terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ ProcessBatchFinishedCallback

ThreadedRenderManager.BatchProcessCallback Terraria.Main.ProcessBatchFinishedCallback
getsetprivate

Definition at line 39997 of file Main.cs.

39998 {
39999 [global::Cpp2ILInjected.Token(Token = "0x6001FCB")]
40000 [global::Cpp2ILInjected.Address(RVA = "0xC880A8", Offset = "0xC880A8", Length = "0x80")]
40001 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Main), Member = "WaitBackgroundDrawThreads", MemberParameters = new object[] { typeof(int) }, ReturnType = typeof(void))]
40002 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
40003 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(ThreadedRenderManager.BatchProcessCallback), Member = ".ctor", MemberParameters = new object[]
40004 {
40005 typeof(object),
40006 typeof(IntPtr)
40007 }, ReturnType = typeof(void))]
40008 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 3)]
40009 get
40010 {
40011 throw null;
40012 }
40013 }
class f__AnonymousType0<< Count > j__TPar
delegate void BatchProcessCallback(int index)