProjsOverWiresUITerraria.Main
DrawCapture(Rectangle area, CaptureSettings settings)Terraria.Maininline
DrawContinuousTrail(Projectile proj)Terraria.Maininlineprivate
DrawCurrentBackground(int bgStartX, int bgStartY, int bgLoops, int bgLoopsY, int diff, Microsoft.Xna.Framework.Vector2 drawOffset)Terraria.Maininline
DrawCursor(Microsoft.Xna.Framework.Vector2 bonus, bool smart=false)Terraria.Maininlinestatic
drawDiagTerraria.Mainstatic
DrawDust()Terraria.Maininlineprotected
DrawElderEye(SpriteBatch spriteBatch, Microsoft.Xna.Framework.Vector2 worldPosition, float opacity, float scale, int frameNumber, Microsoft.Xna.Framework.Graphics.Color passedColor)Terraria.Maininlineprotected
DrawFPS()Terraria.Maininlineprotected
DrawGore()Terraria.Maininlineprotected
DrawGoreBehind()Terraria.Maininlineprotected
DrawHealthBar(float X, float Y, int Health, int MaxHealth, float alpha, float scale=1f, bool noFlip=false, bool inUISpace=false)Terraria.Maininline
DrawInfernoRings()Terraria.Maininline
drawingPlayerChatTerraria.Mainstatic
DrawInterface(GameTime gameTime)Terraria.Maininlineprotected
DrawInterface_0_InterfaceLogic1()Terraria.Maininlineprivatestatic
DrawInterface_10_CheckCaptureManager()Terraria.Maininlineprivatestatic
DrawInterface_11_IngameOptionsMenu()Terraria.Maininlineprivate
DrawInterface_12_IngameFancyUI()Terraria.Maininlineprivatestatic
DrawInterface_13_AchievementCompletePopups()Terraria.Maininlineprivatestatic
DrawInterface_14_EntityHealthBars()Terraria.Maininlineprivate
DrawInterface_15_InvasionProgressBars()Terraria.Maininlineprivatestatic
DrawInterface_16_MapOrMinimap()Terraria.Maininlineprivate
DrawInterface_17_DiagnoseNet()Terraria.Maininlineprivatestatic
DrawInterface_18_DiagnoseVideo()Terraria.Maininlineprivatestatic
DrawInterface_19_SignTileBubble()Terraria.Maininlineprivatestatic
DrawInterface_1_1_DrawEmoteBubblesInWorld()Terraria.Maininlineprivatestatic
DrawInterface_1_2_DrawEntityMarkersInWorld()Terraria.Maininlineprivatestatic
DrawInterface_20_MultiplayerPlayerNames()Terraria.Maininlineprivatestatic
DrawInterface_21_HairWindow()Terraria.Maininlineprivate
DrawInterface_22_DresserWindow()Terraria.Maininlineprivate
DrawInterface_23_NPCSignsDialog()Terraria.Maininlineprivate
DrawInterface_24_InterfaceLogic2()Terraria.Maininlineprivatestatic
DrawInterface_25_ResourceBars()Terraria.Maininlineprivate
DrawInterface_26_InterfaceLogic3()Terraria.Maininlineprivatestatic
DrawInterface_27_Inventory()Terraria.Maininlineprivate
DrawInterface_28_InfoAccs()Terraria.Maininlineprivate
DrawInterface_29_SettingsButton()Terraria.Maininlinestatic
DrawInterface_2_SmartCursorTargets()Terraria.Maininlineprivatestatic
DrawInterface_30_Hotbar()Terraria.Maininlineprivate
DrawInterface_31_BuilderAccToggles()Terraria.Maininlineprivate
DrawInterface_32_GamepadRadialHotbars()Terraria.Maininlineprivatestatic
DrawInterface_33_MouseText()Terraria.Maininlineprivate
DrawInterface_34_PlayerChat()Terraria.Maininlineprivate
DrawInterface_35_YouDied()Terraria.Maininlineprivatestatic
DrawInterface_36_Cursor()Terraria.Maininlinestatic
DrawInterface_37_DebugStuff()Terraria.Maininlineprivatestatic
DrawInterface_38_MouseCarriedObject()Terraria.Maininlineprivate
DrawInterface_39_MouseOver()Terraria.Maininlineprivate
DrawInterface_3_LaserRuler()Terraria.Maininlineprivatestatic
DrawInterface_40_InteractItemIcon()Terraria.Maininlineprivate
DrawInterface_41_InterfaceLogic4()Terraria.Maininlineprivatestatic
DrawInterface_4_Ruler()Terraria.Maininlineprivatestatic
DrawInterface_5_GamepadLockOn()Terraria.Maininlineprivatestatic
DrawInterface_6_TileGridOption()Terraria.Maininlineprivatestatic
DrawInterface_7_TownNPCHouseBanners()Terraria.Maininlineprivate
DrawInterface_8_CheckF11UIHideToggle()Terraria.Maininlineprivatestatic
DrawInterface_9_WireSelection()Terraria.Maininlineprivatestatic
DrawInterface_FinalUI()Terraria.Maininlinestatic
DrawInterface_GolfBallIndicator()Terraria.Maininlineprivatestatic
DrawInterface_Healthbar_Worm(NPC head, int tailID, float scale)Terraria.Maininlineprivate
DrawInterface_InstrumentMouseText()Terraria.Maininlineprivate
DrawInterface_Resources_Breath()Terraria.Maininlineprivatestatic
DrawInterface_Resources_Buffs()Terraria.Maininline
DrawInterface_Resources_ClearBuffs()Terraria.Maininlinestatic
DrawInterface_Resources_GolfPower()Terraria.Maininlineprivatestatic
DrawInterface_WorldMouse()Terraria.Maininlineprivate
DrawInterface_WorldMouseOver()Terraria.Maininlineprivate
DrawInvasionProgress()Terraria.Maininlinestatic
DrawItem(Item item, int whoami)Terraria.Maininlineprotected
DrawItem_AnimateSlot(int slot, int gameFramesPerSpriteFrame, int spriteFramesAmount)Terraria.Maininlineprivate
DrawItem_GetBasics(Item item, int slot, out Microsoft.Xna.Framework.Graphics.Texture2D texture, out Rectangle frame, out Rectangle glowmaskFrame)Terraria.Maininlineprivate
DrawItemIcon(SpriteBatch spriteBatch, Item theItem, Microsoft.Xna.Framework.Vector2 screenPositionForItemCenter, Microsoft.Xna.Framework.Graphics.Color itemLightColor, float sizeLimit)Terraria.Maininlinestatic
DrawItems()Terraria.Maininline
DrawItemTextPopups(float scaleTarget)Terraria.Maininlineprivatestatic
DrawKite(Projectile proj)Terraria.Maininlineprivate
DrawLiquid(bool bg=false, int Style=0, float Alpha=1f, bool drawSinglePassLiquids=true)Terraria.Maininlineprotected
DrawMagmaLayer(int bgStartX, int bgStartY, int bgLoops, int bgLoopsY, int diff, Microsoft.Xna.Framework.Vector2 drawOffset)Terraria.Maininline
DrawMap_FindChestName(LocalizedText[] chestNames, Tile chestTile, int x, int y, int fullTileWidth=36)Terraria.Maininlinestatic
DrawMapFullscreenBackground(Microsoft.Xna.Framework.Vector2 screenPosition, int screenWidth, int screenHeight)Terraria.Maininlineprivatestatic
DrawMapIcons_LastGolfballHit(SpriteBatch spriteBatch, Microsoft.Xna.Framework.Vector2 mapTopLeft, Microsoft.Xna.Framework.Vector2 mapX2Y2AndOff, Rectangle? mapRect, float mapScale, float drawScale, ref string mouseTextString)Terraria.Maininlineprivate
DrawMapIcons_PotionOfReturnAppearAfterUsePosition(SpriteBatch spriteBatch, Microsoft.Xna.Framework.Vector2 mapTopLeft, Microsoft.Xna.Framework.Vector2 mapX2Y2AndOff, Rectangle? mapRect, float mapScale, float drawScale, ref string mouseTextString)Terraria.Maininlineprivate
DrawMapIcons_PotionOfReturnHomePosition(SpriteBatch spriteBatch, Microsoft.Xna.Framework.Vector2 mapTopLeft, Microsoft.Xna.Framework.Vector2 mapX2Y2AndOff, Rectangle? mapRect, float mapScale, float drawScale, ref string mouseTextString)Terraria.Maininlineprivate
DrawMenu(GameTime gameTime)Terraria.Maininlineprotected
DrawMiscMapIcons(SpriteBatch spriteBatch, Microsoft.Xna.Framework.Vector2 mapTopLeft, Microsoft.Xna.Framework.Vector2 mapX2Y2AndOff, Rectangle? mapRect, float mapScale, float drawScale, ref string mouseTextString)Terraria.Maininline
DrawMouseOver()Terraria.Maininline
DrawMultisegmentPet(Projectile proj)Terraria.Maininlineprivate
DrawMurderAurora(Projectile proj)Terraria.Maininlineprivate
DrawNetplayStatusText()Terraria.Maininlineprivatestatic
DrawNPC(int iNPCIndex, bool behindTiles, LightMap lightMap, ref Rectangle lightRegion)Terraria.Maininlineprotected
DrawNPC_SlimeItem(NPC rCurrentNPC, int typeCache, Microsoft.Xna.Framework.Graphics.Color npcColor, float addedRotation)Terraria.Maininlineprivatestatic
DrawNPCChatBubble(int i)Terraria.Maininlineprivatestatic
DrawNPCCheckAlt(NPC n)Terraria.Maininlineprotected
DrawNPCDirect(SpriteBatch mySpriteBatch, NPC rCurrentNPC, bool behindTiles, Microsoft.Xna.Framework.Vector2 screenPos)Terraria.Maininline
DrawNPCDirect(SpriteBatch mySpriteBatch, NPC rCurrentNPC, bool behindTiles, Microsoft.Xna.Framework.Vector2 screenPos, LightMap lightMap, ref Rectangle lightRegion)Terraria.Maininline
DrawNPCDirect_Deerclops(SpriteBatch mySpriteBatch, NPC rCurrentNPC, ref Microsoft.Xna.Framework.Vector2 screenPos, int typeCache, ref Microsoft.Xna.Framework.Graphics.Color npcColor, ref Microsoft.Xna.Framework.Vector2 halfSize, SpriteEffects npcSpriteEffect)Terraria.Maininlineprivatestatic
DrawNPCDirect_DeerclopsLeg(SpriteBatch mySpriteBatch, NPC rCurrentNPC, ref Microsoft.Xna.Framework.Vector2 screenPos, int typeCache, ref Microsoft.Xna.Framework.Graphics.Color npcColor, ref Microsoft.Xna.Framework.Vector2 halfSize, SpriteEffects npcSpriteEffect)Terraria.Maininlineprivatestatic
DrawNPCDirect_Faeling(SpriteBatch mySpriteBatch, NPC rCurrentNPC, ref Microsoft.Xna.Framework.Vector2 screenPos, int typeCache, ref Microsoft.Xna.Framework.Graphics.Color npcColor, ref Microsoft.Xna.Framework.Vector2 halfSize, SpriteEffects npcSpriteEffect)Terraria.Maininlineprivatestatic
DrawNPCDirect_GetHallowBossArmFrame(NPC rCurrentNPC, out int armFrame_Count, out int armFrameToUseLeft, out int armFrameToUseRight)Terraria.Maininlineprivatestatic
DrawNPCDirect_HallowBoss(SpriteBatch mySpriteBatch, NPC rCurrentNPC, ref Microsoft.Xna.Framework.Vector2 screenPos, int typeCache, ref Microsoft.Xna.Framework.Graphics.Color npcColor, ref Microsoft.Xna.Framework.Vector2 halfSize, SpriteEffects npcSpriteEffect)Terraria.Maininlineprivatestatic
DrawNPCDirect_QueenSlimeWings(NPC rCurrentNPC, SpriteBatch mySpriteBatch, Microsoft.Xna.Framework.Vector2 screenPos, Microsoft.Xna.Framework.Vector2 drawCenter, Microsoft.Xna.Framework.Graphics.Color originColor)Terraria.Maininline
DrawNPCExtras(NPC n, bool beforeDraw, float addHeight, float addY, Microsoft.Xna.Framework.Graphics.Color npcColor, Microsoft.Xna.Framework.Vector2 halfSize, SpriteEffects npcSpriteEffect, Microsoft.Xna.Framework.Vector2 screenPosition)Terraria.Maininlineprotected
DrawNPCHeadBoss(Entity theNPC, byte alpha, float headScale, float rotation, SpriteEffects effects, int npcID, float x, float y)Terraria.Maininlinestatic
DrawNPCHeadFriendly(Entity theNPC, byte alpha, float headScale, SpriteEffects dir, int npcID, float x, float y)Terraria.Maininlinestatic
DrawNPCHousesInWorld()Terraria.Maininlineprotected
DrawNPCs(bool behindTiles=false)Terraria.Maininlineprotected
DrawPendingMouseText(bool worldMouse=false)Terraria.Maininlineprivatestatic
DrawPlayerChat()Terraria.Maininlineprotected
DrawPlayerChatBubbles()Terraria.Maininlineprivate
DrawPlayerDeathMarker(float X, float Y, float scale, float left, float top, float headScale, int i)Terraria.Maininlinestatic
DrawPlayerItemPos(float gravdir, int itemtype)Terraria.Maininlinestatic
DrawPlayers_AfterProjectiles()Terraria.Maininlineprotected
DrawPlayers_BehindNPCs()Terraria.Maininlineprotected
drawPlayersPotionTerraria.Mainprivate
DrawPrettyStarSparkle(float opacity, SpriteEffects dir, Microsoft.Xna.Framework.Vector2 drawpos, Microsoft.Xna.Framework.Graphics.Color drawColor, Microsoft.Xna.Framework.Graphics.Color shineColor, float flareCounter, float fadeInStart, float fadeInEnd, float fadeOutStart, float fadeOutEnd, float rotation, Microsoft.Xna.Framework.Vector2 scale, Microsoft.Xna.Framework.Vector2 fatness)Terraria.Maininlineprivatestatic
DrawProj(int i)Terraria.Maininline
DrawProj_CoolWhipMinion(Projectile proj)Terraria.Maininlineprivate
DrawProj_EmpressBlade(Projectile proj, float hueOverride)Terraria.Maininlineprivate
DrawProj_Excalibur(Projectile proj)Terraria.Maininlineprivate
DrawProj_FairyQueenLance(Projectile proj)Terraria.Maininlineprivate
DrawProj_FairyQueenRangedItemShot(Projectile proj)Terraria.Maininlineprivate
DrawProj_FishingLine(Projectile proj, ref float polePosX, ref float polePosY, Microsoft.Xna.Framework.Vector2 mountedCenter)Terraria.Maininlineprivatestatic
DrawProj_FlailChains(Projectile proj, Microsoft.Xna.Framework.Vector2 mountedCenter)Terraria.Maininlineprivatestatic
DrawProj_FlailChains_Old(Projectile proj, Microsoft.Xna.Framework.Vector2 mountedCenter)Terraria.Maininlineprivatestatic
DrawProj_Flamethrower(Projectile proj)Terraria.Maininlineprivatestatic
DrawProj_LightsBane(Projectile proj)Terraria.Maininlineprivate
DrawProj_NightsEdge(Projectile proj)Terraria.Maininlineprivate
DrawProj_PiercingStarlight(Projectile proj)Terraria.Maininlineprivate
DrawProj_Spear(Projectile proj, ref Microsoft.Xna.Framework.Graphics.Color projectileColor, ref SpriteEffects dir)Terraria.Maininlineprivatestatic
DrawProj_StardustGuardianPunching(Projectile proj)Terraria.Maininlineprivate
DrawProj_TerraBlade2(Projectile proj)Terraria.Maininlineprivate
DrawProj_TerraBlade2Shot(Projectile proj)Terraria.Maininlineprivate
DrawProj_TheHorsemansBlade(Projectile proj)Terraria.Maininlineprivate
DrawProj_TrueExcalibur(Projectile proj)Terraria.Maininlineprivate
DrawProj_TrueNightsEdge(Projectile proj)Terraria.Maininlineprivate
DrawProjDirect(Projectile proj, int i=-1)Terraria.Maininline
DrawProjectiles()Terraria.Maininlineprotected
DrawProjWithStarryTrail(Projectile proj, Microsoft.Xna.Framework.Graphics.Color projectileColor, SpriteEffects dir)Terraria.Maininlineprivate
DrawRain()Terraria.Maininlineprotected
DrawRainInMenu()Terraria.Maininlineprivate
drawReleaseTerraria.Mainstatic
DrawRockLayer(int bgStartX, int bgStartY, int bgLoops, int bgLoopsY, int diff, Microsoft.Xna.Framework.Vector2 drawOffset)Terraria.Maininline
drawsCountedForFPSTerraria.Mainstatic
DrawSimpleSurfaceBackground(Microsoft.Xna.Framework.Vector2 areaPosition, int areaWidth, int areaHeight)Terraria.Maininline
drawSkipTerraria.Mainstatic
DrawSmartCursor()Terraria.Maininlineprivatestatic
DrawSmartInteract()Terraria.Maininlineprivatestatic
DrawSplash(GameTime gameTime)Terraria.Maininlineprotected
DrawSplash_LoadingFlower(Microsoft.Xna.Framework.Graphics.Color splashColor)Terraria.Maininlineprivate
DrawSplash_LoadingStar(Microsoft.Xna.Framework.Graphics.Color splashColor)Terraria.Maininlineprivate
DrawStar(ref Main.SceneArea sceneArea, float starOpacity, Microsoft.Xna.Framework.Graphics.Color bgColorForStars, int i, Star theStar, bool artificial, bool foreground=false)Terraria.Maininlineprivate
DrawStarsInBackground(Main.SceneArea sceneArea, bool artificial)Terraria.Maininlineprivate
DrawStarsInForeground(Main.SceneArea sceneArea)Terraria.Maininlineprivate
DrawSunAndMoon(Main.SceneArea sceneArea, Microsoft.Xna.Framework.Graphics.Color moonColor, Microsoft.Xna.Framework.Graphics.Color sunColor, float tempMushroomInfluence)Terraria.Maininlineprivate
DrawSuperSpecialProjectiles(List< int > projCache, bool startSpriteBatch=true)Terraria.Maininlineprotected
DrawSurfaceBG()Terraria.Maininlineprotected
DrawSurfaceBG_BackMountainsStep1(double backgroundTopMagicNumber, float bgGlobalScaleMultiplier, int pushBGTopHack)Terraria.Maininlineprivate
DrawSurfaceBG_BackMountainsStep2(int pushBGTopHack)Terraria.Maininlineprivate
DrawSurfaceBG_Corrupt(double backgroundTopMagicNumber, float bgGlobalScaleMultiplier, int pushBGTopHack, int[] bgTexIndexes)Terraria.Maininlineprivate
DrawSurfaceBG_Crimson(double backgroundTopMagicNumber, float bgGlobalScaleMultiplier, int pushBGTopHack, int[] bgTexIndexes)Terraria.Maininlineprivate
DrawSurfaceBG_Desert(double backgroundTopMagicNumber, float bgGlobalScaleMultiplier, int pushBGTopHack, int[] bgTexIndexes)Terraria.Maininlineprivate
DrawSurfaceBG_DrawBackMountainsLayer(int bgTextureIndex)Terraria.Maininlineprivate
DrawSurfaceBG_DrawChangeOverlay(int backgroundAreaId)Terraria.Maininlineprivate
DrawSurfaceBG_Forest(double backgroundTopMagicNumber, float bgGlobalScaleMultiplier, int pushBGTopHack, int[] bgTexIndexes)Terraria.Maininlineprivate
DrawSurfaceBG_GetFogPower()Terraria.Maininlineprivatestatic
DrawSurfaceBG_GetLayerYOffset(int bgTextureIndex)Terraria.Maininlineprivate
DrawSurfaceBG_GoodEvilDesert(double backgroundTopMagicNumber, float bgGlobalScaleMultiplier, int pushBGTopHack)Terraria.Maininlineprivate
DrawSurfaceBG_Hallow(double backgroundTopMagicNumber, float bgGlobalScaleMultiplier, int pushBGTopHack, int[] bgTexIndexes)Terraria.Maininlineprivate
DrawSurfaceBG_Jungle(double backgroundTopMagicNumber, float bgGlobalScaleMultiplier, int pushBGTopHack, int[] bgTexIndexes)Terraria.Maininlineprivate
DrawSurfaceBG_Mushroom(double backgroundTopMagicNumber, float bgGlobalScaleMultiplier, int pushBGTopHack, int[] bgTexIndexes)Terraria.Maininlineprivate
DrawSurfaceBG_Snow(double backgroundTopMagicNumber, float bgGlobalScaleMultiplier, int pushBGTopHack, int[] bgTexIndexes)Terraria.Maininlineprivate
DrawThickCursor(bool smart=false)Terraria.Maininlinestatic
DrawTileCracks(int crackType, HitTile hitter)Terraria.Maininline
DrawTileEntities(bool solidLayer, bool overRenderTargets, bool intoRenderTargets)Terraria.Maininlineprivate
DrawTileGridOption(bool magnify=false)Terraria.Maininlinestatic
DrawTileInWater(SpriteBatch spriteBatch, Microsoft.Xna.Framework.Vector2 drawOffset, int x, int y, byte liquid, short frameX, short frameY)Terraria.Maininlinestatic
DrawTiles(bool solidLayer, bool forRenderTargets, bool intoRenderTargets, int waterStyleOverride=-1)Terraria.Maininlineprotected
drawToScreenTerraria.Mainstatic
DrawTrail(Projectile proj, Microsoft.Xna.Framework.Vector2 rotatableOffsetFromCenter, Microsoft.Xna.Framework.Graphics.Color baseColor)Terraria.Maininlineprivatestatic
DrawTwinsPet(Projectile proj)Terraria.Maininlineprivate
DrawUnderworldBackgroudLayer(bool flat, Microsoft.Xna.Framework.Vector2 screenOffset, float pushUp, int layerTextureIndex)Terraria.Maininlineprivatestatic
DrawUnderworldBackground(bool flat)Terraria.Maininlineprotected
DrawVersionNumber(Microsoft.Xna.Framework.Graphics.Color menuColor, float upBump)Terraria.Maininlineprivatestatic
DrawVirtualControls()Terraria.Maininlineprivate
DrawWallOfBoulders()Terraria.Maininlineprivatestatic
DrawWallOfCopperShortswords()Terraria.Maininlineprivatestatic
DrawWallOfFish()Terraria.Maininlinestatic
DrawWallOfStars()Terraria.Maininlinestatic
DrawWalls()Terraria.Maininlineprotected
DrawWaters(bool isBackground=false)Terraria.Maininlineprivate
DrawWhip(Projectile proj)Terraria.Maininlineprivate
DrawWhip_BoneWhip(Projectile proj, List< Microsoft.Xna.Framework.Vector2 > controlPoints)Terraria.Maininlinestatic
DrawWhip_CoolWhip(Projectile proj, List< Microsoft.Xna.Framework.Vector2 > controlPoints)Terraria.Maininlinestatic
DrawWhip_FireWhip(Projectile proj, List< Microsoft.Xna.Framework.Vector2 > controlPoints)Terraria.Maininlinestatic
DrawWhip_RainbowWhip(Projectile proj, List< Microsoft.Xna.Framework.Vector2 > controlPoints)Terraria.Maininlinestatic
DrawWhip_ThornWhip(Projectile proj, List< Microsoft.Xna.Framework.Vector2 > controlPoints)Terraria.Maininlinestatic
DrawWhip_WhipBland(Projectile proj, List< Microsoft.Xna.Framework.Vector2 > controlPoints)Terraria.Maininlinestatic
DrawWhip_WhipMace(Projectile proj, List< Microsoft.Xna.Framework.Vector2 > controlPoints)Terraria.Maininlinestatic
DrawWhip_WhipScythe(Projectile proj, List< Microsoft.Xna.Framework.Vector2 > controlPoints)Terraria.Maininlinestatic
DrawWhip_WhipSword(Projectile proj, List< Microsoft.Xna.Framework.Vector2 > controlPoints)Terraria.Maininlinestatic
DrawWires()Terraria.Maininlineprotected
DrawWiresSpecialTilesTerraria.Mainprotected
DrawWithOutlines(Entity entity, Microsoft.Xna.Framework.Graphics.Texture2D tex, Microsoft.Xna.Framework.Vector2 position, Rectangle rect, Microsoft.Xna.Framework.Graphics.Color color, float rotation, Microsoft.Xna.Framework.Vector2 origin, float scale, SpriteEffects effects)Terraria.Maininlineprivatestatic
DrawWoF()Terraria.Maininlineprotected
DrawWOFBody()Terraria.Maininlineprivatestatic
DrawWOFRopeToTheHungry(int i)Terraria.Maininlineprivatestatic
DrawWOFTongueToPlayer(int i)Terraria.Maininlineprivatestatic
DrawWorldCursor(bool magnify=false)Terraria.Maininline
dresserInterfaceDummyTerraria.Mainstatic
drewLavaTerraria.Mainstatic
DroneCameraTrackerTerraria.Mainstatic
drunkWorldTerraria.Mainstatic
duckCageFrameTerraria.Mainstatic
duckCageFrameCounterTerraria.Mainstatic
dungeonXTerraria.Mainstatic
dungeonYTerraria.Mainstatic
dustTerraria.Mainstatic
eclipseTerraria.Mainstatic
eclipseLightTerraria.Mainstatic
editChestTerraria.Mainstatic
editSignTerraria.Mainstatic
empressBladeDrawerTerraria.Mainprivate
EnableAutoShutdown()Terraria.Maininline
EnsureRenderTargetContent()Terraria.Maininlineprotected
EntitySpriteDraw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, Rectangle sourceRectangle, Microsoft.Xna.Framework.Graphics.Color color, float rotation, Microsoft.Xna.Framework.Vector2 origin, float scale, SpriteEffects effects, float worthless=0f)Terraria.Maininlinestatic
EntitySpriteDraw(Microsoft.Xna.Framework.Graphics.Texture2D texture, Microsoft.Xna.Framework.Vector2 position, Rectangle sourceRectangle, Microsoft.Xna.Framework.Graphics.Color color, float rotation, Microsoft.Xna.Framework.Vector2 origin, Microsoft.Xna.Framework.Vector2 scale, SpriteEffects effects, float worthless=0f)Terraria.Maininlinestatic
EntitySpriteDraw(DrawData data)Terraria.Maininlinestatic
EquipPageTerraria.Mainstatic
EquipPageSelectedTerraria.Mainstatic
ErasePlayer(int i)Terraria.Maininlinestatic
EraseWorld(int i)Terraria.Maininlinestatic
errorColorTerraria.Mainstatic
essDirTerraria.Mainstatic
essScaleTerraria.Mainstatic
Exit()Microsoft.Xna.Framework.Gameinlineprotectedvirtual
exitScaleTerraria.Mainstatic
expertModeTerraria.Mainstatic
extremeWindCounterTerraria.Mainstatic
fadeCounterTerraria.Mainstatic
fairyJarFrameTerraria.Mainstatic
fairyJarFrameCounterTerraria.Mainstatic
FakeLoadInvasionStart()Terraria.Maininlinestatic
fastForwardTimeToDawnTerraria.Mainstatic
fastForwardTimeToDuskTerraria.Mainstatic
FavoriteKeyTerraria.Mainstatic
finalFractalHelperTerraria.Mainprivate
FindAnnouncementBoxStatus()Terraria.Maininlinestatic
firstTileXTerraria.Mainprivate
firstTileYTerraria.Mainprivate
fishBowlFrameTerraria.Mainstatic
fishBowlFrameCounterTerraria.Mainstatic
fishBowlFrameModeTerraria.Mainstatic
FixUIScale()Terraria.Maininlinestatic
flameLashDrawerTerraria.Mainprivate
FlushBatches()Terraria.Maininlinestatic
flushLightingTerraria.Mainstatic
FlushWaterTerraria.Main
focusColorTerraria.Mainstatic
focusMenuTerraria.Mainprivate
focusRecipeTerraria.Mainstatic
ForcedMinimumZoomTerraria.Mainstatic
forceHalloweenForTodayTerraria.Mainstatic
forceServerShutdownTerraria.Mainstatic
forceXMasForTodayTerraria.Mainstatic
fpsCountTerraria.Mainstatic
fpsTimerTerraria.Mainstatic
FrameClampTickTimeMicrosoft.Xna.Framework.Gameprivatestatic
FrameIgnoreTimeMicrosoft.Xna.Framework.Gameprivatestatic
frameRateTerraria.Mainstatic
frameReleaseTerraria.Mainstatic
FrameSkipModeTerraria.Mainstatic
FrameTickTimeMicrosoft.Xna.Framework.Gameprivatestatic
frameTimeMicrosoft.Xna.Framework.Gameprivatestatic
frameTimeCounterMicrosoft.Xna.Framework.Gameprivatestatic
frogCageFrameTerraria.Mainstatic
frogCageFrameCounterTerraria.Mainstatic
FullscreenStartup()Terraria.Maininline
FullTile(int x, int y)Terraria.Maininlineprotected
Game()Microsoft.Xna.Framework.Gameinline
Game()Microsoft.Xna.Framework.Gameinlineprivatestatic
GameAskedToQuitTerraria.Mainprivatestatic
gameInactiveTerraria.Mainstatic
gameMenuTerraria.Mainstatic
GameModeTerraria.Mainstatic
GameModeInfoTerraria.Mainstatic
gamePadTerraria.Mainstatic
GamepadCursorAlphaTerraria.Mainstatic
GamepadDisableCursorItemIconTerraria.Mainstatic
GamepadDisableCursorItemIconInnerTerraria.Mainstatic
GamepadDisableInstructionsDisplayTerraria.Mainstatic
gamePausedTerraria.Mainstatic
gameTimeCacheTerraria.Mainstatic
gameTipsTerraria.Mainstatic
GameUpdateCountTerraria.Mainstatic
GameViewMatrixTerraria.Mainstatic
GameZoomTargetTerraria.Mainstatic
gammaTestTerraria.Main
GetAreaToLight(out int firstTileX, out int lastTileX, out int firstTileY, out int lastTileY)Terraria.Maininlinestatic
GetBackgroundCounter()Terraria.Maininlineprivate
GetBackgroundRect(int backgroundTextureIndex)Terraria.Maininlineprivate
GetBestiaryProgressReport()Terraria.Maininlinestatic
GetBuffTooltip(Player player, int buffType)Terraria.Maininlinestatic
GetForestToForestBackgroundLerperValue()Terraria.Maininlineprivate
getGoodWorldTerraria.Mainstatic
GetInputText(string oldString, Rectangle region, int maxCharacters=-1, bool password=false, bool retainText=false, bool multiline=false, bool filterText=true)Terraria.Maininlinestatic
getIPTerraria.Mainstatic
GetItemDrawFrame(int item, out Microsoft.Xna.Framework.Graphics.Texture2D itemTexture, out Rectangle itemFrame)Terraria.Maininlinestatic
GetKeyState(int keyCode)Terraria.Main
GetMenuItemCount(IntPtr hWnd)Terraria.Mainprivate
GetMoonPhase()Terraria.Maininlinestatic
GetPlayerArmPosition(Projectile proj)Terraria.Maininlinestatic
GetPlayerHeadBordersColor(Player plr)Terraria.Maininlinestatic
GetPlayerNameFromPath(string filename)Terraria.Maininlinestatic
GetPlayerPathFromName(string playerName, bool cloudSave)Terraria.Maininlinestatic
getPortTerraria.Mainstatic
GetPreferredBGStyleForPlayer()Terraria.Maininlinestatic
GetProjectileDesiredShader(Projectile proj)Terraria.Maininlinestatic
GetScreenOverdrawOffset()Terraria.Maininlinestatic
GetSystemMenu(IntPtr hWnd, bool bRevert)Terraria.Mainprivate
GetWorldNameFromPath(string filename)Terraria.Maininlinestatic
GetWorldPathFromName(string worldName, bool cloudSave)Terraria.Maininlinestatic
gFadeTerraria.Mainstatic
gFadeDirTerraria.Mainstatic
gFaderTerraria.Mainstatic
gfxQualityTerraria.Mainstatic
gfxRateTerraria.Mainstatic
GlobalTimerPausedTerraria.Mainstatic
GlobalTimeWrappedHourlyTerraria.Mainstatic
goreTerraria.Mainstatic
GoToWorldSelect()Terraria.Maininlinestatic
grabColorSliderTerraria.Mainprivate
grabMapInitialXTerraria.Mainstatic
grabMapInitialYTerraria.Mainstatic
grabMapInProgressTerraria.Mainstatic
grabMapXTerraria.Mainstatic
grabMapYTerraria.Mainstatic
graphicsTerraria.Mainstatic
graphicsDeviceMicrosoft.Xna.Framework.Gameprivate
GraphicsDeviceMicrosoft.Xna.Framework.Game
GraphicsDeviceLost(object sender, EventArgs evt)Terraria.Maininlineprivate
grasshopperCageFrameTerraria.Mainstatic
grasshopperCageFrameCounterTerraria.Mainstatic
GraveyardVisualIntensityTerraria.Mainstatic
grebeCageFrameTerraria.Mainstatic
grebeCageFrameCounterTerraria.Mainstatic
GUIBarsDraw()Terraria.Maininline
GUIBarsDrawInner()Terraria.Maininlineprotected
GUIChatDraw()Terraria.Maininline
guideItemTerraria.Mainstatic
GUIHotbarDrawInner()Terraria.Maininlineprotected
HackForGamepadInputHell()Terraria.Maininlineprivate
hairStartTerraria.Mainstatic
HairstylesTerraria.Mainstatic
hairWindowTerraria.Mainstatic
hallowBGTerraria.Mainstatic
halloweenTerraria.Mainstatic
HandleMeteorFall()Terraria.Maininlineprivatestatic
hardModeTerraria.Mainstatic
hasFocusTerraria.Mainstatic
HasHWCursorTerraria.Mainstatic
HasInteractibleObjectThatIsNotATileTerraria.Mainstatic
HasKeyboardTerraria.Mainstatic
HasSmartInteractTargetTerraria.Mainstatic
hBarTerraria.Mainstatic
hcColorTerraria.Mainstatic
HealthBarDrawSettingsTerraria.Mainstatic
hellBackStyleTerraria.Mainstatic
hellBlackBoxBottomTerraria.Mainprivate
helpTextTerraria.Mainstatic
HelpText()Terraria.Maininlinestatic
HidePasswordTerraria.Mainstatic
hidePVPIconsTerraria.Mainprivatestatic
hideUITerraria.Mainstatic
highFrameRateMicrosoft.Xna.Framework.Gameprivate
highVersionColorTerraria.Mainstatic
hotbarScaleTerraria.Mainstatic
HoveringOverAnNPCTerraria.Mainstatic
HoverItemTerraria.Mainstatic
hoverItemNameTerraria.Mainstatic
HoverOverNPCs(Rectangle mouseRectangle)Terraria.Maininlineprivate
hslToRgb(Microsoft.Xna.Framework.Vector3 hslVector)Terraria.Maininlinestatic
hslToRgb(float Hue, float Saturation, float Luminosity, byte a=255)Terraria.Maininlinestatic
hslToRgb(ref Microsoft.Xna.Framework.Graphics.Color color, float Hue, float Saturation, float Luminosity, byte a=255)Terraria.Maininlinestatic
hue2rgb(double c, double t1, double t2)Terraria.Maininlinestatic
iceBackStyleTerraria.Mainstatic
IDisposableTerraria.Mainprivate
IDisposableTerraria.Mainprivate
IEnumeratorTerraria.Mainprivate
IEnumeratorTerraria.Mainprivate
ignoreErrorsTerraria.Mainstatic
inFancyUITerraria.Mainstatic
ingameOptionsWindowTerraria.Mainstatic
InGameUITerraria.Mainstatic
InGuideCraftMenuTerraria.Mainstatic
initialiseCallBack(object threadContext)Microsoft.Xna.Framework.Gameinline
Initialize()Terraria.Maininlineprotectedvirtual
Initialize_AlmostEverything()Terraria.Maininlineprivate
Initialize_Entities()Terraria.Maininlineprivate
Initialize_Items()Terraria.Maininlineprivatestatic
Initialize_TileAndNPCData1()Terraria.Maininlineprivatestatic
Initialize_TileAndNPCData2()Terraria.Maininlineprivatestatic
InitializeItemAnimations()Terraria.Maininlinestatic
initMapTerraria.Mainstatic
InitTargets()Terraria.Maininlineprotected
InitTargets(int width, int height)Terraria.Maininlineprotected
InputProfilesTerraria.Mainstatic
inputTextTerraria.Mainstatic
InputTextChest()Terraria.Maininlinestatic
inputTextEnterTerraria.Mainstatic
inputTextEscapeTerraria.Mainstatic
InputTextSign()Terraria.Maininlinestatic
InputTextSignCancel()Terraria.Maininlinestatic
InReforgeMenuTerraria.Mainstatic
InSmartCursorHighlightArea(int x, int y, out bool actuallySelected)Terraria.Maininlinestatic
instanceTerraria.Mainstatic
instantBGTransitionCounterTerraria.Mainstatic
instrumentMouseFixHackTerraria.Mainprivate
interactedDresserTopLeftXTerraria.Mainstatic
interactedDresserTopLeftYTerraria.Mainstatic
invAlphaTerraria.Mainstatic
invasionDelayTerraria.Mainstatic
invasionProgressTerraria.Mainstatic
invasionProgressAlphaTerraria.Mainstatic
invasionProgressDisplayLeftTerraria.Mainstatic
invasionProgressIconTerraria.Mainstatic
invasionProgressMaxTerraria.Mainstatic
invasionProgressModeTerraria.Mainstatic
invasionProgressNearInvasionTerraria.Mainstatic
invasionProgressWaveTerraria.Mainstatic
invasionSizeTerraria.Mainstatic
invasionSizeStartTerraria.Mainstatic
invasionTypeTerraria.Mainstatic
invasionWarnTerraria.Mainstatic
InvasionWarning()Terraria.Maininlineprivatestatic
invasionWaveMaxTerraria.Mainstatic
invasionXTerraria.Mainstatic
invBottomTerraria.Main
invDirTerraria.Mainstatic
InventoryAmmoSlotsCountTerraria.Mainstatic
InventoryAmmoSlotsStartTerraria.Mainstatic
inventoryBackTerraria.Mainstatic
InventoryCoinSlotsCountTerraria.Mainstatic
InventoryCoinSlotsStartTerraria.Mainstatic
InventoryItemSlotsCountTerraria.Mainstatic
InventoryItemSlotsStartTerraria.Mainstatic
inventoryScaleTerraria.Mainstatic
InventorySlotsTotalTerraria.Mainstatic
inventorySortMouseOverTerraria.Mainstatic
inventoryTooltipTimeTerraria.Mainstatic
InvisibleCursorForGamepadTerraria.Mainstatic
iSTerraria.Mainstatic
IsActiveMicrosoft.Xna.Framework.Game
IsBorderlessDisplayAvailable()Terraria.Maininlineprivatestatic
IsEngineLoadedTerraria.Mainprivatestatic
IsEnginePreloadedTerraria.Mainprivatestatic
IsFastForwardingTime()Terraria.Maininlinestatic
IsFixedTimeStepMicrosoft.Xna.Framework.Game
IsGraphicsDeviceAvailableTerraria.Mainstatic
IsItAHappyWindyDayTerraria.Mainstatic
IsItDay()Terraria.Maininlinestatic
IsItRainingTerraria.Mainstatic
IsItStormingTerraria.Mainstatic
IsLiquidStyleWater(int liquidStyle)Terraria.Maininlinestatic
isMouseLeftConsumedByUITerraria.Mainstatic
IsMouseVisibleMicrosoft.Xna.Framework.Game
IsNPCActiveAndOneOfTypes(int npcIndex, short npcType)Terraria.Maininlinestatic
IssueReporterTerraria.Mainstatic
IsTileBiomeSightable(ushort type, short tileFrameX, short tileFrameY, ref Microsoft.Xna.Framework.Graphics.Color sightColor)Terraria.Maininlinestatic
IsTileSpelunkable(Tile t)Terraria.Maininlinestatic
IsTileSpelunkable(ushort typeCache, short tileFrameX, short tileFrameY)Terraria.Maininlinestatic
IsTrialMode()Terraria.Maininlinestatic
IsValidPlayerStyle(Player plr)Terraria.Maininlineprivatestatic
itemTerraria.Mainstatic
itemAnimationsTerraria.Mainstatic
itemAnimationsRegisteredTerraria.Mainstatic
ItemDropsDBTerraria.Mainstatic
ItemDropSolverTerraria.Mainstatic
itemFrameTerraria.Mainstatic
itemFrameCounterTerraria.Mainstatic
ItemIconCacheUpdate(int selectedItemID)Terraria.Maininlinestatic
ItemIconCacheVerification()Terraria.Maininlinestatic
jellyfishCageFrameTerraria.Mainstatic
jellyfishCageFrameCounterTerraria.Mainstatic
jellyfishCageModeTerraria.Mainstatic
jungleBackStyleTerraria.Mainstatic
jungleBGTerraria.Mainstatic
k__BackingFieldTerraria.Mainprivatestatic
k__BackingFieldTerraria.Mainprivatestatic
KeyboardIsActiveTerraria.Mainstatic
keyCountTerraria.Mainstatic
keyIntTerraria.Mainstatic
keyStateTerraria.Mainstatic
keyStringTerraria.Mainstatic
ladybugCageFrameTerraria.Mainstatic
ladybugCageFrameCounterTerraria.Mainstatic
ladyBugRainBoostTerraria.Mainstatic
lastCloudScreenPositionTerraria.Mainprivate
lastFrameTimeMicrosoft.Xna.Framework.Gameprivatestatic
lastFrameUpdateMicrosoft.Xna.Framework.Gameprivatestatic
lastItemUpdateTerraria.Mainstatic
lastMouseDrawItemTerraria.Mainprivatestatic
lastMouseDrawXOffsetTerraria.Mainprivatestatic
lastMouseXTerraria.Mainstatic
lastMouseYTerraria.Mainstatic
lastMusicPlayedTerraria.Mainprivate
lastNPCUpdateTerraria.Mainstatic
lastRecipeUpdateIdTerraria.Mainstatic
lastSignHoverTerraria.Mainstatic
lastTileXTerraria.Mainprivate
lastTileYTerraria.Mainprivate
lastUpdateTimeMicrosoft.Xna.Framework.Gameprivate
lastYieldTerraria.Mainprivate
lavaFishBowlFrameTerraria.Mainstatic
lavaFishBowlFrameCounterTerraria.Mainstatic
lBarTerraria.Mainstatic
leftWorldTerraria.Mainstatic
legendaryModeColorTerraria.Mainstatic
LeinforsBalanceRequestForSlimeRainChanceTerraria.Mainprivatestatic
libPathTerraria.Mainstatic
LightingEveryFrameTerraria.Mainstatic
lightningTerraria.Mainstatic
lightningDecayTerraria.Mainprivatestatic
lightningSpeedTerraria.Mainprivatestatic
lightPetTerraria.Mainstatic
liquidTerraria.Mainstatic
liquidAlphaTerraria.Mainstatic
liquidBufferTerraria.Mainstatic
loTerraria.Mainstatic
LoadAccBack(int i)Terraria.Maininline
LoadAccBalloon(int i)Terraria.Maininline
LoadAccBeard(int i)Terraria.Maininline
LoadAccFace(int i)Terraria.Maininline
LoadAccFront(int i)Terraria.Maininline
LoadAccHandsOff(int i)Terraria.Maininline
LoadAccHandsOn(int i)Terraria.Maininline
LoadAccNeck(int i)Terraria.Maininline
LoadAccShield(int i)Terraria.Maininline
LoadAccShoes(int i)Terraria.Maininline
LoadAccWaist(int i)Terraria.Maininline
LoadArmorBody(int i)Terraria.Maininline
LoadArmorHead(int i)Terraria.Maininline
LoadArmorLegs(int i)Terraria.Maininline
LoadBackground(int i)Terraria.Maininline
LoadContent()Terraria.Maininlineprotectedvirtual
LoadContent_Deferred()Terraria.Maininlineprotected
LoadContent_TryEnteringHiDef()Terraria.Maininlineprivate
LoadDedConfig(string configPath)Terraria.Maininline
LoadFlameRing()Terraria.Maininline
LoadGore(int i)Terraria.Maininline
LoadHair(int i)Terraria.Maininline
LoadItem(int i)Terraria.Maininline
LoadItemFlames(int i)Terraria.Maininline
loadLib(string path)Terraria.Maininline
LoadLibrary(string dllToLoad)Terraria.Main
loadMapTerraria.Mainstatic
loadMapLastXTerraria.Mainstatic
loadMapLockTerraria.Mainstatic
loadMapSectionsTerraria.Mainstatic
LoadMusic_InSteps()Terraria.Maininlineprivate
LoadNPC(int i)Terraria.Maininline
LoadPlayers()Terraria.Maininlinestatic
LoadProjectile(int i)Terraria.Maininline
LoadSettings(bool allowLoad=true)Terraria.Maininline
LoadTestLog(string logname)Terraria.Maininlinestatic
LoadTiles(int i)Terraria.Maininline
LoadWall(int i)Terraria.Maininline
LoadWings(int i)Terraria.Maininline
LoadWorlds()Terraria.Maininlinestatic
LobbyIdTerraria.Mainstatic
LocalFavoriteDataTerraria.Mainstatic
LocalGolfStateTerraria.Mainstatic
LocalModeServerTerraria.Mainstatic
LocalPlayerTerraria.Mainstatic
localPlayerConnectedTerraria.Mainstatic
LocalPlayerCreativeTrackerTerraria.Mainstatic
LockCraftingForThisCraftClickDuration()Terraria.Maininlinestatic
lockMenuBGChangeTerraria.Mainstatic
LogicCheckScreenHeightTerraria.Mainstatic
LogicCheckScreenWidthTerraria.Mainstatic
LogicClientTerraria.Mainstatic
LogicHostTerraria.Mainstatic
LogoATerraria.Mainstatic
LogoBTerraria.Mainstatic
logoRotationTerraria.Main
logoRotationDirectionTerraria.Main
logoRotationSpeedTerraria.Main
logoScaleTerraria.Main
logoScaleDirectionTerraria.Main
logoScaleSpeedTerraria.Main
LogoTTerraria.Mainstatic
macawCageFrameTerraria.Mainstatic
macawCageFrameCounterTerraria.Mainstatic
maggotCageFrameTerraria.Mainstatic
maggotCageFrameCounterTerraria.Mainstatic
magicMissileDrawerTerraria.Mainprivate
magmaBGFrameTerraria.Mainstatic
magmaBGFrameCounterTerraria.Mainstatic
Main()Terraria.Maininline
Main()Terraria.Maininlineprivatestatic
mallardCageFrameTerraria.Mainstatic
mallardCageFrameCounterTerraria.Mainstatic
MapTerraria.Mainstatic
mapDelayTerraria.Mainstatic
mapEnabledTerraria.Mainstatic
MapFileMetadataTerraria.Mainstatic
mapFullscreenTerraria.Mainstatic
mapFullscreenPosTerraria.Mainstatic
mapFullscreenScaleTerraria.Mainstatic
MapIconsTerraria.Mainstatic
mapInitTerraria.Mainstatic
mapMaxXTerraria.Mainstatic
mapMaxYTerraria.Mainstatic
mapMinimapAlphaTerraria.Mainstatic
mapMinimapDefaultScaleTerraria.Mainstatic
mapMinimapScaleTerraria.Mainstatic
mapMinXTerraria.Mainstatic
mapMinYTerraria.Mainstatic
mapOverlayAlphaTerraria.Mainstatic
mapOverlayScaleTerraria.Mainstatic
MapPlayerRendererTerraria.Mainstatic
mapReadyTerraria.Mainstatic
MapScaleTerraria.Mainstatic
mapSectionTextureTerraria.Mainprivate
mapStyleTerraria.Mainstatic
mapTargetTerraria.Mainprivate
mapTargetXTerraria.Mainstatic
mapTargetYTerraria.Mainstatic
mapTimeTerraria.Mainstatic
mapTimeMaxTerraria.Mainstatic
mapWasContentLostTerraria.Mainstatic
martianLightTerraria.Mainstatic
martianLightDirTerraria.Mainstatic
masterColorTerraria.Mainstatic
masterColorDirTerraria.Mainstatic
masterModeTerraria.Mainstatic
maxActivePlayersTerraria.Mainstatic
maxBackgroundsTerraria.Mainstatic
MaxBannerTypesTerraria.Mainstatic
maxCharSelectHairTerraria.Mainstatic
maxChestsTerraria.Mainstatic
maxCloudsTerraria.Mainstatic
maxCombatTextTerraria.Mainstatic
maxDustTerraria.Mainstatic
maxDustToDrawTerraria.Mainstatic
maxGoreTerraria.Mainstatic
maxHairOfStylistDefaultTerraria.Mainstatic
maxHairStylesTerraria.Mainstatic
maxItemsTerraria.Mainstatic
maxItemTextTerraria.Mainstatic
maxItemUpdatesTerraria.Mainstatic
maxLiquidTypesTerraria.Mainstatic
maxLoadPlayerTerraria.Mainprivatestatic
maxLoadWorldTerraria.Mainprivatestatic
maxMapUpdatesTerraria.Mainstatic
maxMenuItemsTerraria.Mainprivatestatic
maxMoonsTerraria.Mainstatic
maxMPTerraria.Mainstatic
maxMusicTerraria.Mainstatic
maxNetPlayersTerraria.Mainstatic
maxNPCsTerraria.Mainstatic
maxNPCUpdatesTerraria.Mainstatic
maxPlayersTerraria.Mainstatic
maxProjectilesTerraria.Mainstatic
maxQTerraria.Mainstatic
maxRainTerraria.Mainstatic
maxRainingTerraria.Mainstatic
maxScreenHTerraria.Mainstatic
maxScreenWTerraria.Mainstatic
maxSectionsXTerraria.Mainstatic
maxSectionsYTerraria.Mainstatic
MaxShopIDsTerraria.Mainstatic
maxStarsTerraria.Mainstatic
maxStarTypesTerraria.Mainstatic
maxTilesXTerraria.Mainstatic
maxTilesYTerraria.Mainstatic
MaxTimeoutTerraria.Mainstatic
mcColorTerraria.Mainstatic
meleeBuffTerraria.Mainstatic
menuBGChangedDayTerraria.Mainstatic
menuBGChangedNightTerraria.Mainstatic
menuFocusTerraria.Mainstatic
menuItemScaleTerraria.Mainprivate
menuModeTerraria.Mainstatic
menuMultiplayerTerraria.Mainstatic
menuServerTerraria.Mainstatic
MenuServerModeTerraria.Mainstatic
menuSkipTerraria.Mainstatic
MenuUITerraria.Mainstatic
menuWideTerraria.Mainprivate
MenuXMovementTerraria.Mainstatic
MF_BYPOSITIONTerraria.Mainprivatestatic
mHTerraria.Mainstatic
MinimapFramesTerraria.Mainstatic
miniMapHeightTerraria.Mainstatic
miniMapWidthTerraria.Mainstatic
miniMapXTerraria.Mainstatic
miniMapYTerraria.Mainstatic
MinimumZoomComparerXTerraria.Mainstatic
MinimumZoomComparerYTerraria.Mainstatic
minScreenHTerraria.Mainstatic
minScreenWTerraria.Mainstatic
MonolithFilterNamesTerraria.Mainprivatestatic
MonolithSkyNamesTerraria.Mainprivatestatic
moondialCooldownTerraria.Mainstatic
Moondialing()Terraria.Maininlinestatic
moonModYTerraria.Mainstatic
moonPhaseTerraria.Mainstatic
moonTypeTerraria.Mainstatic
motdTerraria.Mainstatic
MouseBorderColorTerraria.Mainstatic
mouseBorderColorSliderTerraria.Mainstatic
MouseBuildingGridAlphaTerraria.Mainstatic
mouseCageFrameTerraria.Mainstatic
mouseCageFrameCounterTerraria.Mainstatic
mouseColorTerraria.Mainstatic
mouseColorSliderTerraria.Mainstatic
mouseExitTerraria.Mainstatic
mouseItemTerraria.Mainstatic
mouseItemSourceTerraria.Mainstatic
mouseItemSourceContextTerraria.Mainstatic
mouseItemSourceIndexTerraria.Mainstatic
mouseItemTimeTerraria.Mainstatic
mouseLeftTerraria.Mainstatic
mouseLeftReleaseTerraria.Mainstatic
mouseNPCIndexTerraria.Main
mouseNPCTypeTerraria.Main
MouseOversClear()Terraria.Maininlineprivatestatic
MouseOversTryToClear()Terraria.Maininlineprivatestatic
mouseReforgeTerraria.Mainstatic
mouseRightTerraria.Mainstatic
mouseRightReleaseTerraria.Mainstatic
MouseScreenTerraria.Mainstatic
MouseShowBuildingGridTerraria.Mainstatic
MouseText(string cursorText, int rare=0, byte diff=0, int hackedMouseX=-1, int hackedMouseY=-1, int hackedScreenWidth=-1, int hackedScreenHeight=-1, int pushWidthX=0)Terraria.Maininline
MouseText(string cursorText, string buffTooltip, int rare=0, byte diff=0, int hackedMouseX=-1, int hackedMouseY=-1, int hackedScreenWidth=-1, int hackedScreenHeight=-1, int pushWidthX=0, bool noOverride=false)Terraria.Maininline
mouseTextTerraria.Mainstatic
MouseText_DrawBuffTooltip(string cursorText, string buffString, ref int X, ref int Y)Terraria.Maininlineprivate
MouseText_DrawItemTooltip(Main.MouseTextCache info, int rare, byte diff, int X, int Y)Terraria.Maininlineprivate
MouseText_DrawItemTooltip_GetLinesInfo(Item item, ref int yoyoLogo, ref int researchLine, ref int materialsLine, float oldKB, ref int numLines, string[] toolTipLine, bool[] preFixLine, bool[] badPreFixLine, ref int setBonusLine)Terraria.Maininlinestatic
mouseTextColorTerraria.Mainstatic
mouseTextColorChangeTerraria.Mainstatic
MouseTextHackZoom(string text, string buffTooltip=null)Terraria.Maininline
MouseTextHackZoom(string text, int itemRarity, byte diff=0, string buffTooltip=null)Terraria.Maininline
MouseTextInner(Main.MouseTextCache info, bool worldMouse)Terraria.Maininlineprivate
MouseTextNoOverride(string cursorText, int rare=0, byte diff=0, int hackedMouseX=-1, int hackedMouseY=-1, int hackedScreenWidth=-1, int hackedScreenHeight=-1, int pushWidthX=0)Terraria.Maininline
MouseWorldTerraria.Mainstatic
MouseWorld2Terraria.Mainstatic
mouseXTerraria.Mainstatic
mouseYTerraria.Mainstatic
multiplayerNPCSmoothingRangeTerraria.Mainstatic
mushroomBGTerraria.Mainstatic
musicBox2Terraria.Mainstatic
musicBoxNotModifiedByVolumeTerraria.Mainstatic
musicErrorTerraria.Mainstatic
musicFadeTerraria.Mainstatic
musicNoCrossFadeTerraria.Mainstatic
musicPitchTerraria.Mainstatic
musicVolumeTerraria.Mainstatic
myPlayerTerraria.Mainstatic
NetClientTerraria.Mainstatic
NetClientHostTerraria.Mainstatic
NetClientOnlyTerraria.Mainstatic
NetHostTerraria.Mainstatic
NetHostOnlyTerraria.Mainstatic
netModeTerraria.Mainstatic
netPlayCounterTerraria.Mainstatic
netReleaseTerraria.Mainstatic
NeverSleep()Terraria.Maininline
newDefaultUIScaleTerraria.Mainprivatestatic
NewLightning()Terraria.Maininlinestatic
NewMOTD(string newMOTD)Terraria.Maininline
newMusicTerraria.Mainstatic
NewText(string newText, byte R=255, byte G=255, byte B=255)Terraria.Maininlinestatic
NewTextMultiline(string text, bool force=false, Microsoft.Xna.Framework.Graphics.Color c=default(Microsoft.Xna.Framework.Graphics.Color), int WidthLimit=-1)Terraria.Maininlinestatic
newWorldNameTerraria.Mainstatic
nightLengthTerraria.Mainstatic
NotifyOfEvent(GameNotificationType type)Terraria.Maininlinestatic
noTrapsWorldTerraria.Mainstatic
notTheBeesWorldTerraria.Mainstatic
noWindowBorderTerraria.Mainstatic
npcTerraria.Mainstatic
NPCAddHeight(NPC theNPC)Terraria.Maininlinestatic
NPCBannerSorter(int npcIndex1, int npcIndex2)Terraria.Maininlineprivate
npcCatchableTerraria.Mainstatic
npcChatCornerItemTerraria.Mainstatic
npcChatFocus1Terraria.Mainstatic
npcChatFocus2Terraria.Mainstatic
npcChatFocus3Terraria.Mainstatic
npcChatFocus4Terraria.Mainstatic
npcChatReleaseTerraria.Mainstatic
npcChatTextTerraria.Mainstatic
npcFrameCountTerraria.Mainstatic
npcShopTerraria.Mainstatic
npcStreamSpeedTerraria.Mainstatic
numActiveLiquidAlphaTerraria.Mainstatic
numAvailableRecipesTerraria.Mainstatic
numberOfHairstylesTerraria.Mainstatic
numCloudsTerraria.Mainstatic
numCloudsTempTerraria.Mainstatic
numDisplayModesTerraria.Mainstatic
numInfoIconsTerraria.Mainstatic
numStarsTerraria.Mainstatic
numTileColorsTerraria.Mainstatic
numTreeStylesTerraria.Mainstatic
oceanBGTerraria.Mainstatic
oddFrameCountMicrosoft.Xna.Framework.Gameprivate
offLimitBorderTilesTerraria.Mainstatic
offScreenRangeTerraria.Mainstatic
OffsetsNPCOffhandTerraria.Mainstatic
OffsetsPlayerHeadgearTerraria.Mainstatic
OffsetsPlayerOffhandTerraria.Mainstatic
OffsetsPlayerOnhandTerraria.Mainstatic
oldBackTextureTerraria.Mainprivate
oldBackTextureValuesTerraria.Mainprivate
oldClothesColorTerraria.Mainstatic
oldClothesStyleTerraria.Mainstatic
OldDrawBackground()Terraria.Maininlineprotected
oldDrawWater(bool bg=false, int Style=0, float Alpha=1f)Terraria.Maininline
oldHairColorTerraria.Mainstatic
oldHairStyleTerraria.Mainstatic
oldInputTextTerraria.Mainstatic
oldKeyStateTerraria.Mainstatic
oldMaxRainingTerraria.Mainstatic
oldNPCShopTerraria.Mainstatic
OldPlayerPathTerraria.Mainstatic
OldSavePathTerraria.Mainstatic
oldStatusTextTerraria.Mainstatic
oldUndergroundBackgroundTerraria.Mainstatic
OldWorldPathTerraria.Mainstatic
OnceFailedLoadingAnAsset(string assetPath, Exception e)Terraria.Maininlineprivate
OnCharacterNamed(string text)Terraria.Maininlineprivate
OnEngineLoadTerraria.Mainstaticremovable
OnEnginePreloadTerraria.Mainstaticremovable
OnPlayerSelected(PlayerFileData player)Terraria.Main
OnPostDrawTerraria.Mainstaticremovable
OnPostFullscreenMapDrawTerraria.Mainstaticremovable
OnPreDrawTerraria.Mainstaticremovable
OnRenderTargetsInitializedTerraria.Mainstaticremovable
OnRenderTargetsReleasedTerraria.Mainstaticremovable
OnResolutionChangedTerraria.Mainstaticremovable
OnSeedSelected(string text)Terraria.Maininlineprivate
OnTickForInternalCodeOnlyTerraria.Mainstaticremovable
OnTickForThirdPartySoftwareOnlyTerraria.Mainstaticremovable
OnTileChangeEvent(int x, int y, int count, TileChangeType eventType)Terraria.Maininline
OnWorldNamed(string text)Terraria.Maininlineprivate
OpenClothesWindow()Terraria.Maininlinestatic
OpenHairWindow()Terraria.Maininlinestatic
OpenKeyboard(string initial, int maxCharacters=-1, bool password=false, bool multiline=false, bool filterText=true)Terraria.Maininlinestatic
OpenLegacySettings()Terraria.Maininlineprotected
OpenPlayerChat()Terraria.Maininlinestatic
OpenRecent()Terraria.Maininline
OpenShop(int shopIndex)Terraria.Maininlineprivate
OurFavoriteColorTerraria.Mainstatic
overloadedMousePositionXTerraria.Mainstatic
overloadedMousePositionYTerraria.Mainstatic
owlCageFrameTerraria.Mainstatic
owlCageFrameCounterTerraria.Mainstatic
ParticleSystem_World_BehindPlayersTerraria.Mainstatic
ParticleSystem_World_OverPlayersTerraria.Mainstatic
PendingBorderlessStateTerraria.Mainstatic
PendingPlayerTerraria.Mainstatic
PendingResolutionHeightTerraria.Mainstatic
PendingResolutionWidthTerraria.Mainstatic
penguinCageFrameTerraria.Mainstatic
penguinCageFrameCounterTerraria.Mainstatic
persistentBuffTerraria.Mainstatic
PingsTerraria.Mainstatic
pixelShaderTerraria.Mainstatic
PixelShaderRefTerraria.Mainstatic
placementPreviewTerraria.Mainstatic
playerTerraria.Mainstatic
playerInventoryTerraria.Mainstatic
PlayerListTerraria.Mainstatic
PlayerListSortMethod(PlayerFileData data1, PlayerFileData data2)Terraria.Maininlineprivatestatic
PlayerOverheadChatMessageDisplayTimeTerraria.Mainstatic
PlayerPathTerraria.Mainstatic
playerPathNameTerraria.Mainstatic
PlayerRendererTerraria.Mainstatic
PlayerResourcesSetsTerraria.Mainstatic
playerVisualCloneTerraria.Mainstatic
PlayInteractiveProjectileOpenCloseSound(int projType, bool open)Terraria.Maininlinestatic
playOldTileTerraria.Mainstatic
popupTextTerraria.Mainstatic
PostContentLoadInitialize()Terraria.Maininlineprivatestatic
PostDrawMenu(Point screenSizeCache, Point screenSizeCacheAfterScaling)Terraria.Maininlineprivatestatic
PostUpdateAllProjectiles()Terraria.Maininlineprivate
PotionOfReturnRendererTerraria.Mainstatic
PreDrawMenu(out Point screenSizeCache, out Point screenSizeCacheAfterScaling)Terraria.Maininlineprivate
PrepareDrawnEntityDrawing(Entity entity, int intendedShader)Terraria.Maininline
PrepareDrawnProjectileDrawing(Projectile proj)Terraria.Maininline
PreUpdateAllProjectiles()Terraria.Maininlineprivate
preventStackSplitResetTerraria.Mainstatic
PreventUpdatingTargetsTerraria.Mainstatic
PrintTimedMessage(string message, params object[] arguments)Terraria.Maininlinestatic
ProcessAsyncLoad()Terraria.Maininlinestatic
ProcessBatchFinished(int index)Terraria.Maininlineprivate
ProcessBatchFinishedCallbackTerraria.Mainprivate
projectileTerraria.Mainstatic
projectileIdentityTerraria.Mainstatic
ProjectileUpdateLoopIndexTerraria.Mainstatic
projFramesTerraria.Mainstatic
projHookTerraria.Mainstatic
projHostileTerraria.Mainstatic
projPetTerraria.Mainstatic
pumpkinMoonTerraria.Mainstatic
pvpBuffTerraria.Mainstatic
PylonSystemTerraria.Mainstatic
qaStyleTerraria.Mainstatic
qReleaseTerraria.Mainstatic
QueueMainThreadAction(Action action)Terraria.Maininlinestatic
quickAlpha(Microsoft.Xna.Framework.Graphics.Color oldColor, float Alpha)Terraria.Maininlinestatic
quickSplashTerraria.Mainprivate
QuitGame()Terraria.Maininlineprotected
QuittingTerraria.Mainstatic
rainTerraria.Mainstatic
rainbowRodDrawerTerraria.Mainprivate
rainingTerraria.Mainstatic
rainTimeTerraria.Mainstatic
randTerraria.Mainstatic
randColor()Terraria.Maininlinestatic
rareTerraria.Mainprivatestatic
RasterizerTerraria.Mainstatic
ratCageFrameTerraria.Mainstatic
ratCageFrameCounterTerraria.Mainstatic
ReadLineInput()Terraria.Maininlineprivatestatic
recBigListTerraria.Mainstatic
recentCrimsonTerraria.Mainstatic
recentFavoriteTerraria.Mainstatic
recentGameModeTerraria.Mainstatic
recentHardModeTerraria.Mainstatic
recentIPTerraria.Mainstatic
recentPortTerraria.Mainstatic
recentSizeXTerraria.Mainstatic
recentWorldTerraria.Mainstatic
recFastScrollTerraria.Mainstatic
recipeTerraria.Mainstatic
RecommendedEquipmentAreaPushUpTerraria.Main
recStartTerraria.Mainstatic
redBirdCageFrameTerraria.Mainstatic
redBirdCageFrameCounterTerraria.Mainstatic
reforgeItemTerraria.Mainstatic
reforgeScaleTerraria.Mainstatic
refreshMapTerraria.Mainstatic
RefreshPlayerDrawOrder()Terraria.Maininlineprivate
RegisteredGameModesTerraria.Mainstatic
RegisterItemAnimation(int index, DrawAnimation animation)Terraria.Maininlinestatic
RejectionMenuInfoTerraria.Main
ReleaseHostAndPlayProcess()Terraria.Maininlinestatic
ReleaseTargets()Terraria.Maininlineprotected
releaseUITerraria.Mainstatic
remixWorldTerraria.Mainstatic
removeCharsTerraria.Mainprivatestatic
RemoveMenu(IntPtr hMenu, int nPosition, int wFlags)Terraria.Mainprivate
renderTerraria.Mainstatic
RenderBackground()Terraria.Maininlineprotected
RenderBlack()Terraria.Maininlineprotected
renderCountTerraria.Mainstatic
renderNowTerraria.Mainstatic
RenderTargetsRequiredTerraria.Mainstatic
RenderTiles()Terraria.Maininlineprotected
RenderTiles2()Terraria.Maininlineprotected
RenderWalls()Terraria.Maininlineprotected
RenderWater()Terraria.Maininlineprotected
ReportInvasionProgress(int progress, int progressMax, int icon, int progressWave)Terraria.Maininlinestatic
ResetAllContentBasedRenderTargets()Terraria.Maininline
resetCloudsTerraria.Mainstatic
ResetGameCounter()Terraria.Maininlineprivatestatic
ResetKeyBindings()Terraria.Maininlinestatic
resetMapFullTerraria.Mainstatic
resetMapFullCharacterTerraria.Mainstatic
ResetSettings()Terraria.Maininline
ResetWindCounter(bool resetExtreme=false)Terraria.Maininlinestatic
ReversedUpDownArmorSetBonusesTerraria.Mainstatic
ReverseGravitySupport(Microsoft.Xna.Framework.Vector2 pos, float height=0f)Terraria.Maininlinestatic
ReverseGravitySupport(Point pos, int height=0)Terraria.Maininlinestatic
ReverseGravitySupport(Rectangle box)Terraria.Maininlinestatic
RGBReleaseTerraria.Mainstatic
rgbToHsl(Microsoft.Xna.Framework.Graphics.Color newColor)Terraria.Maininlinestatic
rightWorldTerraria.Mainstatic
rockLayerTerraria.Mainstatic
rulerLineDisplayValuesTerraria.Mainstatic
Run()Microsoft.Xna.Framework.Gameinlinepackage
RunDedServ(string worldName, string password)Terraria.Maininlinestatic
RunGameTimeMicrosoft.Xna.Framework.Gameprivatestatic
runningCollectorsEditionTerraria.Mainstatic
RunServerCallBack(object threadContext)Terraria.Maininlinestatic
SamplerStateForCursorTerraria.Mainstatic
SanitizePathArgument(string argumentName, string argumentPath)Terraria.Maininlineprivate
SaveClothesWindow()Terraria.Maininlinestatic
SavePathTerraria.Mainstatic
SaveRecent()Terraria.Maininlinestatic
SaveSettings()Terraria.Maininlinestatic
saveTimeTerraria.Mainstatic
saveTimerTerraria.Mainstatic
sBarTerraria.Mainstatic
scAdjTerraria.Mainprivate
sceneBackgroundPosTerraria.Mainstatic
SceneMetricsTerraria.Mainstatic
sceneTile2PosTerraria.Mainstatic
sceneTilePosTerraria.Mainstatic
sceneWallPosTerraria.Mainstatic
sceneWaterPosTerraria.Mainstatic
scorpionCageFrameTerraria.Mainstatic
scorpionCageFrameCounterTerraria.Mainstatic
screenBorderlessTerraria.Mainstatic
screenBorderlessPendingResizesTerraria.Mainstatic
screenHeightTerraria.Mainstatic
screenLastPositionTerraria.Mainstatic
screenMaximizedTerraria.Mainstatic
screenOffTerraria.Mainprivate
screenPositionTerraria.Mainstatic
screenShaderTerraria.Mainstatic
ScreenShaderRefTerraria.Mainstatic
ScreenSizeTerraria.Mainstatic
screenTargetTerraria.Mainstatic
screenTargetSwapTerraria.Mainstatic
screenWidthTerraria.Mainstatic
screenYOffsetTerraria.Mainstatic
seagullCageFrameTerraria.Mainstatic
seagullCageFrameCounterTerraria.Mainstatic
seahorseCageFrameTerraria.Mainstatic
seahorseCageFrameCounterTerraria.Mainstatic
sectionHeightTerraria.Mainstatic
sectionManagerTerraria.Mainstatic
sectionWidthTerraria.Mainstatic
selClothesTerraria.Mainstatic
selColorTerraria.Mainstatic
selectedMenuTerraria.Mainprivate
selectedMenu2Terraria.Mainprivate
selectedPlayerTerraria.Mainstatic
selectedWorldTerraria.Mainstatic
SelectPlayer(PlayerFileData data)Terraria.Maininlinestatic
serverBootupInProgressTerraria.Mainstatic
ServerSideCharacterTerraria.Mainstatic
serverStartingTerraria.Mainstatic
ServicesMicrosoft.Xna.Framework.Game
SetBackColor(Main.InfoToSetBackColor info, out Microsoft.Xna.Framework.Graphics.Color sunColor, out Microsoft.Xna.Framework.Graphics.Color moonColor)Terraria.Maininlineprivatestatic
SetBackgroundOffsets(int backgroundID, double backgroundTopMagicNumber, int pushBGTopHack)Terraria.Maininlineprivate
SetCameraGamepadLerp(float lerp)Terraria.Maininlinestatic
SetCameraLerp(float lerp, int time)Terraria.Maininlinestatic
SetDisplayMode(int width, int height, bool fullscreen)Terraria.Maininlinestatic
SetFullScreen(bool fullscreen)Terraria.Maininlinestatic
SetGraphicsProfile(GraphicsProfile profile, bool forceSet)Terraria.Maininlinestatic
SetGraphicsProfileInternal()Terraria.Maininlineprivatestatic
setKeyTerraria.Mainstatic
SetMouseNPC(int index, int type)Terraria.Maininline
SetMouseNPC_ToHousingQuery()Terraria.Maininline
SetNetPlayers(int mPlayers)Terraria.Maininline
SetNPCShopIndex(int index)Terraria.Maininlinestatic
SetRecommendedZoomContext(Matrix matrix)Terraria.Maininlinestatic
SetResolution(int width, int height)Terraria.Maininlinestatic
setServerWorldRollbacks(string rollBacksToKeep)Terraria.Maininline
SetTileValue()Terraria.Maininlineprivatestatic
Setting_Target60FPSTerraria.Mainstatic
Setting_UseReducedMaxLiquidsTerraria.Mainstatic
SettingBlockGamepadsEntirelyTerraria.Mainstatic
SettingDontScaleMainMenuUpTerraria.Mainstatic
SettingMusicReplayDelayEnabledTerraria.Mainstatic
SettingsEnabled_AutoReuseAllItemsTerraria.Mainstatic
SettingsEnabled_MinersWobbleTerraria.Mainstatic
SettingsEnabled_OpaqueBoxBehindTooltipsTerraria.Mainstatic
SettingsEnabled_TilesSwayInWindTerraria.Mainstatic
SettingsSavePendingTerraria.Mainstatic
SettingsUnlock_WorldEvilTerraria.Mainstatic
SetTitle()Terraria.Maininlineprotected
SetupDrawInterfaceLayers()Terraria.Maininlineprivate
SetupTileMerge()Terraria.Maininlinestatic
SetWorld(string world, bool cloud)Terraria.Maininline
SetWorldName(string world)Terraria.Maininline
ShaderContentManagerTerraria.Mainstatic
shimmerAlphaTerraria.Mainstatic
shimmerBrightenDelayTerraria.Mainstatic
shimmerDarkenTerraria.Mainstatic
shimmerShineTerraria.Mainprivatestatic
shine(ref Microsoft.Xna.Framework.Graphics.Color newColor, int type)Terraria.Maininlinestatic
shine(out Microsoft.Xna.Framework.Vector3 newColor, int type, int frameX)Terraria.Maininlinestatic
shopTerraria.Main
ShopHelperTerraria.Mainstatic
shopSellbackHelperTerraria.Mainstatic
shortRenderTerraria.Mainstatic
ShouldDrawBackgroundTileAt(int i, int j)Terraria.Maininlineprivatestatic
ShouldDrawInfoIconsHorizontallyTerraria.Mainstatic
shouldDrawNetDiagnosticsUITerraria.Mainstatic
ShouldNormalEventsBeAbleToStart()Terraria.Maininlinestatic
ShouldPVPDrawTerraria.Mainstatic
shouldSetDefaultUIScaleTerraria.Mainprivatestatic
ShouldShowInvisibleWalls()Terraria.Maininlinestatic
ShouldUpdateEntities()Terraria.Maininline
showFrameRateTerraria.Mainstatic
showItemOwnerTerraria.Mainstatic
showItemTextTerraria.Mainstatic
showSpamTerraria.Mainstatic
showSplashTerraria.Mainstatic
signTerraria.Mainstatic
signBubbleTerraria.Mainstatic
signHoverTerraria.Mainstatic
signXTerraria.Mainstatic
signYTerraria.Mainstatic
sittingManagerTerraria.Mainstatic
SkipAssemblyLoadTerraria.Mainstatic
skipMenuTerraria.Mainstatic
SkipToTime(int timeToSet, bool setIsDayTime)Terraria.Maininlinestatic
sleepingManagerTerraria.Mainstatic
slimeRainTerraria.Mainstatic
slimeRainChanceTerraria.Mainprivatestatic
slimeRainKillCountTerraria.Mainstatic
slimeRainMaxDelayTerraria.Mainprivatestatic
slimeRainMaxTimeTerraria.Mainprivatestatic
slimeRainMinDelayTerraria.Mainprivatestatic
slimeRainMinTimeTerraria.Mainprivatestatic
slimeRainNPCTerraria.Mainstatic
slimeRainNPCSlotsTerraria.Mainstatic
slimeRainTimeTerraria.Mainstatic
slimeWarningDelayTerraria.Mainstatic
slimeWarningTimeTerraria.Mainstatic
slowFrameCountMicrosoft.Xna.Framework.Gameprivate
slugCageFrameTerraria.Mainstatic
slugCageFrameCounterTerraria.Mainstatic
SmartCursorIsUsedTerraria.Mainstatic
SmartCursorShowingTerraria.Mainstatic
SmartCursorWantedTerraria.Mainstatic
SmartCursorXTerraria.Mainstatic
SmartCursorYTerraria.Mainstatic
SmartInteractNPCTerraria.Mainstatic
SmartInteractPotionOfReturnTerraria.Mainstatic
SmartInteractProjTerraria.Mainstatic
SmartInteractShowingFakeTerraria.Mainstatic
SmartInteractShowingGenuineTerraria.Mainstatic
SmartInteractTileCoordsTerraria.Mainstatic
SmartInteractTileCoordsSelectedTerraria.Mainstatic
SmartInteractXTerraria.Mainstatic
SmartInteractYTerraria.Mainstatic
SmoothedMushroomLightInfluenceTerraria.Mainstatic
snail2CageFrameTerraria.Mainstatic
snail2CageFrameCounterTerraria.Mainstatic
snailCageFrameTerraria.Mainstatic
snailCageFrameCounterTerraria.Mainstatic
snowBGTerraria.Mainstatic
snowDustTerraria.Mainstatic
snowing()Terraria.Maininlinestatic
snowMntBGTerraria.Mainstatic
snowMoonTerraria.Mainstatic
SortBabyBirdProjectiles(List< int > list)Terraria.Maininlineprivate
SortDrawCacheWorms()Terraria.Maininlineprotected
SortStardustDragonProjectiles(List< int > list)Terraria.Maininlineprivate
soundVolumeTerraria.Mainstatic
spamCountTerraria.Mainstatic
spawnTileXTerraria.Mainstatic
spawnTileYTerraria.Mainstatic
specialSeedWorldTerraria.Mainstatic
specXTerraria.Mainprivatestatic
specYTerraria.Mainprivatestatic
SpelunkerProjectileHelperTerraria.Main
splashCounterTerraria.Mainprivate
splashTimerTerraria.Mainprivatestatic
spriteBatchTerraria.Mainstatic
spriteBatch2Terraria.Mainstatic
squirrelCageFrameTerraria.Mainstatic
squirrelCageFrameCounterTerraria.Mainstatic
squirrelCageFrameCounterOrangeTerraria.Mainstatic
squirrelCageFrameOrangeTerraria.Mainstatic
stackCounterTerraria.Mainstatic
stackDelayTerraria.Mainstatic
stackSplitTerraria.Mainstatic
starTerraria.Mainstatic
StardustCellMinionShotProjectilesTerraria.Mainstatic
starGameTerraria.Mainstatic
starGameMath(double value=1.0)Terraria.Maininlinestatic
starsHitTerraria.Mainstatic
StartClientGameplay()Terraria.Maininlinestatic
startDedInput()Terraria.Maininlinestatic
startDedInputCallBack()Terraria.Maininlinestatic
startFullscreenTerraria.Mainprivatestatic
StartInvasion(int type=1)Terraria.Maininlinestatic
startPumpkinMoon()Terraria.Maininlinestatic
StartRain()Terraria.Maininlinestatic
startScreenYOffsetTerraria.Mainstatic
StartSlimeRain(bool announce=true)Terraria.Maininlinestatic
startSnowMoon()Terraria.Maininlinestatic
statusTextTerraria.Mainstatic
stopMoonEvent()Terraria.Maininlinestatic
StopRain()Terraria.Maininlinestatic
StopSlimeRain(bool announce=true)Terraria.Maininlinestatic
stopTimeOutsTerraria.Mainstatic
SubmitSignText()Terraria.Maininlinestatic
sunCircleTerraria.Mainstatic
sundialCooldownTerraria.Mainstatic
Sundialing()Terraria.Maininlinestatic
sunModYTerraria.Mainstatic
superFastTerraria.Mainstatic
superFastStackTerraria.Mainstatic
Support4KTerraria.Mainstatic
swapMusicTerraria.Mainstatic
SwitchNetMode(int mode)Terraria.Maininlinestatic
SyncAnInvasion(int toWho)Terraria.Maininlinestatic
targetScreenYOffsetTerraria.Mainstatic
targetSetTerraria.Mainstatic
teamColorTerraria.Mainstatic
teamCooldownTerraria.Mainstatic
teamCooldownLenTerraria.Mainstatic
teamNamePlateDistanceTerraria.Mainstatic
TeleportEffect(Rectangle effectRect, int Style, int extraInfo=0, float dustCountMult=1f, TeleportationSide side=TeleportationSide.Entry, Microsoft.Xna.Framework.Vector2 otherPosition=default(Microsoft.Xna.Framework.Vector2))Terraria.Maininlinestatic
temporaryGUIScaleSliderTerraria.Mainstatic
temporaryGUIScaleSliderUpdateTerraria.Mainstatic
TentacleSpikeProjectilesTerraria.Mainstatic
tenthAnniversaryWorldTerraria.Mainstatic
TerrariaSaveFolderPathTerraria.Mainstatic
terrariasFixedTimingTerraria.Mainstatic
textBlinkerCountTerraria.Main
textBlinkerStateTerraria.Main
textureMaxHeightTerraria.Mainstatic
textureMaxWidthTerraria.Mainstatic
ThickMouseTerraria.Mainstatic
thunderDelayTerraria.Mainprivatestatic
thunderDistanceTerraria.Mainstatic
Tick(float deltaTime)Microsoft.Xna.Framework.Gameinlinepackage
TickLoadProcess()Terraria.Maininlineprivate
tileTerraria.Mainstatic
tile2TargetTerraria.Mainprivate
tileAlchTerraria.Mainstatic
tileAxeTerraria.Mainstatic
tileBatchTerraria.Mainstatic
tileBlendAllTerraria.Mainstatic
tileBlockLightTerraria.Mainstatic
tileBouncyTerraria.Mainstatic
tileBrickTerraria.Mainstatic
tileColorTerraria.Mainstatic
tileContainerTerraria.Mainstatic
tileCrackedTerraria.Mainstatic
tileCutTerraria.Mainstatic
tileDungeonTerraria.Mainstatic
tileFlameTerraria.Mainstatic
tileFrameTerraria.Mainstatic
tileFrameCounterTerraria.Mainstatic
tileFrameImportantTerraria.Mainstatic
TileFrameSeedTerraria.Mainstatic
tileGlowMaskTerraria.Mainstatic
tileHammerTerraria.Mainstatic
TileInteractionHXTerraria.Mainstatic
TileInteractionHYTerraria.Mainstatic
TileInteractionLXTerraria.Mainstatic
TileInteractionLYTerraria.Mainstatic
tileLargeFramesTerraria.Mainstatic
tileLavaDeathTerraria.Mainstatic
tileLightedTerraria.Mainstatic
tileMergeTerraria.Mainstatic
tileMergeDirtTerraria.Mainstatic
tileMossTerraria.Mainstatic
tileNoAttachTerraria.Mainstatic
tileNoFailTerraria.Mainstatic
tileNoSunLightTerraria.Mainstatic
tileObsidianKillTerraria.Mainstatic
tileOreFinderPriorityTerraria.Mainstatic
TilePaintSystemTerraria.Main
tilePileTerraria.Mainstatic
tileRopeTerraria.Mainstatic
tileSandTerraria.Mainstatic
tileShaderTerraria.Mainstatic
TileShaderRefTerraria.Mainstatic
tileShineTerraria.Mainstatic
tileShine2Terraria.Mainstatic
tileSignTerraria.Mainstatic
tilesLoadedTerraria.Mainstatic
tileSolidTerraria.Mainstatic
tileSolidTopTerraria.Mainstatic
tileSpelunkerTerraria.Mainstatic
TilesRendererTerraria.Main
tileStoneTerraria.Mainstatic
tileTableTerraria.Mainstatic
tileTargetTerraria.Mainprivate
tileWaterDeathTerraria.Mainstatic
timeTerraria.Mainstatic
timeForVisualEffectsTerraria.Mainstatic
timeItemSlotCannotBeReusedForTerraria.Mainstatic
timesTriedToFastStackTerraria.Mainstatic
ToggleFullScreen()Terraria.Maininlinestatic
toggleFullscreenTerraria.Mainstatic
ToggleGameplayUpdates(bool state)Terraria.Maininlinestatic
toolTipDistanceTerraria.Mainprivatestatic
tooltipPrefixComparisonItemTerraria.Mainprivatestatic
tooltipTimeTerraria.Mainstatic
topWorldTerraria.Mainstatic
TotalMemoryTerraria.Mainstatic
TotalMemoryUpdateTerraria.Mainstatic
TotalMemotyFullClearTerraria.Mainstatic
totalTicksMicrosoft.Xna.Framework.Gameprivate
TOWMusicUnlockedTerraria.Mainstatic
townNPCCanSpawnTerraria.Mainstatic
TownNPCHeadRendererTerraria.Mainstatic
TransformTerraria.Mainstatic
travelShopTerraria.Mainstatic
treeBGSet1Terraria.Mainstatic
treeBGSet2Terraria.Mainstatic
treeBGSet3Terraria.Mainstatic
treeBGSet4Terraria.Mainstatic
treeMntBGSet1Terraria.Mainstatic
treeMntBGSet2Terraria.Mainstatic
treeMntBGSet3Terraria.Mainstatic
treeMntBGSet4Terraria.Mainstatic
treeStyleTerraria.Mainstatic
treeXTerraria.Mainstatic
TrialModeTerraria.Mainprivatestatic
TriggerPing(Microsoft.Xna.Framework.Vector2 position)Terraria.Maininlinestatic
TryApplyingPlayerStringColor(int playerStringColor, Microsoft.Xna.Framework.Graphics.Color stringColor)Terraria.Maininlineprivatestatic
TryFreeingElderSlime(int npcIndex)Terraria.Maininlineprivatestatic
TryGetAmmo(Item sourceItem, out Item ammoItem, out Microsoft.Xna.Framework.Graphics.Color ammoColor, out float ammoScale, out Microsoft.Xna.Framework.Vector2 ammoOffset)Terraria.Maininlineprivate
TryGetBuffTime(int buffSlotOnPlayer, out int buffTimeValue)Terraria.Maininlinestatic
TryInteractingWithMoneyTrough(Projectile proj)Terraria.Maininlineprivatestatic
TryInteractingWithMoneyTrough2(Projectile proj)Terraria.Maininlineprivatestatic
TryInteractingWithVoidLens(Projectile proj)Terraria.Maininlineprivatestatic
TryPickingDefaultUIScale(float displayHeight)Terraria.Maininlineprivatestatic
TryPlayingCreditsRoll()Terraria.Maininlineprivatestatic
TryRemovingBuff(int i, int b)Terraria.Maininlinestatic
TryRemovingBuff_CheckBuffHideMisc(int slot, int buffID)Terraria.Maininlinestatic
TrySetPreparationState(Main.WorldPreparationState state)Terraria.Maininlinestatic
TrySupporting8K()Terraria.Maininlineprivatestatic
TrySyncingItemArray(ref bool syncedAnyInventoryContents, Item[] my, Item[] other, int slotOffset)Terraria.Maininlineprivatestatic
TrySyncingMyPlayer()Terraria.Maininlineprivatestatic
tServerTerraria.Mainprivatestatic
turtleCageFrameTerraria.Mainstatic
turtleCageFrameCounterTerraria.Mainstatic
uCountTerraria.Mainstatic
ugBackTransitionTerraria.Mainstatic
ugMusicTerraria.Mainstatic
UIScaleTerraria.Mainstatic
UIScaleMatrixTerraria.Mainstatic
UIScaleMaxTerraria.Main
UIScaleWantedTerraria.Mainstatic
UIStringBuilderTerraria.Mainstatic
undergroundBackgroundTerraria.Mainstatic
underworldBGTerraria.Mainstatic
UnderworldLayerTerraria.Mainstatic
UnityAwake()Microsoft.Xna.Framework.Gameinline
UnityDraw()Microsoft.Xna.Framework.Gameinline
unityMouseOverTerraria.Mainstatic
UnityServerInitialise()Microsoft.Xna.Framework.Gameinline
UnityServerShutdown()Microsoft.Xna.Framework.Gameinline
UnityServerUpdate(float elapsedTime)Microsoft.Xna.Framework.Gameinline
UnityStart()Microsoft.Xna.Framework.Gameinline
UnityUpdate(float elapsedTime)Microsoft.Xna.Framework.Gameinline
UnloadContent()Terraria.Maininlineprotectedvirtual
UnloadSplashScreenTextures()Terraria.Maininlineprivate
UnlockedMaxHair()Terraria.Maininlinestatic
UnpausedUpdateSeedTerraria.Mainstatic
Update(GameTime gameTime)Terraria.Maininlineprotectedvirtual
UpdateAtmosphereTransparencyToSkyColor()Terraria.Maininlineprivatestatic
UpdateAudio()Terraria.Maininline
UpdateAudio_DecideOnNewMusic()Terraria.Maininlineprivate
UpdateAudio_DecideOnTOWMusic()Terraria.Maininlineprivate
UpdateBGVisibility_BackLayer(int? targetBiomeOverride, float? transitionAmountOverride)Terraria.Maininlineprivate
UpdateBGVisibility_FrontLayer(int? targetBiomeOverride, float? transitionAmountOverride)Terraria.Maininlineprivate
UpdateClient()Terraria.Maininlineprivatestatic
updateCloudLayer()Terraria.Maininline
updateCountMicrosoft.Xna.Framework.Gameprivate
UpdateCreativeGameModeOverride()Terraria.Maininlinepackagestatic
UpdateDisplaySettings()Terraria.Maininline
UpdateDragonflyJarFrame(int[,] frames, int[,] frameCounters, int style, int variation)Terraria.Maininlineprivatestatic
UpdateDragonflyJarFrames()Terraria.Maininlineprivatestatic
UpdateInvasion()Terraria.Maininlineprivatestatic
updateMapTerraria.Mainstatic
UpdateMenu()Terraria.Maininlineprivatestatic
UpdateMinimapAnchors()Terraria.Maininlineprivatestatic
updateModeVariableMicrosoft.Xna.Framework.Gameprivate
UpdateOceanWaterLineForAmbience()Terraria.Maininlineprivate
UpdateOldNPCShop()Terraria.Maininlineprivatestatic
UpdateOwlCageFrame(int[] frames, int[] frameCounters, int style)Terraria.Maininlineprivatestatic
UpdateOwlCageFrames()Terraria.Maininlineprivatestatic
UpdateParticleSystems()Terraria.Maininline
updateRateTerraria.Mainstatic
updatesCountedForFPSTerraria.Mainstatic
UpdateServer()Terraria.Maininlineprivatestatic
UpdateSettingUnlocks()Terraria.Maininlineprivatestatic
UpdateSlimeRainWarning()Terraria.Maininlineprivatestatic
UpdateTime()Terraria.Maininlineprivatestatic
UpdateTime_SpawnTownNPCs()Terraria.Maininlineprivatestatic
UpdateTime_StartDay(ref bool stopEvents)Terraria.Maininlinestatic
UpdateTime_StartNight(ref bool stopEvents)Terraria.Maininlinestatic
UpdateTimeAccumulatorTerraria.Mainstatic
UpdateTimeRate()Terraria.Maininlinestatic
updateTimeStartMicrosoft.Xna.Framework.Gameprivate
UpdateTrialMode()Terraria.Maininlinestatic
UpdateUIStates(GameTime gameTime)Terraria.Maininlineprivatestatic
UpdateViewZoomKeys()Terraria.Maininline
UpdateWeather(GameTime gameTime, int currentDayRateIteration)Terraria.Maininline
UpdateWindyDayState()Terraria.Maininlineprivate
UpdateWorldPreparationState()Terraria.Maininlinestatic
upTimerTerraria.Mainstatic
upTimerMaxTerraria.Mainstatic
upTimerMaxDelayTerraria.Mainstatic
USE_ASYNC_LOADTerraria.Mainprivatestatic
useBackupFilesTerraria.Mainstatic
UseExperimentalFeaturesTerraria.Mainstatic
UseHeatDistortionTerraria.Mainstatic
UseStormEffectsTerraria.Mainstatic
validateSavesTerraria.Mainstatic
ValueToCoins(long value)Terraria.Maininlinestatic
vanityPetTerraria.Mainstatic
verboseNetplayTerraria.Mainstatic
versionNumberTerraria.Mainstatic
versionNumber2Terraria.Mainstatic
versionStringBecauseTheyreTheSameTerraria.Mainprivatestatic
vertexPixelShaderTerraria.Mainstatic
VertexPixelShaderRefTerraria.Mainstatic
ViewPositionTerraria.Mainstatic
ViewSizeTerraria.Mainstatic
WaitBackgroundDrawThreads(int numberOfThreads)Terraria.Maininlineprivate
wallBlendTerraria.Mainstatic
wallDungeonTerraria.Mainstatic
wallFrameTerraria.Mainstatic
wallFrameCounterTerraria.Mainstatic
wallHouseTerraria.Mainstatic
wallLargeFramesTerraria.Mainstatic
wallLightTerraria.Mainstatic
WallLightAt(int i, int j)Terraria.Maininlinestatic
WallLightAt(int i, int j, bool showInvisibleWalls)Terraria.Maininlinestatic
wallLightedTerraria.Mainstatic
WallsRendererTerraria.Main
wallTargetTerraria.Mainprivate
waterfallManagerTerraria.Main
waterStriderCageFrameTerraria.Mainstatic
waterStriderCageFrameCounterTerraria.Mainstatic
waterStyleTerraria.Mainstatic
waterTargetTerraria.Mainstatic
WaveQualityTerraria.Mainstatic
weatherCounterTerraria.Mainstatic
weatherVaneBobframeTerraria.Mainstatic
WeGameRequireExitGame()Terraria.Maininlinestatic
wFrameTerraria.Mainstatic
wFrCounterTerraria.Mainstatic
windCounterTerraria.Mainstatic
WindForVisualsTerraria.Mainstatic
WindowMicrosoft.Xna.Framework.Game
windPhysicsTerraria.Mainstatic
windPhysicsStrengthTerraria.Mainstatic
windSpeedCurrentTerraria.Mainstatic
windSpeedTargetTerraria.Mainstatic
WindyEnoughForKiteDropsTerraria.Mainstatic
wofDrawAreaBottomTerraria.Mainstatic
wofDrawAreaTopTerraria.Mainstatic
wofDrawFrameIndexTerraria.Mainstatic
wofNPCIndexTerraria.Mainstatic
WorldFileMetadataTerraria.Mainstatic
WorldGeneratorVersionTerraria.Mainstatic
worldIDTerraria.Mainstatic
WorldListTerraria.Mainstatic
WorldListSortMethod(WorldFileData data1, WorldFileData data2)Terraria.Maininlineprivatestatic
worldMouseLeftTerraria.Mainstatic
worldMouseLeftReleaseTerraria.Mainstatic
worldMouseRightTerraria.Mainstatic
worldMouseRightReleaseTerraria.Mainstatic
worldMouseXTerraria.Mainstatic
worldMouseYTerraria.Mainstatic
worldNameTerraria.Mainstatic
WorldPathTerraria.Mainstatic
worldPathNameTerraria.Mainstatic
WorldPreparationState enum nameTerraria.Main
WorldRollingBackupsCountToKeepTerraria.Mainstatic
worldSurfaceTerraria.Mainstatic
wormCageFrameTerraria.Mainstatic
wormCageFrameCounterTerraria.Mainstatic
WriteFancyWorldLoadErrorToConsole()Terraria.Maininlineprivatestatic
xMasTerraria.Mainstatic
YouCanSleepNow()Terraria.Maininline
zenithWorldTerraria.Mainstatic