terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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NPCID.cs
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1using System;
3using System.IO;
11using Terraria.IO;
12
13namespace Terraria.ID
14{
15 [global::Cpp2ILInjected.Token(Token = "0x20005DF")]
16 public class NPCID
17 {
18 [global::Cpp2ILInjected.Token(Token = "0x6003563")]
19 [global::Cpp2ILInjected.Address(RVA = "0x13C2B34", Offset = "0x13C2B34", Length = "0x98")]
20 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
21 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(WorldFile_OldConsole), Member = "LoadNPCs", MemberParameters = new object[] { typeof(BinaryReader) }, ReturnType = typeof(void))]
22 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(WorldFile_OldConsole), Member = "LoadWorld_Version1", MemberParameters = new object[] { typeof(BinaryReader) }, ReturnType = typeof(int))]
23 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(WorldFile_OldSwitch), Member = "LoadNPCs", MemberParameters = new object[] { typeof(BinaryReader) }, ReturnType = typeof(void))]
24 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(WorldFile_OldSwitch), Member = "LoadWorld_Version1", MemberParameters = new object[] { typeof(BinaryReader) }, ReturnType = typeof(int))]
25 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(WorldFile), Member = "LoadNPCs", MemberParameters = new object[] { typeof(BinaryReader) }, ReturnType = typeof(void))]
26 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(WorldFile), Member = "LoadWorld_Version1_Old_BeforeRelease88", MemberParameters = new object[] { typeof(BinaryReader) }, ReturnType = typeof(int))]
27 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 9)]
28 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<object, int>), Member = "TryGetValue", MemberParameters = new object[]
29 {
30 typeof(object),
31 typeof(ref int)
32 }, ReturnType = typeof(bool))]
33 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 3)]
34 public static int FromLegacyName(string name)
35 {
36 throw null;
37 }
38
39 [global::Cpp2ILInjected.Token(Token = "0x6003564")]
40 [global::Cpp2ILInjected.Address(RVA = "0x13C2BCC", Offset = "0x13C2BCC", Length = "0x70")]
41 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
42 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(NPC), Member = "SetDefaultsFromNetId", MemberParameters = new object[]
43 {
44 typeof(int),
46 }, ReturnType = typeof(void))]
47 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Lang), Member = "InitializeLegacyLocalization", ReturnType = typeof(void))]
48 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
49 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
50 public static int FromNetId(int id)
51 {
52 throw null;
53 }
54
55 [global::Cpp2ILInjected.Token(Token = "0x6003565")]
56 [global::Cpp2ILInjected.Address(RVA = "0x13C2C3C", Offset = "0x13C2C3C", Length = "0x8")]
57 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
58 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
59 public NPCID()
60 {
61 throw null;
62 }
63
64 // Note: this type is marked as 'beforefieldinit'.
65 [global::Cpp2ILInjected.Token(Token = "0x6003566")]
66 [global::Cpp2ILInjected.Address(RVA = "0x13C2C44", Offset = "0x13C2C44", Length = "0x4B18")]
67 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
68 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(RuntimeHelpers), Member = "InitializeArray", MemberParameters = new object[]
69 {
72 }, ReturnType = typeof(void))]
73 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<object, int>), Member = ".ctor", ReturnType = typeof(void))]
74 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<object, int>), Member = "Add", MemberParameters = new object[]
75 {
76 typeof(object),
77 typeof(int)
78 }, ReturnType = typeof(void))]
79 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(IdDictionary), Member = "Create", MemberTypeParameters = new object[] { "IdClass", "IdType" }, ReturnType = typeof(IdDictionary))]
80 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 482)]
81 static NPCID()
82 {
83 throw null;
84 }
85
86 [global::Cpp2ILInjected.Token(Token = "0x4006573")]
87 private static readonly int[] NetIdMap;
88
89 [global::Cpp2ILInjected.Token(Token = "0x4006574")]
91
92 [global::Cpp2ILInjected.Token(Token = "0x4006575")]
93 public const short NegativeIDCount = -66;
94
95 [global::Cpp2ILInjected.Token(Token = "0x4006576")]
96 public const short BigHornetStingy = -65;
97
98 [global::Cpp2ILInjected.Token(Token = "0x4006577")]
99 public const short LittleHornetStingy = -64;
100
101 [global::Cpp2ILInjected.Token(Token = "0x4006578")]
102 public const short BigHornetSpikey = -63;
103
104 [global::Cpp2ILInjected.Token(Token = "0x4006579")]
105 public const short LittleHornetSpikey = -62;
106
107 [global::Cpp2ILInjected.Token(Token = "0x400657A")]
108 public const short BigHornetLeafy = -61;
109
110 [global::Cpp2ILInjected.Token(Token = "0x400657B")]
111 public const short LittleHornetLeafy = -60;
112
113 [global::Cpp2ILInjected.Token(Token = "0x400657C")]
114 public const short BigHornetHoney = -59;
115
116 [global::Cpp2ILInjected.Token(Token = "0x400657D")]
117 public const short LittleHornetHoney = -58;
118
119 [global::Cpp2ILInjected.Token(Token = "0x400657E")]
120 public const short BigHornetFatty = -57;
121
122 [global::Cpp2ILInjected.Token(Token = "0x400657F")]
123 public const short LittleHornetFatty = -56;
124
125 [global::Cpp2ILInjected.Token(Token = "0x4006580")]
126 public const short BigRainZombie = -55;
127
128 [global::Cpp2ILInjected.Token(Token = "0x4006581")]
129 public const short SmallRainZombie = -54;
130
131 [global::Cpp2ILInjected.Token(Token = "0x4006582")]
132 public const short BigPantlessSkeleton = -53;
133
134 [global::Cpp2ILInjected.Token(Token = "0x4006583")]
135 public const short SmallPantlessSkeleton = -52;
136
137 [global::Cpp2ILInjected.Token(Token = "0x4006584")]
138 public const short BigMisassembledSkeleton = -51;
139
140 [global::Cpp2ILInjected.Token(Token = "0x4006585")]
141 public const short SmallMisassembledSkeleton = -50;
142
143 [global::Cpp2ILInjected.Token(Token = "0x4006586")]
144 public const short BigHeadacheSkeleton = -49;
145
146 [global::Cpp2ILInjected.Token(Token = "0x4006587")]
147 public const short SmallHeadacheSkeleton = -48;
148
149 [global::Cpp2ILInjected.Token(Token = "0x4006588")]
150 public const short BigSkeleton = -47;
151
152 [global::Cpp2ILInjected.Token(Token = "0x4006589")]
153 public const short SmallSkeleton = -46;
154
155 [global::Cpp2ILInjected.Token(Token = "0x400658A")]
156 public const short BigFemaleZombie = -45;
157
158 [global::Cpp2ILInjected.Token(Token = "0x400658B")]
159 public const short SmallFemaleZombie = -44;
160
161 [global::Cpp2ILInjected.Token(Token = "0x400658C")]
162 public const short DemonEye2 = -43;
163
164 [global::Cpp2ILInjected.Token(Token = "0x400658D")]
165 public const short PurpleEye2 = -42;
166
167 [global::Cpp2ILInjected.Token(Token = "0x400658E")]
168 public const short GreenEye2 = -41;
169
170 [global::Cpp2ILInjected.Token(Token = "0x400658F")]
171 public const short DialatedEye2 = -40;
172
173 [global::Cpp2ILInjected.Token(Token = "0x4006590")]
174 public const short SleepyEye2 = -39;
175
176 [global::Cpp2ILInjected.Token(Token = "0x4006591")]
177 public const short CataractEye2 = -38;
178
179 [global::Cpp2ILInjected.Token(Token = "0x4006592")]
180 public const short BigTwiggyZombie = -37;
181
182 [global::Cpp2ILInjected.Token(Token = "0x4006593")]
183 public const short SmallTwiggyZombie = -36;
184
185 [global::Cpp2ILInjected.Token(Token = "0x4006594")]
186 public const short BigSwampZombie = -35;
187
188 [global::Cpp2ILInjected.Token(Token = "0x4006595")]
189 public const short SmallSwampZombie = -34;
190
191 [global::Cpp2ILInjected.Token(Token = "0x4006596")]
192 public const short BigSlimedZombie = -33;
193
194 [global::Cpp2ILInjected.Token(Token = "0x4006597")]
195 public const short SmallSlimedZombie = -32;
196
197 [global::Cpp2ILInjected.Token(Token = "0x4006598")]
198 public const short BigPincushionZombie = -31;
199
200 [global::Cpp2ILInjected.Token(Token = "0x4006599")]
201 public const short SmallPincushionZombie = -30;
202
203 [global::Cpp2ILInjected.Token(Token = "0x400659A")]
204 public const short BigBaldZombie = -29;
205
206 [global::Cpp2ILInjected.Token(Token = "0x400659B")]
207 public const short SmallBaldZombie = -28;
208
209 [global::Cpp2ILInjected.Token(Token = "0x400659C")]
210 public const short BigZombie = -27;
211
212 [global::Cpp2ILInjected.Token(Token = "0x400659D")]
213 public const short SmallZombie = -26;
214
215 [global::Cpp2ILInjected.Token(Token = "0x400659E")]
216 public const short BigCrimslime = -25;
217
218 [global::Cpp2ILInjected.Token(Token = "0x400659F")]
219 public const short LittleCrimslime = -24;
220
221 [global::Cpp2ILInjected.Token(Token = "0x40065A0")]
222 public const short BigCrimera = -23;
223
224 [global::Cpp2ILInjected.Token(Token = "0x40065A1")]
225 public const short LittleCrimera = -22;
226
227 [global::Cpp2ILInjected.Token(Token = "0x40065A2")]
228 public const short GiantMossHornet = -21;
229
230 [global::Cpp2ILInjected.Token(Token = "0x40065A3")]
231 public const short BigMossHornet = -20;
232
233 [global::Cpp2ILInjected.Token(Token = "0x40065A4")]
234 public const short LittleMossHornet = -19;
235
236 [global::Cpp2ILInjected.Token(Token = "0x40065A5")]
237 public const short TinyMossHornet = -18;
238
239 [global::Cpp2ILInjected.Token(Token = "0x40065A6")]
240 public const short BigStinger = -17;
241
242 [global::Cpp2ILInjected.Token(Token = "0x40065A7")]
243 public const short LittleStinger = -16;
244
245 [global::Cpp2ILInjected.Token(Token = "0x40065A8")]
246 public const short HeavySkeleton = -15;
247
248 [global::Cpp2ILInjected.Token(Token = "0x40065A9")]
249 public const short BigBoned = -14;
250
251 [global::Cpp2ILInjected.Token(Token = "0x40065AA")]
252 public const short ShortBones = -13;
253
254 [global::Cpp2ILInjected.Token(Token = "0x40065AB")]
255 public const short BigEater = -12;
256
257 [global::Cpp2ILInjected.Token(Token = "0x40065AC")]
258 public const short LittleEater = -11;
259
260 [global::Cpp2ILInjected.Token(Token = "0x40065AD")]
261 public const short JungleSlime = -10;
262
263 [global::Cpp2ILInjected.Token(Token = "0x40065AE")]
264 public const short YellowSlime = -9;
265
266 [global::Cpp2ILInjected.Token(Token = "0x40065AF")]
267 public const short RedSlime = -8;
268
269 [global::Cpp2ILInjected.Token(Token = "0x40065B0")]
270 public const short PurpleSlime = -7;
271
272 [global::Cpp2ILInjected.Token(Token = "0x40065B1")]
273 public const short BlackSlime = -6;
274
275 [global::Cpp2ILInjected.Token(Token = "0x40065B2")]
276 public const short BabySlime = -5;
277
278 [global::Cpp2ILInjected.Token(Token = "0x40065B3")]
279 public const short Pinky = -4;
280
281 [global::Cpp2ILInjected.Token(Token = "0x40065B4")]
282 public const short GreenSlime = -3;
283
284 [global::Cpp2ILInjected.Token(Token = "0x40065B5")]
285 public const short Slimer2 = -2;
286
287 [global::Cpp2ILInjected.Token(Token = "0x40065B6")]
288 public const short Slimeling = -1;
289
290 [global::Cpp2ILInjected.Token(Token = "0x40065B7")]
291 public const short None = 0;
292
293 [global::Cpp2ILInjected.Token(Token = "0x40065B8")]
294 public const short BlueSlime = 1;
295
296 [global::Cpp2ILInjected.Token(Token = "0x40065B9")]
297 public const short DemonEye = 2;
298
299 [global::Cpp2ILInjected.Token(Token = "0x40065BA")]
300 public const short Zombie = 3;
301
302 [global::Cpp2ILInjected.Token(Token = "0x40065BB")]
303 public const short EyeofCthulhu = 4;
304
305 [global::Cpp2ILInjected.Token(Token = "0x40065BC")]
306 public const short ServantofCthulhu = 5;
307
308 [global::Cpp2ILInjected.Token(Token = "0x40065BD")]
309 public const short EaterofSouls = 6;
310
311 [global::Cpp2ILInjected.Token(Token = "0x40065BE")]
312 public const short DevourerHead = 7;
313
314 [global::Cpp2ILInjected.Token(Token = "0x40065BF")]
315 public const short DevourerBody = 8;
316
317 [global::Cpp2ILInjected.Token(Token = "0x40065C0")]
318 public const short DevourerTail = 9;
319
320 [global::Cpp2ILInjected.Token(Token = "0x40065C1")]
321 public const short GiantWormHead = 10;
322
323 [global::Cpp2ILInjected.Token(Token = "0x40065C2")]
324 public const short GiantWormBody = 11;
325
326 [global::Cpp2ILInjected.Token(Token = "0x40065C3")]
327 public const short GiantWormTail = 12;
328
329 [global::Cpp2ILInjected.Token(Token = "0x40065C4")]
330 public const short EaterofWorldsHead = 13;
331
332 [global::Cpp2ILInjected.Token(Token = "0x40065C5")]
333 public const short EaterofWorldsBody = 14;
334
335 [global::Cpp2ILInjected.Token(Token = "0x40065C6")]
336 public const short EaterofWorldsTail = 15;
337
338 [global::Cpp2ILInjected.Token(Token = "0x40065C7")]
339 public const short MotherSlime = 16;
340
341 [global::Cpp2ILInjected.Token(Token = "0x40065C8")]
342 public const short Merchant = 17;
343
344 [global::Cpp2ILInjected.Token(Token = "0x40065C9")]
345 public const short Nurse = 18;
346
347 [global::Cpp2ILInjected.Token(Token = "0x40065CA")]
348 public const short ArmsDealer = 19;
349
350 [global::Cpp2ILInjected.Token(Token = "0x40065CB")]
351 public const short Dryad = 20;
352
353 [global::Cpp2ILInjected.Token(Token = "0x40065CC")]
354 public const short Skeleton = 21;
355
356 [global::Cpp2ILInjected.Token(Token = "0x40065CD")]
357 public const short Guide = 22;
358
359 [global::Cpp2ILInjected.Token(Token = "0x40065CE")]
360 public const short MeteorHead = 23;
361
362 [global::Cpp2ILInjected.Token(Token = "0x40065CF")]
363 public const short FireImp = 24;
364
365 [global::Cpp2ILInjected.Token(Token = "0x40065D0")]
366 public const short BurningSphere = 25;
367
368 [global::Cpp2ILInjected.Token(Token = "0x40065D1")]
369 public const short GoblinPeon = 26;
370
371 [global::Cpp2ILInjected.Token(Token = "0x40065D2")]
372 public const short GoblinThief = 27;
373
374 [global::Cpp2ILInjected.Token(Token = "0x40065D3")]
375 public const short GoblinWarrior = 28;
376
377 [global::Cpp2ILInjected.Token(Token = "0x40065D4")]
378 public const short GoblinSorcerer = 29;
379
380 [global::Cpp2ILInjected.Token(Token = "0x40065D5")]
381 public const short ChaosBall = 30;
382
383 [global::Cpp2ILInjected.Token(Token = "0x40065D6")]
384 public const short AngryBones = 31;
385
386 [global::Cpp2ILInjected.Token(Token = "0x40065D7")]
387 public const short DarkCaster = 32;
388
389 [global::Cpp2ILInjected.Token(Token = "0x40065D8")]
390 public const short WaterSphere = 33;
391
392 [global::Cpp2ILInjected.Token(Token = "0x40065D9")]
393 public const short CursedSkull = 34;
394
395 [global::Cpp2ILInjected.Token(Token = "0x40065DA")]
396 public const short SkeletronHead = 35;
397
398 [global::Cpp2ILInjected.Token(Token = "0x40065DB")]
399 public const short SkeletronHand = 36;
400
401 [global::Cpp2ILInjected.Token(Token = "0x40065DC")]
402 public const short OldMan = 37;
403
404 [global::Cpp2ILInjected.Token(Token = "0x40065DD")]
405 public const short Demolitionist = 38;
406
407 [global::Cpp2ILInjected.Token(Token = "0x40065DE")]
408 public const short BoneSerpentHead = 39;
409
410 [global::Cpp2ILInjected.Token(Token = "0x40065DF")]
411 public const short BoneSerpentBody = 40;
412
413 [global::Cpp2ILInjected.Token(Token = "0x40065E0")]
414 public const short BoneSerpentTail = 41;
415
416 [global::Cpp2ILInjected.Token(Token = "0x40065E1")]
417 public const short Hornet = 42;
418
419 [global::Cpp2ILInjected.Token(Token = "0x40065E2")]
420 public const short ManEater = 43;
421
422 [global::Cpp2ILInjected.Token(Token = "0x40065E3")]
423 public const short UndeadMiner = 44;
424
425 [global::Cpp2ILInjected.Token(Token = "0x40065E4")]
426 public const short Tim = 45;
427
428 [global::Cpp2ILInjected.Token(Token = "0x40065E5")]
429 public const short Bunny = 46;
430
431 [global::Cpp2ILInjected.Token(Token = "0x40065E6")]
432 public const short CorruptBunny = 47;
433
434 [global::Cpp2ILInjected.Token(Token = "0x40065E7")]
435 public const short Harpy = 48;
436
437 [global::Cpp2ILInjected.Token(Token = "0x40065E8")]
438 public const short CaveBat = 49;
439
440 [global::Cpp2ILInjected.Token(Token = "0x40065E9")]
441 public const short KingSlime = 50;
442
443 [global::Cpp2ILInjected.Token(Token = "0x40065EA")]
444 public const short JungleBat = 51;
445
446 [global::Cpp2ILInjected.Token(Token = "0x40065EB")]
447 public const short DoctorBones = 52;
448
449 [global::Cpp2ILInjected.Token(Token = "0x40065EC")]
450 public const short TheGroom = 53;
451
452 [global::Cpp2ILInjected.Token(Token = "0x40065ED")]
453 public const short Clothier = 54;
454
455 [global::Cpp2ILInjected.Token(Token = "0x40065EE")]
456 public const short Goldfish = 55;
457
458 [global::Cpp2ILInjected.Token(Token = "0x40065EF")]
459 public const short Snatcher = 56;
460
461 [global::Cpp2ILInjected.Token(Token = "0x40065F0")]
462 public const short CorruptGoldfish = 57;
463
464 [global::Cpp2ILInjected.Token(Token = "0x40065F1")]
465 public const short Piranha = 58;
466
467 [global::Cpp2ILInjected.Token(Token = "0x40065F2")]
468 public const short LavaSlime = 59;
469
470 [global::Cpp2ILInjected.Token(Token = "0x40065F3")]
471 public const short Hellbat = 60;
472
473 [global::Cpp2ILInjected.Token(Token = "0x40065F4")]
474 public const short Vulture = 61;
475
476 [global::Cpp2ILInjected.Token(Token = "0x40065F5")]
477 public const short Demon = 62;
478
479 [global::Cpp2ILInjected.Token(Token = "0x40065F6")]
480 public const short BlueJellyfish = 63;
481
482 [global::Cpp2ILInjected.Token(Token = "0x40065F7")]
483 public const short PinkJellyfish = 64;
484
485 [global::Cpp2ILInjected.Token(Token = "0x40065F8")]
486 public const short Shark = 65;
487
488 [global::Cpp2ILInjected.Token(Token = "0x40065F9")]
489 public const short VoodooDemon = 66;
490
491 [global::Cpp2ILInjected.Token(Token = "0x40065FA")]
492 public const short Crab = 67;
493
494 [global::Cpp2ILInjected.Token(Token = "0x40065FB")]
495 public const short DungeonGuardian = 68;
496
497 [global::Cpp2ILInjected.Token(Token = "0x40065FC")]
498 public const short Antlion = 69;
499
500 [global::Cpp2ILInjected.Token(Token = "0x40065FD")]
501 public const short SpikeBall = 70;
502
503 [global::Cpp2ILInjected.Token(Token = "0x40065FE")]
504 public const short DungeonSlime = 71;
505
506 [global::Cpp2ILInjected.Token(Token = "0x40065FF")]
507 public const short BlazingWheel = 72;
508
509 [global::Cpp2ILInjected.Token(Token = "0x4006600")]
510 public const short GoblinScout = 73;
511
512 [global::Cpp2ILInjected.Token(Token = "0x4006601")]
513 public const short Bird = 74;
514
515 [global::Cpp2ILInjected.Token(Token = "0x4006602")]
516 public const short Pixie = 75;
517
518 [global::Cpp2ILInjected.Token(Token = "0x4006603")]
519 public const short None2 = 76;
520
521 [global::Cpp2ILInjected.Token(Token = "0x4006604")]
522 public const short ArmoredSkeleton = 77;
523
524 [global::Cpp2ILInjected.Token(Token = "0x4006605")]
525 public const short Mummy = 78;
526
527 [global::Cpp2ILInjected.Token(Token = "0x4006606")]
528 public const short DarkMummy = 79;
529
530 [global::Cpp2ILInjected.Token(Token = "0x4006607")]
531 public const short LightMummy = 80;
532
533 [global::Cpp2ILInjected.Token(Token = "0x4006608")]
534 public const short CorruptSlime = 81;
535
536 [global::Cpp2ILInjected.Token(Token = "0x4006609")]
537 public const short Wraith = 82;
538
539 [global::Cpp2ILInjected.Token(Token = "0x400660A")]
540 public const short CursedHammer = 83;
541
542 [global::Cpp2ILInjected.Token(Token = "0x400660B")]
543 public const short EnchantedSword = 84;
544
545 [global::Cpp2ILInjected.Token(Token = "0x400660C")]
546 public const short Mimic = 85;
547
548 [global::Cpp2ILInjected.Token(Token = "0x400660D")]
549 public const short Unicorn = 86;
550
551 [global::Cpp2ILInjected.Token(Token = "0x400660E")]
552 public const short WyvernHead = 87;
553
554 [global::Cpp2ILInjected.Token(Token = "0x400660F")]
555 public const short WyvernLegs = 88;
556
557 [global::Cpp2ILInjected.Token(Token = "0x4006610")]
558 public const short WyvernBody = 89;
559
560 [global::Cpp2ILInjected.Token(Token = "0x4006611")]
561 public const short WyvernBody2 = 90;
562
563 [global::Cpp2ILInjected.Token(Token = "0x4006612")]
564 public const short WyvernBody3 = 91;
565
566 [global::Cpp2ILInjected.Token(Token = "0x4006613")]
567 public const short WyvernTail = 92;
568
569 [global::Cpp2ILInjected.Token(Token = "0x4006614")]
570 public const short GiantBat = 93;
571
572 [global::Cpp2ILInjected.Token(Token = "0x4006615")]
573 public const short Corruptor = 94;
574
575 [global::Cpp2ILInjected.Token(Token = "0x4006616")]
576 public const short DiggerHead = 95;
577
578 [global::Cpp2ILInjected.Token(Token = "0x4006617")]
579 public const short DiggerBody = 96;
580
581 [global::Cpp2ILInjected.Token(Token = "0x4006618")]
582 public const short DiggerTail = 97;
583
584 [global::Cpp2ILInjected.Token(Token = "0x4006619")]
585 public const short SeekerHead = 98;
586
587 [global::Cpp2ILInjected.Token(Token = "0x400661A")]
588 public const short SeekerBody = 99;
589
590 [global::Cpp2ILInjected.Token(Token = "0x400661B")]
591 public const short SeekerTail = 100;
592
593 [global::Cpp2ILInjected.Token(Token = "0x400661C")]
594 public const short Clinger = 101;
595
596 [global::Cpp2ILInjected.Token(Token = "0x400661D")]
597 public const short AnglerFish = 102;
598
599 [global::Cpp2ILInjected.Token(Token = "0x400661E")]
600 public const short GreenJellyfish = 103;
601
602 [global::Cpp2ILInjected.Token(Token = "0x400661F")]
603 public const short Werewolf = 104;
604
605 [global::Cpp2ILInjected.Token(Token = "0x4006620")]
606 public const short BoundGoblin = 105;
607
608 [global::Cpp2ILInjected.Token(Token = "0x4006621")]
609 public const short BoundWizard = 106;
610
611 [global::Cpp2ILInjected.Token(Token = "0x4006622")]
612 public const short GoblinTinkerer = 107;
613
614 [global::Cpp2ILInjected.Token(Token = "0x4006623")]
615 public const short Wizard = 108;
616
617 [global::Cpp2ILInjected.Token(Token = "0x4006624")]
618 public const short Clown = 109;
619
620 [global::Cpp2ILInjected.Token(Token = "0x4006625")]
621 public const short SkeletonArcher = 110;
622
623 [global::Cpp2ILInjected.Token(Token = "0x4006626")]
624 public const short GoblinArcher = 111;
625
626 [global::Cpp2ILInjected.Token(Token = "0x4006627")]
627 public const short VileSpit = 112;
628
629 [global::Cpp2ILInjected.Token(Token = "0x4006628")]
630 public const short WallofFlesh = 113;
631
632 [global::Cpp2ILInjected.Token(Token = "0x4006629")]
633 public const short WallofFleshEye = 114;
634
635 [global::Cpp2ILInjected.Token(Token = "0x400662A")]
636 public const short TheHungry = 115;
637
638 [global::Cpp2ILInjected.Token(Token = "0x400662B")]
639 public const short TheHungryII = 116;
640
641 [global::Cpp2ILInjected.Token(Token = "0x400662C")]
642 public const short LeechHead = 117;
643
644 [global::Cpp2ILInjected.Token(Token = "0x400662D")]
645 public const short LeechBody = 118;
646
647 [global::Cpp2ILInjected.Token(Token = "0x400662E")]
648 public const short LeechTail = 119;
649
650 [global::Cpp2ILInjected.Token(Token = "0x400662F")]
651 public const short ChaosElemental = 120;
652
653 [global::Cpp2ILInjected.Token(Token = "0x4006630")]
654 public const short Slimer = 121;
655
656 [global::Cpp2ILInjected.Token(Token = "0x4006631")]
657 public const short Gastropod = 122;
658
659 [global::Cpp2ILInjected.Token(Token = "0x4006632")]
660 public const short BoundMechanic = 123;
661
662 [global::Cpp2ILInjected.Token(Token = "0x4006633")]
663 public const short Mechanic = 124;
664
665 [global::Cpp2ILInjected.Token(Token = "0x4006634")]
666 public const short Retinazer = 125;
667
668 [global::Cpp2ILInjected.Token(Token = "0x4006635")]
669 public const short Spazmatism = 126;
670
671 [global::Cpp2ILInjected.Token(Token = "0x4006636")]
672 public const short SkeletronPrime = 127;
673
674 [global::Cpp2ILInjected.Token(Token = "0x4006637")]
675 public const short PrimeCannon = 128;
676
677 [global::Cpp2ILInjected.Token(Token = "0x4006638")]
678 public const short PrimeSaw = 129;
679
680 [global::Cpp2ILInjected.Token(Token = "0x4006639")]
681 public const short PrimeVice = 130;
682
683 [global::Cpp2ILInjected.Token(Token = "0x400663A")]
684 public const short PrimeLaser = 131;
685
686 [global::Cpp2ILInjected.Token(Token = "0x400663B")]
687 public const short BaldZombie = 132;
688
689 [global::Cpp2ILInjected.Token(Token = "0x400663C")]
690 public const short WanderingEye = 133;
691
692 [global::Cpp2ILInjected.Token(Token = "0x400663D")]
693 public const short TheDestroyer = 134;
694
695 [global::Cpp2ILInjected.Token(Token = "0x400663E")]
696 public const short TheDestroyerBody = 135;
697
698 [global::Cpp2ILInjected.Token(Token = "0x400663F")]
699 public const short TheDestroyerTail = 136;
700
701 [global::Cpp2ILInjected.Token(Token = "0x4006640")]
702 public const short IlluminantBat = 137;
703
704 [global::Cpp2ILInjected.Token(Token = "0x4006641")]
705 public const short IlluminantSlime = 138;
706
707 [global::Cpp2ILInjected.Token(Token = "0x4006642")]
708 public const short Probe = 139;
709
710 [global::Cpp2ILInjected.Token(Token = "0x4006643")]
711 public const short PossessedArmor = 140;
712
713 [global::Cpp2ILInjected.Token(Token = "0x4006644")]
714 public const short ToxicSludge = 141;
715
716 [global::Cpp2ILInjected.Token(Token = "0x4006645")]
717 public const short SantaClaus = 142;
718
719 [global::Cpp2ILInjected.Token(Token = "0x4006646")]
720 public const short SnowmanGangsta = 143;
721
722 [global::Cpp2ILInjected.Token(Token = "0x4006647")]
723 public const short MisterStabby = 144;
724
725 [global::Cpp2ILInjected.Token(Token = "0x4006648")]
726 public const short SnowBalla = 145;
727
728 [global::Cpp2ILInjected.Token(Token = "0x4006649")]
729 public const short None3 = 146;
730
731 [global::Cpp2ILInjected.Token(Token = "0x400664A")]
732 public const short IceSlime = 147;
733
734 [global::Cpp2ILInjected.Token(Token = "0x400664B")]
735 public const short Penguin = 148;
736
737 [global::Cpp2ILInjected.Token(Token = "0x400664C")]
738 public const short PenguinBlack = 149;
739
740 [global::Cpp2ILInjected.Token(Token = "0x400664D")]
741 public const short IceBat = 150;
742
743 [global::Cpp2ILInjected.Token(Token = "0x400664E")]
744 public const short Lavabat = 151;
745
746 [global::Cpp2ILInjected.Token(Token = "0x400664F")]
747 public const short GiantFlyingFox = 152;
748
749 [global::Cpp2ILInjected.Token(Token = "0x4006650")]
750 public const short GiantTortoise = 153;
751
752 [global::Cpp2ILInjected.Token(Token = "0x4006651")]
753 public const short IceTortoise = 154;
754
755 [global::Cpp2ILInjected.Token(Token = "0x4006652")]
756 public const short Wolf = 155;
757
758 [global::Cpp2ILInjected.Token(Token = "0x4006653")]
759 public const short RedDevil = 156;
760
761 [global::Cpp2ILInjected.Token(Token = "0x4006654")]
762 public const short Arapaima = 157;
763
764 [global::Cpp2ILInjected.Token(Token = "0x4006655")]
765 public const short VampireBat = 158;
766
767 [global::Cpp2ILInjected.Token(Token = "0x4006656")]
768 public const short Vampire = 159;
769
770 [global::Cpp2ILInjected.Token(Token = "0x4006657")]
771 public const short Truffle = 160;
772
773 [global::Cpp2ILInjected.Token(Token = "0x4006658")]
774 public const short ZombieEskimo = 161;
775
776 [global::Cpp2ILInjected.Token(Token = "0x4006659")]
777 public const short Frankenstein = 162;
778
779 [global::Cpp2ILInjected.Token(Token = "0x400665A")]
780 public const short BlackRecluse = 163;
781
782 [global::Cpp2ILInjected.Token(Token = "0x400665B")]
783 public const short WallCreeper = 164;
784
785 [global::Cpp2ILInjected.Token(Token = "0x400665C")]
786 public const short WallCreeperWall = 165;
787
788 [global::Cpp2ILInjected.Token(Token = "0x400665D")]
789 public const short SwampThing = 166;
790
791 [global::Cpp2ILInjected.Token(Token = "0x400665E")]
792 public const short UndeadViking = 167;
793
794 [global::Cpp2ILInjected.Token(Token = "0x400665F")]
795 public const short CorruptPenguin = 168;
796
797 [global::Cpp2ILInjected.Token(Token = "0x4006660")]
798 public const short IceElemental = 169;
799
800 [global::Cpp2ILInjected.Token(Token = "0x4006661")]
801 public const short PigronCorruption = 170;
802
803 [global::Cpp2ILInjected.Token(Token = "0x4006662")]
804 public const short PigronHallow = 171;
805
806 [global::Cpp2ILInjected.Token(Token = "0x4006663")]
807 public const short RuneWizard = 172;
808
809 [global::Cpp2ILInjected.Token(Token = "0x4006664")]
810 public const short Crimera = 173;
811
812 [global::Cpp2ILInjected.Token(Token = "0x4006665")]
813 public const short Herpling = 174;
814
815 [global::Cpp2ILInjected.Token(Token = "0x4006666")]
816 public const short AngryTrapper = 175;
817
818 [global::Cpp2ILInjected.Token(Token = "0x4006667")]
819 public const short MossHornet = 176;
820
821 [global::Cpp2ILInjected.Token(Token = "0x4006668")]
822 public const short Derpling = 177;
823
824 [global::Cpp2ILInjected.Token(Token = "0x4006669")]
825 public const short Steampunker = 178;
826
827 [global::Cpp2ILInjected.Token(Token = "0x400666A")]
828 public const short CrimsonAxe = 179;
829
830 [global::Cpp2ILInjected.Token(Token = "0x400666B")]
831 public const short PigronCrimson = 180;
832
833 [global::Cpp2ILInjected.Token(Token = "0x400666C")]
834 public const short FaceMonster = 181;
835
836 [global::Cpp2ILInjected.Token(Token = "0x400666D")]
837 public const short FloatyGross = 182;
838
839 [global::Cpp2ILInjected.Token(Token = "0x400666E")]
840 public const short Crimslime = 183;
841
842 [global::Cpp2ILInjected.Token(Token = "0x400666F")]
843 public const short SpikedIceSlime = 184;
844
845 [global::Cpp2ILInjected.Token(Token = "0x4006670")]
846 public const short SnowFlinx = 185;
847
848 [global::Cpp2ILInjected.Token(Token = "0x4006671")]
849 public const short PincushionZombie = 186;
850
851 [global::Cpp2ILInjected.Token(Token = "0x4006672")]
852 public const short SlimedZombie = 187;
853
854 [global::Cpp2ILInjected.Token(Token = "0x4006673")]
855 public const short SwampZombie = 188;
856
857 [global::Cpp2ILInjected.Token(Token = "0x4006674")]
858 public const short TwiggyZombie = 189;
859
860 [global::Cpp2ILInjected.Token(Token = "0x4006675")]
861 public const short CataractEye = 190;
862
863 [global::Cpp2ILInjected.Token(Token = "0x4006676")]
864 public const short SleepyEye = 191;
865
866 [global::Cpp2ILInjected.Token(Token = "0x4006677")]
867 public const short DialatedEye = 192;
868
869 [global::Cpp2ILInjected.Token(Token = "0x4006678")]
870 public const short GreenEye = 193;
871
872 [global::Cpp2ILInjected.Token(Token = "0x4006679")]
873 public const short PurpleEye = 194;
874
875 [global::Cpp2ILInjected.Token(Token = "0x400667A")]
876 public const short LostGirl = 195;
877
878 [global::Cpp2ILInjected.Token(Token = "0x400667B")]
879 public const short Nymph = 196;
880
881 [global::Cpp2ILInjected.Token(Token = "0x400667C")]
882 public const short ArmoredViking = 197;
883
884 [global::Cpp2ILInjected.Token(Token = "0x400667D")]
885 public const short Lihzahrd = 198;
886
887 [global::Cpp2ILInjected.Token(Token = "0x400667E")]
888 public const short LihzahrdCrawler = 199;
889
890 [global::Cpp2ILInjected.Token(Token = "0x400667F")]
891 public const short FemaleZombie = 200;
892
893 [global::Cpp2ILInjected.Token(Token = "0x4006680")]
894 public const short HeadacheSkeleton = 201;
895
896 [global::Cpp2ILInjected.Token(Token = "0x4006681")]
897 public const short MisassembledSkeleton = 202;
898
899 [global::Cpp2ILInjected.Token(Token = "0x4006682")]
900 public const short PantlessSkeleton = 203;
901
902 [global::Cpp2ILInjected.Token(Token = "0x4006683")]
903 public const short SpikedJungleSlime = 204;
904
905 [global::Cpp2ILInjected.Token(Token = "0x4006684")]
906 public const short Moth = 205;
907
908 [global::Cpp2ILInjected.Token(Token = "0x4006685")]
909 public const short IcyMerman = 206;
910
911 [global::Cpp2ILInjected.Token(Token = "0x4006686")]
912 public const short DyeTrader = 207;
913
914 [global::Cpp2ILInjected.Token(Token = "0x4006687")]
915 public const short PartyGirl = 208;
916
917 [global::Cpp2ILInjected.Token(Token = "0x4006688")]
918 public const short Cyborg = 209;
919
920 [global::Cpp2ILInjected.Token(Token = "0x4006689")]
921 public const short Bee = 210;
922
923 [global::Cpp2ILInjected.Token(Token = "0x400668A")]
924 public const short BeeSmall = 211;
925
926 [global::Cpp2ILInjected.Token(Token = "0x400668B")]
927 public const short PirateDeckhand = 212;
928
929 [global::Cpp2ILInjected.Token(Token = "0x400668C")]
930 public const short PirateCorsair = 213;
931
932 [global::Cpp2ILInjected.Token(Token = "0x400668D")]
933 public const short PirateDeadeye = 214;
934
935 [global::Cpp2ILInjected.Token(Token = "0x400668E")]
936 public const short PirateCrossbower = 215;
937
938 [global::Cpp2ILInjected.Token(Token = "0x400668F")]
939 public const short PirateCaptain = 216;
940
941 [global::Cpp2ILInjected.Token(Token = "0x4006690")]
942 public const short CochinealBeetle = 217;
943
944 [global::Cpp2ILInjected.Token(Token = "0x4006691")]
945 public const short CyanBeetle = 218;
946
947 [global::Cpp2ILInjected.Token(Token = "0x4006692")]
948 public const short LacBeetle = 219;
949
950 [global::Cpp2ILInjected.Token(Token = "0x4006693")]
951 public const short SeaSnail = 220;
952
953 [global::Cpp2ILInjected.Token(Token = "0x4006694")]
954 public const short Squid = 221;
955
956 [global::Cpp2ILInjected.Token(Token = "0x4006695")]
957 public const short QueenBee = 222;
958
959 [global::Cpp2ILInjected.Token(Token = "0x4006696")]
960 public const short ZombieRaincoat = 223;
961
962 [global::Cpp2ILInjected.Token(Token = "0x4006697")]
963 public const short FlyingFish = 224;
964
965 [global::Cpp2ILInjected.Token(Token = "0x4006698")]
966 public const short UmbrellaSlime = 225;
967
968 [global::Cpp2ILInjected.Token(Token = "0x4006699")]
969 public const short FlyingSnake = 226;
970
971 [global::Cpp2ILInjected.Token(Token = "0x400669A")]
972 public const short Painter = 227;
973
974 [global::Cpp2ILInjected.Token(Token = "0x400669B")]
975 public const short WitchDoctor = 228;
976
977 [global::Cpp2ILInjected.Token(Token = "0x400669C")]
978 public const short Pirate = 229;
979
980 [global::Cpp2ILInjected.Token(Token = "0x400669D")]
981 public const short GoldfishWalker = 230;
982
983 [global::Cpp2ILInjected.Token(Token = "0x400669E")]
984 public const short HornetFatty = 231;
985
986 [global::Cpp2ILInjected.Token(Token = "0x400669F")]
987 public const short HornetHoney = 232;
988
989 [global::Cpp2ILInjected.Token(Token = "0x40066A0")]
990 public const short HornetLeafy = 233;
991
992 [global::Cpp2ILInjected.Token(Token = "0x40066A1")]
993 public const short HornetSpikey = 234;
994
995 [global::Cpp2ILInjected.Token(Token = "0x40066A2")]
996 public const short HornetStingy = 235;
997
998 [global::Cpp2ILInjected.Token(Token = "0x40066A3")]
999 public const short JungleCreeper = 236;
1000
1001 [global::Cpp2ILInjected.Token(Token = "0x40066A4")]
1002 public const short JungleCreeperWall = 237;
1003
1004 [global::Cpp2ILInjected.Token(Token = "0x40066A5")]
1005 public const short BlackRecluseWall = 238;
1006
1007 [global::Cpp2ILInjected.Token(Token = "0x40066A6")]
1008 public const short BloodCrawler = 239;
1009
1010 [global::Cpp2ILInjected.Token(Token = "0x40066A7")]
1011 public const short BloodCrawlerWall = 240;
1012
1013 [global::Cpp2ILInjected.Token(Token = "0x40066A8")]
1014 public const short BloodFeeder = 241;
1015
1016 [global::Cpp2ILInjected.Token(Token = "0x40066A9")]
1017 public const short BloodJelly = 242;
1018
1019 [global::Cpp2ILInjected.Token(Token = "0x40066AA")]
1020 public const short IceGolem = 243;
1021
1022 [global::Cpp2ILInjected.Token(Token = "0x40066AB")]
1023 public const short RainbowSlime = 244;
1024
1025 [global::Cpp2ILInjected.Token(Token = "0x40066AC")]
1026 public const short Golem = 245;
1027
1028 [global::Cpp2ILInjected.Token(Token = "0x40066AD")]
1029 public const short GolemHead = 246;
1030
1031 [global::Cpp2ILInjected.Token(Token = "0x40066AE")]
1032 public const short GolemFistLeft = 247;
1033
1034 [global::Cpp2ILInjected.Token(Token = "0x40066AF")]
1035 public const short GolemFistRight = 248;
1036
1037 [global::Cpp2ILInjected.Token(Token = "0x40066B0")]
1038 public const short GolemHeadFree = 249;
1039
1040 [global::Cpp2ILInjected.Token(Token = "0x40066B1")]
1041 public const short AngryNimbus = 250;
1042
1043 [global::Cpp2ILInjected.Token(Token = "0x40066B2")]
1044 public const short Eyezor = 251;
1045
1046 [global::Cpp2ILInjected.Token(Token = "0x40066B3")]
1047 public const short Parrot = 252;
1048
1049 [global::Cpp2ILInjected.Token(Token = "0x40066B4")]
1050 public const short Reaper = 253;
1051
1052 [global::Cpp2ILInjected.Token(Token = "0x40066B5")]
1053 public const short ZombieMushroom = 254;
1054
1055 [global::Cpp2ILInjected.Token(Token = "0x40066B6")]
1056 public const short ZombieMushroomHat = 255;
1057
1058 [global::Cpp2ILInjected.Token(Token = "0x40066B7")]
1059 public const short FungoFish = 256;
1060
1061 [global::Cpp2ILInjected.Token(Token = "0x40066B8")]
1062 public const short AnomuraFungus = 257;
1063
1064 [global::Cpp2ILInjected.Token(Token = "0x40066B9")]
1065 public const short MushiLadybug = 258;
1066
1067 [global::Cpp2ILInjected.Token(Token = "0x40066BA")]
1068 public const short FungiBulb = 259;
1069
1070 [global::Cpp2ILInjected.Token(Token = "0x40066BB")]
1071 public const short GiantFungiBulb = 260;
1072
1073 [global::Cpp2ILInjected.Token(Token = "0x40066BC")]
1074 public const short FungiSpore = 261;
1075
1076 [global::Cpp2ILInjected.Token(Token = "0x40066BD")]
1077 public const short Plantera = 262;
1078
1079 [global::Cpp2ILInjected.Token(Token = "0x40066BE")]
1080 public const short PlanterasHook = 263;
1081
1082 [global::Cpp2ILInjected.Token(Token = "0x40066BF")]
1083 public const short PlanterasTentacle = 264;
1084
1085 [global::Cpp2ILInjected.Token(Token = "0x40066C0")]
1086 public const short Spore = 265;
1087
1088 [global::Cpp2ILInjected.Token(Token = "0x40066C1")]
1089 public const short BrainofCthulhu = 266;
1090
1091 [global::Cpp2ILInjected.Token(Token = "0x40066C2")]
1092 public const short Creeper = 267;
1093
1094 [global::Cpp2ILInjected.Token(Token = "0x40066C3")]
1095 public const short IchorSticker = 268;
1096
1097 [global::Cpp2ILInjected.Token(Token = "0x40066C4")]
1098 public const short RustyArmoredBonesAxe = 269;
1099
1100 [global::Cpp2ILInjected.Token(Token = "0x40066C5")]
1101 public const short RustyArmoredBonesFlail = 270;
1102
1103 [global::Cpp2ILInjected.Token(Token = "0x40066C6")]
1104 public const short RustyArmoredBonesSword = 271;
1105
1106 [global::Cpp2ILInjected.Token(Token = "0x40066C7")]
1107 public const short RustyArmoredBonesSwordNoArmor = 272;
1108
1109 [global::Cpp2ILInjected.Token(Token = "0x40066C8")]
1110 public const short BlueArmoredBones = 273;
1111
1112 [global::Cpp2ILInjected.Token(Token = "0x40066C9")]
1113 public const short BlueArmoredBonesMace = 274;
1114
1115 [global::Cpp2ILInjected.Token(Token = "0x40066CA")]
1116 public const short BlueArmoredBonesNoPants = 275;
1117
1118 [global::Cpp2ILInjected.Token(Token = "0x40066CB")]
1119 public const short BlueArmoredBonesSword = 276;
1120
1121 [global::Cpp2ILInjected.Token(Token = "0x40066CC")]
1122 public const short HellArmoredBones = 277;
1123
1124 [global::Cpp2ILInjected.Token(Token = "0x40066CD")]
1125 public const short HellArmoredBonesSpikeShield = 278;
1126
1127 [global::Cpp2ILInjected.Token(Token = "0x40066CE")]
1128 public const short HellArmoredBonesMace = 279;
1129
1130 [global::Cpp2ILInjected.Token(Token = "0x40066CF")]
1131 public const short HellArmoredBonesSword = 280;
1132
1133 [global::Cpp2ILInjected.Token(Token = "0x40066D0")]
1134 public const short RaggedCaster = 281;
1135
1136 [global::Cpp2ILInjected.Token(Token = "0x40066D1")]
1137 public const short RaggedCasterOpenCoat = 282;
1138
1139 [global::Cpp2ILInjected.Token(Token = "0x40066D2")]
1140 public const short Necromancer = 283;
1141
1142 [global::Cpp2ILInjected.Token(Token = "0x40066D3")]
1143 public const short NecromancerArmored = 284;
1144
1145 [global::Cpp2ILInjected.Token(Token = "0x40066D4")]
1146 public const short DiabolistRed = 285;
1147
1148 [global::Cpp2ILInjected.Token(Token = "0x40066D5")]
1149 public const short DiabolistWhite = 286;
1150
1151 [global::Cpp2ILInjected.Token(Token = "0x40066D6")]
1152 public const short BoneLee = 287;
1153
1154 [global::Cpp2ILInjected.Token(Token = "0x40066D7")]
1155 public const short DungeonSpirit = 288;
1156
1157 [global::Cpp2ILInjected.Token(Token = "0x40066D8")]
1158 public const short GiantCursedSkull = 289;
1159
1160 [global::Cpp2ILInjected.Token(Token = "0x40066D9")]
1161 public const short Paladin = 290;
1162
1163 [global::Cpp2ILInjected.Token(Token = "0x40066DA")]
1164 public const short SkeletonSniper = 291;
1165
1166 [global::Cpp2ILInjected.Token(Token = "0x40066DB")]
1167 public const short TacticalSkeleton = 292;
1168
1169 [global::Cpp2ILInjected.Token(Token = "0x40066DC")]
1170 public const short SkeletonCommando = 293;
1171
1172 [global::Cpp2ILInjected.Token(Token = "0x40066DD")]
1173 public const short AngryBonesBig = 294;
1174
1175 [global::Cpp2ILInjected.Token(Token = "0x40066DE")]
1176 public const short AngryBonesBigMuscle = 295;
1177
1178 [global::Cpp2ILInjected.Token(Token = "0x40066DF")]
1179 public const short AngryBonesBigHelmet = 296;
1180
1181 [global::Cpp2ILInjected.Token(Token = "0x40066E0")]
1182 public const short BirdBlue = 297;
1183
1184 [global::Cpp2ILInjected.Token(Token = "0x40066E1")]
1185 public const short BirdRed = 298;
1186
1187 [global::Cpp2ILInjected.Token(Token = "0x40066E2")]
1188 public const short Squirrel = 299;
1189
1190 [global::Cpp2ILInjected.Token(Token = "0x40066E3")]
1191 public const short Mouse = 300;
1192
1193 [global::Cpp2ILInjected.Token(Token = "0x40066E4")]
1194 public const short Raven = 301;
1195
1196 [global::Cpp2ILInjected.Token(Token = "0x40066E5")]
1197 public const short SlimeMasked = 302;
1198
1199 [global::Cpp2ILInjected.Token(Token = "0x40066E6")]
1200 public const short BunnySlimed = 303;
1201
1202 [global::Cpp2ILInjected.Token(Token = "0x40066E7")]
1203 public const short HoppinJack = 304;
1204
1205 [global::Cpp2ILInjected.Token(Token = "0x40066E8")]
1206 public const short Scarecrow1 = 305;
1207
1208 [global::Cpp2ILInjected.Token(Token = "0x40066E9")]
1209 public const short Scarecrow2 = 306;
1210
1211 [global::Cpp2ILInjected.Token(Token = "0x40066EA")]
1212 public const short Scarecrow3 = 307;
1213
1214 [global::Cpp2ILInjected.Token(Token = "0x40066EB")]
1215 public const short Scarecrow4 = 308;
1216
1217 [global::Cpp2ILInjected.Token(Token = "0x40066EC")]
1218 public const short Scarecrow5 = 309;
1219
1220 [global::Cpp2ILInjected.Token(Token = "0x40066ED")]
1221 public const short Scarecrow6 = 310;
1222
1223 [global::Cpp2ILInjected.Token(Token = "0x40066EE")]
1224 public const short Scarecrow7 = 311;
1225
1226 [global::Cpp2ILInjected.Token(Token = "0x40066EF")]
1227 public const short Scarecrow8 = 312;
1228
1229 [global::Cpp2ILInjected.Token(Token = "0x40066F0")]
1230 public const short Scarecrow9 = 313;
1231
1232 [global::Cpp2ILInjected.Token(Token = "0x40066F1")]
1233 public const short Scarecrow10 = 314;
1234
1235 [global::Cpp2ILInjected.Token(Token = "0x40066F2")]
1236 public const short HeadlessHorseman = 315;
1237
1238 [global::Cpp2ILInjected.Token(Token = "0x40066F3")]
1239 public const short Ghost = 316;
1240
1241 [global::Cpp2ILInjected.Token(Token = "0x40066F4")]
1242 public const short DemonEyeOwl = 317;
1243
1244 [global::Cpp2ILInjected.Token(Token = "0x40066F5")]
1245 public const short DemonEyeSpaceship = 318;
1246
1247 [global::Cpp2ILInjected.Token(Token = "0x40066F6")]
1248 public const short ZombieDoctor = 319;
1249
1250 [global::Cpp2ILInjected.Token(Token = "0x40066F7")]
1251 public const short ZombieSuperman = 320;
1252
1253 [global::Cpp2ILInjected.Token(Token = "0x40066F8")]
1254 public const short ZombiePixie = 321;
1255
1256 [global::Cpp2ILInjected.Token(Token = "0x40066F9")]
1257 public const short SkeletonTopHat = 322;
1258
1259 [global::Cpp2ILInjected.Token(Token = "0x40066FA")]
1260 public const short SkeletonAstonaut = 323;
1261
1262 [global::Cpp2ILInjected.Token(Token = "0x40066FB")]
1263 public const short SkeletonAlien = 324;
1264
1265 [global::Cpp2ILInjected.Token(Token = "0x40066FC")]
1266 public const short MourningWood = 325;
1267
1268 [global::Cpp2ILInjected.Token(Token = "0x40066FD")]
1269 public const short Splinterling = 326;
1270
1271 [global::Cpp2ILInjected.Token(Token = "0x40066FE")]
1272 public const short Pumpking = 327;
1273
1274 [global::Cpp2ILInjected.Token(Token = "0x40066FF")]
1275 public const short PumpkingBlade = 328;
1276
1277 [global::Cpp2ILInjected.Token(Token = "0x4006700")]
1278 public const short Hellhound = 329;
1279
1280 [global::Cpp2ILInjected.Token(Token = "0x4006701")]
1281 public const short Poltergeist = 330;
1282
1283 [global::Cpp2ILInjected.Token(Token = "0x4006702")]
1284 public const short ZombieXmas = 331;
1285
1286 [global::Cpp2ILInjected.Token(Token = "0x4006703")]
1287 public const short ZombieSweater = 332;
1288
1289 [global::Cpp2ILInjected.Token(Token = "0x4006704")]
1290 public const short SlimeRibbonWhite = 333;
1291
1292 [global::Cpp2ILInjected.Token(Token = "0x4006705")]
1293 public const short SlimeRibbonYellow = 334;
1294
1295 [global::Cpp2ILInjected.Token(Token = "0x4006706")]
1296 public const short SlimeRibbonGreen = 335;
1297
1298 [global::Cpp2ILInjected.Token(Token = "0x4006707")]
1299 public const short SlimeRibbonRed = 336;
1300
1301 [global::Cpp2ILInjected.Token(Token = "0x4006708")]
1302 public const short BunnyXmas = 337;
1303
1304 [global::Cpp2ILInjected.Token(Token = "0x4006709")]
1305 public const short ZombieElf = 338;
1306
1307 [global::Cpp2ILInjected.Token(Token = "0x400670A")]
1308 public const short ZombieElfBeard = 339;
1309
1310 [global::Cpp2ILInjected.Token(Token = "0x400670B")]
1311 public const short ZombieElfGirl = 340;
1312
1313 [global::Cpp2ILInjected.Token(Token = "0x400670C")]
1314 public const short PresentMimic = 341;
1315
1316 [global::Cpp2ILInjected.Token(Token = "0x400670D")]
1317 public const short GingerbreadMan = 342;
1318
1319 [global::Cpp2ILInjected.Token(Token = "0x400670E")]
1320 public const short Yeti = 343;
1321
1322 [global::Cpp2ILInjected.Token(Token = "0x400670F")]
1323 public const short Everscream = 344;
1324
1325 [global::Cpp2ILInjected.Token(Token = "0x4006710")]
1326 public const short IceQueen = 345;
1327
1328 [global::Cpp2ILInjected.Token(Token = "0x4006711")]
1329 public const short SantaNK1 = 346;
1330
1331 [global::Cpp2ILInjected.Token(Token = "0x4006712")]
1332 public const short ElfCopter = 347;
1333
1334 [global::Cpp2ILInjected.Token(Token = "0x4006713")]
1335 public const short Nutcracker = 348;
1336
1337 [global::Cpp2ILInjected.Token(Token = "0x4006714")]
1338 public const short NutcrackerSpinning = 349;
1339
1340 [global::Cpp2ILInjected.Token(Token = "0x4006715")]
1341 public const short ElfArcher = 350;
1342
1343 [global::Cpp2ILInjected.Token(Token = "0x4006716")]
1344 public const short Krampus = 351;
1345
1346 [global::Cpp2ILInjected.Token(Token = "0x4006717")]
1347 public const short Flocko = 352;
1348
1349 [global::Cpp2ILInjected.Token(Token = "0x4006718")]
1350 public const short Stylist = 353;
1351
1352 [global::Cpp2ILInjected.Token(Token = "0x4006719")]
1353 public const short WebbedStylist = 354;
1354
1355 [global::Cpp2ILInjected.Token(Token = "0x400671A")]
1356 public const short Firefly = 355;
1357
1358 [global::Cpp2ILInjected.Token(Token = "0x400671B")]
1359 public const short Butterfly = 356;
1360
1361 [global::Cpp2ILInjected.Token(Token = "0x400671C")]
1362 public const short Worm = 357;
1363
1364 [global::Cpp2ILInjected.Token(Token = "0x400671D")]
1365 public const short LightningBug = 358;
1366
1367 [global::Cpp2ILInjected.Token(Token = "0x400671E")]
1368 public const short Snail = 359;
1369
1370 [global::Cpp2ILInjected.Token(Token = "0x400671F")]
1371 public const short GlowingSnail = 360;
1372
1373 [global::Cpp2ILInjected.Token(Token = "0x4006720")]
1374 public const short Frog = 361;
1375
1376 [global::Cpp2ILInjected.Token(Token = "0x4006721")]
1377 public const short Duck = 362;
1378
1379 [global::Cpp2ILInjected.Token(Token = "0x4006722")]
1380 public const short Duck2 = 363;
1381
1382 [global::Cpp2ILInjected.Token(Token = "0x4006723")]
1383 public const short DuckWhite = 364;
1384
1385 [global::Cpp2ILInjected.Token(Token = "0x4006724")]
1386 public const short DuckWhite2 = 365;
1387
1388 [global::Cpp2ILInjected.Token(Token = "0x4006725")]
1389 public const short ScorpionBlack = 366;
1390
1391 [global::Cpp2ILInjected.Token(Token = "0x4006726")]
1392 public const short Scorpion = 367;
1393
1394 [global::Cpp2ILInjected.Token(Token = "0x4006727")]
1395 public const short TravellingMerchant = 368;
1396
1397 [global::Cpp2ILInjected.Token(Token = "0x4006728")]
1398 public const short Angler = 369;
1399
1400 [global::Cpp2ILInjected.Token(Token = "0x4006729")]
1401 public const short DukeFishron = 370;
1402
1403 [global::Cpp2ILInjected.Token(Token = "0x400672A")]
1404 public const short DetonatingBubble = 371;
1405
1406 [global::Cpp2ILInjected.Token(Token = "0x400672B")]
1407 public const short Sharkron = 372;
1408
1409 [global::Cpp2ILInjected.Token(Token = "0x400672C")]
1410 public const short Sharkron2 = 373;
1411
1412 [global::Cpp2ILInjected.Token(Token = "0x400672D")]
1413 public const short TruffleWorm = 374;
1414
1415 [global::Cpp2ILInjected.Token(Token = "0x400672E")]
1416 public const short TruffleWormDigger = 375;
1417
1418 [global::Cpp2ILInjected.Token(Token = "0x400672F")]
1419 public const short SleepingAngler = 376;
1420
1421 [global::Cpp2ILInjected.Token(Token = "0x4006730")]
1422 public const short Grasshopper = 377;
1423
1424 [global::Cpp2ILInjected.Token(Token = "0x4006731")]
1425 public const short ChatteringTeethBomb = 378;
1426
1427 [global::Cpp2ILInjected.Token(Token = "0x4006732")]
1428 public const short CultistArcherBlue = 379;
1429
1430 [global::Cpp2ILInjected.Token(Token = "0x4006733")]
1431 public const short CultistArcherWhite = 380;
1432
1433 [global::Cpp2ILInjected.Token(Token = "0x4006734")]
1434 public const short BrainScrambler = 381;
1435
1436 [global::Cpp2ILInjected.Token(Token = "0x4006735")]
1437 public const short RayGunner = 382;
1438
1439 [global::Cpp2ILInjected.Token(Token = "0x4006736")]
1440 public const short MartianOfficer = 383;
1441
1442 [global::Cpp2ILInjected.Token(Token = "0x4006737")]
1443 public const short ForceBubble = 384;
1444
1445 [global::Cpp2ILInjected.Token(Token = "0x4006738")]
1446 public const short GrayGrunt = 385;
1447
1448 [global::Cpp2ILInjected.Token(Token = "0x4006739")]
1449 public const short MartianEngineer = 386;
1450
1451 [global::Cpp2ILInjected.Token(Token = "0x400673A")]
1452 public const short MartianTurret = 387;
1453
1454 [global::Cpp2ILInjected.Token(Token = "0x400673B")]
1455 public const short MartianDrone = 388;
1456
1457 [global::Cpp2ILInjected.Token(Token = "0x400673C")]
1458 public const short GigaZapper = 389;
1459
1460 [global::Cpp2ILInjected.Token(Token = "0x400673D")]
1461 public const short ScutlixRider = 390;
1462
1463 [global::Cpp2ILInjected.Token(Token = "0x400673E")]
1464 public const short Scutlix = 391;
1465
1466 [global::Cpp2ILInjected.Token(Token = "0x400673F")]
1467 public const short MartianSaucer = 392;
1468
1469 [global::Cpp2ILInjected.Token(Token = "0x4006740")]
1470 public const short MartianSaucerTurret = 393;
1471
1472 [global::Cpp2ILInjected.Token(Token = "0x4006741")]
1473 public const short MartianSaucerCannon = 394;
1474
1475 [global::Cpp2ILInjected.Token(Token = "0x4006742")]
1476 public const short MartianSaucerCore = 395;
1477
1478 [global::Cpp2ILInjected.Token(Token = "0x4006743")]
1479 public const short MoonLordHead = 396;
1480
1481 [global::Cpp2ILInjected.Token(Token = "0x4006744")]
1482 public const short MoonLordHand = 397;
1483
1484 [global::Cpp2ILInjected.Token(Token = "0x4006745")]
1485 public const short MoonLordCore = 398;
1486
1487 [global::Cpp2ILInjected.Token(Token = "0x4006746")]
1488 public const short MartianProbe = 399;
1489
1490 [global::Cpp2ILInjected.Token(Token = "0x4006747")]
1491 public const short MoonLordFreeEye = 400;
1492
1493 [global::Cpp2ILInjected.Token(Token = "0x4006748")]
1494 public const short MoonLordLeechBlob = 401;
1495
1496 [global::Cpp2ILInjected.Token(Token = "0x4006749")]
1497 public const short StardustWormHead = 402;
1498
1499 [global::Cpp2ILInjected.Token(Token = "0x400674A")]
1500 public const short StardustWormBody = 403;
1501
1502 [global::Cpp2ILInjected.Token(Token = "0x400674B")]
1503 public const short StardustWormTail = 404;
1504
1505 [global::Cpp2ILInjected.Token(Token = "0x400674C")]
1506 public const short StardustCellBig = 405;
1507
1508 [global::Cpp2ILInjected.Token(Token = "0x400674D")]
1509 public const short StardustCellSmall = 406;
1510
1511 [global::Cpp2ILInjected.Token(Token = "0x400674E")]
1512 public const short StardustJellyfishBig = 407;
1513
1514 [global::Cpp2ILInjected.Token(Token = "0x400674F")]
1515 public const short StardustJellyfishSmall = 408;
1516
1517 [global::Cpp2ILInjected.Token(Token = "0x4006750")]
1518 public const short StardustSpiderBig = 409;
1519
1520 [global::Cpp2ILInjected.Token(Token = "0x4006751")]
1521 public const short StardustSpiderSmall = 410;
1522
1523 [global::Cpp2ILInjected.Token(Token = "0x4006752")]
1524 public const short StardustSoldier = 411;
1525
1526 [global::Cpp2ILInjected.Token(Token = "0x4006753")]
1527 public const short SolarCrawltipedeHead = 412;
1528
1529 [global::Cpp2ILInjected.Token(Token = "0x4006754")]
1530 public const short SolarCrawltipedeBody = 413;
1531
1532 [global::Cpp2ILInjected.Token(Token = "0x4006755")]
1533 public const short SolarCrawltipedeTail = 414;
1534
1535 [global::Cpp2ILInjected.Token(Token = "0x4006756")]
1536 public const short SolarDrakomire = 415;
1537
1538 [global::Cpp2ILInjected.Token(Token = "0x4006757")]
1539 public const short SolarDrakomireRider = 416;
1540
1541 [global::Cpp2ILInjected.Token(Token = "0x4006758")]
1542 public const short SolarSroller = 417;
1543
1544 [global::Cpp2ILInjected.Token(Token = "0x4006759")]
1545 public const short SolarCorite = 418;
1546
1547 [global::Cpp2ILInjected.Token(Token = "0x400675A")]
1548 public const short SolarSolenian = 419;
1549
1550 [global::Cpp2ILInjected.Token(Token = "0x400675B")]
1551 public const short NebulaBrain = 420;
1552
1553 [global::Cpp2ILInjected.Token(Token = "0x400675C")]
1554 public const short NebulaHeadcrab = 421;
1555
1556 [global::Cpp2ILInjected.Token(Token = "0x400675D")]
1557 public const short NebulaBeast = 423;
1558
1559 [global::Cpp2ILInjected.Token(Token = "0x400675E")]
1560 public const short NebulaSoldier = 424;
1561
1562 [global::Cpp2ILInjected.Token(Token = "0x400675F")]
1563 public const short VortexRifleman = 425;
1564
1565 [global::Cpp2ILInjected.Token(Token = "0x4006760")]
1566 public const short VortexHornetQueen = 426;
1567
1568 [global::Cpp2ILInjected.Token(Token = "0x4006761")]
1569 public const short VortexHornet = 427;
1570
1571 [global::Cpp2ILInjected.Token(Token = "0x4006762")]
1572 public const short VortexLarva = 428;
1573
1574 [global::Cpp2ILInjected.Token(Token = "0x4006763")]
1575 public const short VortexSoldier = 429;
1576
1577 [global::Cpp2ILInjected.Token(Token = "0x4006764")]
1578 public const short ArmedZombie = 430;
1579
1580 [global::Cpp2ILInjected.Token(Token = "0x4006765")]
1581 public const short ArmedZombieEskimo = 431;
1582
1583 [global::Cpp2ILInjected.Token(Token = "0x4006766")]
1584 public const short ArmedZombiePincussion = 432;
1585
1586 [global::Cpp2ILInjected.Token(Token = "0x4006767")]
1587 public const short ArmedZombieSlimed = 433;
1588
1589 [global::Cpp2ILInjected.Token(Token = "0x4006768")]
1590 public const short ArmedZombieSwamp = 434;
1591
1592 [global::Cpp2ILInjected.Token(Token = "0x4006769")]
1593 public const short ArmedZombieTwiggy = 435;
1594
1595 [global::Cpp2ILInjected.Token(Token = "0x400676A")]
1596 public const short ArmedZombieCenx = 436;
1597
1598 [global::Cpp2ILInjected.Token(Token = "0x400676B")]
1599 public const short CultistTablet = 437;
1600
1601 [global::Cpp2ILInjected.Token(Token = "0x400676C")]
1602 public const short CultistDevote = 438;
1603
1604 [global::Cpp2ILInjected.Token(Token = "0x400676D")]
1605 public const short CultistBoss = 439;
1606
1607 [global::Cpp2ILInjected.Token(Token = "0x400676E")]
1608 public const short CultistBossClone = 440;
1609
1610 [global::Cpp2ILInjected.Token(Token = "0x400676F")]
1611 public const short GoldBird = 442;
1612
1613 [global::Cpp2ILInjected.Token(Token = "0x4006770")]
1614 public const short GoldBunny = 443;
1615
1616 [global::Cpp2ILInjected.Token(Token = "0x4006771")]
1617 public const short GoldButterfly = 444;
1618
1619 [global::Cpp2ILInjected.Token(Token = "0x4006772")]
1620 public const short GoldFrog = 445;
1621
1622 [global::Cpp2ILInjected.Token(Token = "0x4006773")]
1623 public const short GoldGrasshopper = 446;
1624
1625 [global::Cpp2ILInjected.Token(Token = "0x4006774")]
1626 public const short GoldMouse = 447;
1627
1628 [global::Cpp2ILInjected.Token(Token = "0x4006775")]
1629 public const short GoldWorm = 448;
1630
1631 [global::Cpp2ILInjected.Token(Token = "0x4006776")]
1632 public const short BoneThrowingSkeleton = 449;
1633
1634 [global::Cpp2ILInjected.Token(Token = "0x4006777")]
1635 public const short BoneThrowingSkeleton2 = 450;
1636
1637 [global::Cpp2ILInjected.Token(Token = "0x4006778")]
1638 public const short BoneThrowingSkeleton3 = 451;
1639
1640 [global::Cpp2ILInjected.Token(Token = "0x4006779")]
1641 public const short BoneThrowingSkeleton4 = 452;
1642
1643 [global::Cpp2ILInjected.Token(Token = "0x400677A")]
1644 public const short SkeletonMerchant = 453;
1645
1646 [global::Cpp2ILInjected.Token(Token = "0x400677B")]
1647 public const short CultistDragonHead = 454;
1648
1649 [global::Cpp2ILInjected.Token(Token = "0x400677C")]
1650 public const short CultistDragonBody1 = 455;
1651
1652 [global::Cpp2ILInjected.Token(Token = "0x400677D")]
1653 public const short CultistDragonBody2 = 456;
1654
1655 [global::Cpp2ILInjected.Token(Token = "0x400677E")]
1656 public const short CultistDragonBody3 = 457;
1657
1658 [global::Cpp2ILInjected.Token(Token = "0x400677F")]
1659 public const short CultistDragonBody4 = 458;
1660
1661 [global::Cpp2ILInjected.Token(Token = "0x4006780")]
1662 public const short CultistDragonTail = 459;
1663
1664 [global::Cpp2ILInjected.Token(Token = "0x4006781")]
1665 public const short Butcher = 460;
1666
1667 [global::Cpp2ILInjected.Token(Token = "0x4006782")]
1668 public const short CreatureFromTheDeep = 461;
1669
1670 [global::Cpp2ILInjected.Token(Token = "0x4006783")]
1671 public const short Fritz = 462;
1672
1673 [global::Cpp2ILInjected.Token(Token = "0x4006784")]
1674 public const short Nailhead = 463;
1675
1676 [global::Cpp2ILInjected.Token(Token = "0x4006785")]
1677 public const short CrimsonBunny = 464;
1678
1679 [global::Cpp2ILInjected.Token(Token = "0x4006786")]
1680 public const short CrimsonGoldfish = 465;
1681
1682 [global::Cpp2ILInjected.Token(Token = "0x4006787")]
1683 public const short Psycho = 466;
1684
1685 [global::Cpp2ILInjected.Token(Token = "0x4006788")]
1686 public const short DeadlySphere = 467;
1687
1688 [global::Cpp2ILInjected.Token(Token = "0x4006789")]
1689 public const short DrManFly = 468;
1690
1691 [global::Cpp2ILInjected.Token(Token = "0x400678A")]
1692 public const short ThePossessed = 469;
1693
1694 [global::Cpp2ILInjected.Token(Token = "0x400678B")]
1695 public const short CrimsonPenguin = 470;
1696
1697 [global::Cpp2ILInjected.Token(Token = "0x400678C")]
1698 public const short GoblinSummoner = 471;
1699
1700 [global::Cpp2ILInjected.Token(Token = "0x400678D")]
1701 public const short ShadowFlameApparition = 472;
1702
1703 [global::Cpp2ILInjected.Token(Token = "0x400678E")]
1704 public const short BigMimicCorruption = 473;
1705
1706 [global::Cpp2ILInjected.Token(Token = "0x400678F")]
1707 public const short BigMimicCrimson = 474;
1708
1709 [global::Cpp2ILInjected.Token(Token = "0x4006790")]
1710 public const short BigMimicHallow = 475;
1711
1712 [global::Cpp2ILInjected.Token(Token = "0x4006791")]
1713 public const short BigMimicJungle = 476;
1714
1715 [global::Cpp2ILInjected.Token(Token = "0x4006792")]
1716 public const short Mothron = 477;
1717
1718 [global::Cpp2ILInjected.Token(Token = "0x4006793")]
1719 public const short MothronEgg = 478;
1720
1721 [global::Cpp2ILInjected.Token(Token = "0x4006794")]
1722 public const short MothronSpawn = 479;
1723
1724 [global::Cpp2ILInjected.Token(Token = "0x4006795")]
1725 public const short Medusa = 480;
1726
1727 [global::Cpp2ILInjected.Token(Token = "0x4006796")]
1728 public const short GreekSkeleton = 481;
1729
1730 [global::Cpp2ILInjected.Token(Token = "0x4006797")]
1731 public const short GraniteGolem = 482;
1732
1733 [global::Cpp2ILInjected.Token(Token = "0x4006798")]
1734 public const short GraniteFlyer = 483;
1735
1736 [global::Cpp2ILInjected.Token(Token = "0x4006799")]
1737 public const short EnchantedNightcrawler = 484;
1738
1739 [global::Cpp2ILInjected.Token(Token = "0x400679A")]
1740 public const short Grubby = 485;
1741
1742 [global::Cpp2ILInjected.Token(Token = "0x400679B")]
1743 public const short Sluggy = 486;
1744
1745 [global::Cpp2ILInjected.Token(Token = "0x400679C")]
1746 public const short Buggy = 487;
1747
1748 [global::Cpp2ILInjected.Token(Token = "0x400679D")]
1749 public const short TargetDummy = 488;
1750
1751 [global::Cpp2ILInjected.Token(Token = "0x400679E")]
1752 public const short BloodZombie = 489;
1753
1754 [global::Cpp2ILInjected.Token(Token = "0x400679F")]
1755 public const short Drippler = 490;
1756
1757 [global::Cpp2ILInjected.Token(Token = "0x40067A0")]
1758 public const short PirateShip = 491;
1759
1760 [global::Cpp2ILInjected.Token(Token = "0x40067A1")]
1761 public const short PirateShipCannon = 492;
1762
1763 [global::Cpp2ILInjected.Token(Token = "0x40067A2")]
1764 public const short LunarTowerStardust = 493;
1765
1766 [global::Cpp2ILInjected.Token(Token = "0x40067A3")]
1767 public const short Crawdad = 494;
1768
1769 [global::Cpp2ILInjected.Token(Token = "0x40067A4")]
1770 public const short Crawdad2 = 495;
1771
1772 [global::Cpp2ILInjected.Token(Token = "0x40067A5")]
1773 public const short GiantShelly = 496;
1774
1775 [global::Cpp2ILInjected.Token(Token = "0x40067A6")]
1776 public const short GiantShelly2 = 497;
1777
1778 [global::Cpp2ILInjected.Token(Token = "0x40067A7")]
1779 public const short Salamander = 498;
1780
1781 [global::Cpp2ILInjected.Token(Token = "0x40067A8")]
1782 public const short Salamander2 = 499;
1783
1784 [global::Cpp2ILInjected.Token(Token = "0x40067A9")]
1785 public const short Salamander3 = 500;
1786
1787 [global::Cpp2ILInjected.Token(Token = "0x40067AA")]
1788 public const short Salamander4 = 501;
1789
1790 [global::Cpp2ILInjected.Token(Token = "0x40067AB")]
1791 public const short Salamander5 = 502;
1792
1793 [global::Cpp2ILInjected.Token(Token = "0x40067AC")]
1794 public const short Salamander6 = 503;
1795
1796 [global::Cpp2ILInjected.Token(Token = "0x40067AD")]
1797 public const short Salamander7 = 504;
1798
1799 [global::Cpp2ILInjected.Token(Token = "0x40067AE")]
1800 public const short Salamander8 = 505;
1801
1802 [global::Cpp2ILInjected.Token(Token = "0x40067AF")]
1803 public const short Salamander9 = 506;
1804
1805 [global::Cpp2ILInjected.Token(Token = "0x40067B0")]
1806 public const short LunarTowerNebula = 507;
1807
1808 [global::Cpp2ILInjected.Token(Token = "0x40067B1")]
1809 public const short LunarTowerVortex = 422;
1810
1811 [global::Cpp2ILInjected.Token(Token = "0x40067B2")]
1812 public const short TaxCollector = 441;
1813
1814 [global::Cpp2ILInjected.Token(Token = "0x40067B3")]
1815 public const short GiantWalkingAntlion = 508;
1816
1817 [global::Cpp2ILInjected.Token(Token = "0x40067B4")]
1818 public const short GiantFlyingAntlion = 509;
1819
1820 [global::Cpp2ILInjected.Token(Token = "0x40067B5")]
1821 public const short DuneSplicerHead = 510;
1822
1823 [global::Cpp2ILInjected.Token(Token = "0x40067B6")]
1824 public const short DuneSplicerBody = 511;
1825
1826 [global::Cpp2ILInjected.Token(Token = "0x40067B7")]
1827 public const short DuneSplicerTail = 512;
1828
1829 [global::Cpp2ILInjected.Token(Token = "0x40067B8")]
1830 public const short TombCrawlerHead = 513;
1831
1832 [global::Cpp2ILInjected.Token(Token = "0x40067B9")]
1833 public const short TombCrawlerBody = 514;
1834
1835 [global::Cpp2ILInjected.Token(Token = "0x40067BA")]
1836 public const short TombCrawlerTail = 515;
1837
1838 [global::Cpp2ILInjected.Token(Token = "0x40067BB")]
1839 public const short SolarFlare = 516;
1840
1841 [global::Cpp2ILInjected.Token(Token = "0x40067BC")]
1842 public const short LunarTowerSolar = 517;
1843
1844 [global::Cpp2ILInjected.Token(Token = "0x40067BD")]
1845 public const short SolarSpearman = 518;
1846
1847 [global::Cpp2ILInjected.Token(Token = "0x40067BE")]
1848 public const short SolarGoop = 519;
1849
1850 [global::Cpp2ILInjected.Token(Token = "0x40067BF")]
1851 public const short MartianWalker = 520;
1852
1853 [global::Cpp2ILInjected.Token(Token = "0x40067C0")]
1854 public const short AncientCultistSquidhead = 521;
1855
1856 [global::Cpp2ILInjected.Token(Token = "0x40067C1")]
1857 public const short AncientLight = 522;
1858
1859 [global::Cpp2ILInjected.Token(Token = "0x40067C2")]
1860 public const short AncientDoom = 523;
1861
1862 [global::Cpp2ILInjected.Token(Token = "0x40067C3")]
1863 public const short DesertGhoul = 524;
1864
1865 [global::Cpp2ILInjected.Token(Token = "0x40067C4")]
1866 public const short DesertGhoulCorruption = 525;
1867
1868 [global::Cpp2ILInjected.Token(Token = "0x40067C5")]
1869 public const short DesertGhoulCrimson = 526;
1870
1871 [global::Cpp2ILInjected.Token(Token = "0x40067C6")]
1872 public const short DesertGhoulHallow = 527;
1873
1874 [global::Cpp2ILInjected.Token(Token = "0x40067C7")]
1875 public const short DesertLamiaLight = 528;
1876
1877 [global::Cpp2ILInjected.Token(Token = "0x40067C8")]
1878 public const short DesertLamiaDark = 529;
1879
1880 [global::Cpp2ILInjected.Token(Token = "0x40067C9")]
1881 public const short DesertScorpionWalk = 530;
1882
1883 [global::Cpp2ILInjected.Token(Token = "0x40067CA")]
1884 public const short DesertScorpionWall = 531;
1885
1886 [global::Cpp2ILInjected.Token(Token = "0x40067CB")]
1887 public const short DesertBeast = 532;
1888
1889 [global::Cpp2ILInjected.Token(Token = "0x40067CC")]
1890 public const short DesertDjinn = 533;
1891
1892 [global::Cpp2ILInjected.Token(Token = "0x40067CD")]
1893 public const short DemonTaxCollector = 534;
1894
1895 [global::Cpp2ILInjected.Token(Token = "0x40067CE")]
1896 public const short SlimeSpiked = 535;
1897
1898 [global::Cpp2ILInjected.Token(Token = "0x40067CF")]
1899 public const short TheBride = 536;
1900
1901 [global::Cpp2ILInjected.Token(Token = "0x40067D0")]
1902 public const short SandSlime = 537;
1903
1904 [global::Cpp2ILInjected.Token(Token = "0x40067D1")]
1905 public const short SquirrelRed = 538;
1906
1907 [global::Cpp2ILInjected.Token(Token = "0x40067D2")]
1908 public const short SquirrelGold = 539;
1909
1910 [global::Cpp2ILInjected.Token(Token = "0x40067D3")]
1911 public const short PartyBunny = 540;
1912
1913 [global::Cpp2ILInjected.Token(Token = "0x40067D4")]
1914 public const short SandElemental = 541;
1915
1916 [global::Cpp2ILInjected.Token(Token = "0x40067D5")]
1917 public const short SandShark = 542;
1918
1919 [global::Cpp2ILInjected.Token(Token = "0x40067D6")]
1920 public const short SandsharkCorrupt = 543;
1921
1922 [global::Cpp2ILInjected.Token(Token = "0x40067D7")]
1923 public const short SandsharkCrimson = 544;
1924
1925 [global::Cpp2ILInjected.Token(Token = "0x40067D8")]
1926 public const short SandsharkHallow = 545;
1927
1928 [global::Cpp2ILInjected.Token(Token = "0x40067D9")]
1929 public const short Tumbleweed = 546;
1930
1931 [global::Cpp2ILInjected.Token(Token = "0x40067DA")]
1932 public const short DD2AttackerTest = 547;
1933
1934 [global::Cpp2ILInjected.Token(Token = "0x40067DB")]
1935 public const short DD2EterniaCrystal = 548;
1936
1937 [global::Cpp2ILInjected.Token(Token = "0x40067DC")]
1938 public const short DD2LanePortal = 549;
1939
1940 [global::Cpp2ILInjected.Token(Token = "0x40067DD")]
1941 public const short DD2Bartender = 550;
1942
1943 [global::Cpp2ILInjected.Token(Token = "0x40067DE")]
1944 public const short DD2Betsy = 551;
1945
1946 [global::Cpp2ILInjected.Token(Token = "0x40067DF")]
1947 public const short DD2GoblinT1 = 552;
1948
1949 [global::Cpp2ILInjected.Token(Token = "0x40067E0")]
1950 public const short DD2GoblinT2 = 553;
1951
1952 [global::Cpp2ILInjected.Token(Token = "0x40067E1")]
1953 public const short DD2GoblinT3 = 554;
1954
1955 [global::Cpp2ILInjected.Token(Token = "0x40067E2")]
1956 public const short DD2GoblinBomberT1 = 555;
1957
1958 [global::Cpp2ILInjected.Token(Token = "0x40067E3")]
1959 public const short DD2GoblinBomberT2 = 556;
1960
1961 [global::Cpp2ILInjected.Token(Token = "0x40067E4")]
1962 public const short DD2GoblinBomberT3 = 557;
1963
1964 [global::Cpp2ILInjected.Token(Token = "0x40067E5")]
1965 public const short DD2WyvernT1 = 558;
1966
1967 [global::Cpp2ILInjected.Token(Token = "0x40067E6")]
1968 public const short DD2WyvernT2 = 559;
1969
1970 [global::Cpp2ILInjected.Token(Token = "0x40067E7")]
1971 public const short DD2WyvernT3 = 560;
1972
1973 [global::Cpp2ILInjected.Token(Token = "0x40067E8")]
1974 public const short DD2JavelinstT1 = 561;
1975
1976 [global::Cpp2ILInjected.Token(Token = "0x40067E9")]
1977 public const short DD2JavelinstT2 = 562;
1978
1979 [global::Cpp2ILInjected.Token(Token = "0x40067EA")]
1980 public const short DD2JavelinstT3 = 563;
1981
1982 [global::Cpp2ILInjected.Token(Token = "0x40067EB")]
1983 public const short DD2DarkMageT1 = 564;
1984
1985 [global::Cpp2ILInjected.Token(Token = "0x40067EC")]
1986 public const short DD2DarkMageT3 = 565;
1987
1988 [global::Cpp2ILInjected.Token(Token = "0x40067ED")]
1989 public const short DD2SkeletonT1 = 566;
1990
1991 [global::Cpp2ILInjected.Token(Token = "0x40067EE")]
1992 public const short DD2SkeletonT3 = 567;
1993
1994 [global::Cpp2ILInjected.Token(Token = "0x40067EF")]
1995 public const short DD2WitherBeastT2 = 568;
1996
1997 [global::Cpp2ILInjected.Token(Token = "0x40067F0")]
1998 public const short DD2WitherBeastT3 = 569;
1999
2000 [global::Cpp2ILInjected.Token(Token = "0x40067F1")]
2001 public const short DD2DrakinT2 = 570;
2002
2003 [global::Cpp2ILInjected.Token(Token = "0x40067F2")]
2004 public const short DD2DrakinT3 = 571;
2005
2006 [global::Cpp2ILInjected.Token(Token = "0x40067F3")]
2007 public const short DD2KoboldWalkerT2 = 572;
2008
2009 [global::Cpp2ILInjected.Token(Token = "0x40067F4")]
2010 public const short DD2KoboldWalkerT3 = 573;
2011
2012 [global::Cpp2ILInjected.Token(Token = "0x40067F5")]
2013 public const short DD2KoboldFlyerT2 = 574;
2014
2015 [global::Cpp2ILInjected.Token(Token = "0x40067F6")]
2016 public const short DD2KoboldFlyerT3 = 575;
2017
2018 [global::Cpp2ILInjected.Token(Token = "0x40067F7")]
2019 public const short DD2OgreT2 = 576;
2020
2021 [global::Cpp2ILInjected.Token(Token = "0x40067F8")]
2022 public const short DD2OgreT3 = 577;
2023
2024 [global::Cpp2ILInjected.Token(Token = "0x40067F9")]
2025 public const short DD2LightningBugT3 = 578;
2026
2027 [global::Cpp2ILInjected.Token(Token = "0x40067FA")]
2028 public const short BartenderUnconscious = 579;
2029
2030 [global::Cpp2ILInjected.Token(Token = "0x40067FB")]
2031 public const short WalkingAntlion = 580;
2032
2033 [global::Cpp2ILInjected.Token(Token = "0x40067FC")]
2034 public const short FlyingAntlion = 581;
2035
2036 [global::Cpp2ILInjected.Token(Token = "0x40067FD")]
2037 public const short LarvaeAntlion = 582;
2038
2039 [global::Cpp2ILInjected.Token(Token = "0x40067FE")]
2040 public const short FairyCritterPink = 583;
2041
2042 [global::Cpp2ILInjected.Token(Token = "0x40067FF")]
2043 public const short FairyCritterGreen = 584;
2044
2045 [global::Cpp2ILInjected.Token(Token = "0x4006800")]
2046 public const short FairyCritterBlue = 585;
2047
2048 [global::Cpp2ILInjected.Token(Token = "0x4006801")]
2049 public const short ZombieMerman = 586;
2050
2051 [global::Cpp2ILInjected.Token(Token = "0x4006802")]
2052 public const short EyeballFlyingFish = 587;
2053
2054 [global::Cpp2ILInjected.Token(Token = "0x4006803")]
2055 public const short Golfer = 588;
2056
2057 [global::Cpp2ILInjected.Token(Token = "0x4006804")]
2058 public const short GolferRescue = 589;
2059
2060 [global::Cpp2ILInjected.Token(Token = "0x4006805")]
2061 public const short TorchZombie = 590;
2062
2063 [global::Cpp2ILInjected.Token(Token = "0x4006806")]
2064 public const short ArmedTorchZombie = 591;
2065
2066 [global::Cpp2ILInjected.Token(Token = "0x4006807")]
2067 public const short GoldGoldfish = 592;
2068
2069 [global::Cpp2ILInjected.Token(Token = "0x4006808")]
2070 public const short GoldGoldfishWalker = 593;
2071
2072 [global::Cpp2ILInjected.Token(Token = "0x4006809")]
2073 public const short WindyBalloon = 594;
2074
2075 [global::Cpp2ILInjected.Token(Token = "0x400680A")]
2076 public const short BlackDragonfly = 595;
2077
2078 [global::Cpp2ILInjected.Token(Token = "0x400680B")]
2079 public const short BlueDragonfly = 596;
2080
2081 [global::Cpp2ILInjected.Token(Token = "0x400680C")]
2082 public const short GreenDragonfly = 597;
2083
2084 [global::Cpp2ILInjected.Token(Token = "0x400680D")]
2085 public const short OrangeDragonfly = 598;
2086
2087 [global::Cpp2ILInjected.Token(Token = "0x400680E")]
2088 public const short RedDragonfly = 599;
2089
2090 [global::Cpp2ILInjected.Token(Token = "0x400680F")]
2091 public const short YellowDragonfly = 600;
2092
2093 [global::Cpp2ILInjected.Token(Token = "0x4006810")]
2094 public const short GoldDragonfly = 601;
2095
2096 [global::Cpp2ILInjected.Token(Token = "0x4006811")]
2097 public const short Seagull = 602;
2098
2099 [global::Cpp2ILInjected.Token(Token = "0x4006812")]
2100 public const short Seagull2 = 603;
2101
2102 [global::Cpp2ILInjected.Token(Token = "0x4006813")]
2103 public const short LadyBug = 604;
2104
2105 [global::Cpp2ILInjected.Token(Token = "0x4006814")]
2106 public const short GoldLadyBug = 605;
2107
2108 [global::Cpp2ILInjected.Token(Token = "0x4006815")]
2109 public const short Maggot = 606;
2110
2111 [global::Cpp2ILInjected.Token(Token = "0x4006816")]
2112 public const short Pupfish = 607;
2113
2114 [global::Cpp2ILInjected.Token(Token = "0x4006817")]
2115 public const short Grebe = 608;
2116
2117 [global::Cpp2ILInjected.Token(Token = "0x4006818")]
2118 public const short Grebe2 = 609;
2119
2120 [global::Cpp2ILInjected.Token(Token = "0x4006819")]
2121 public const short Rat = 610;
2122
2123 [global::Cpp2ILInjected.Token(Token = "0x400681A")]
2124 public const short Owl = 611;
2125
2126 [global::Cpp2ILInjected.Token(Token = "0x400681B")]
2127 public const short WaterStrider = 612;
2128
2129 [global::Cpp2ILInjected.Token(Token = "0x400681C")]
2130 public const short GoldWaterStrider = 613;
2131
2132 [global::Cpp2ILInjected.Token(Token = "0x400681D")]
2133 public const short ExplosiveBunny = 614;
2134
2135 [global::Cpp2ILInjected.Token(Token = "0x400681E")]
2136 public const short Dolphin = 615;
2137
2138 [global::Cpp2ILInjected.Token(Token = "0x400681F")]
2139 public const short Turtle = 616;
2140
2141 [global::Cpp2ILInjected.Token(Token = "0x4006820")]
2142 public const short TurtleJungle = 617;
2143
2144 [global::Cpp2ILInjected.Token(Token = "0x4006821")]
2145 public const short BloodNautilus = 618;
2146
2147 [global::Cpp2ILInjected.Token(Token = "0x4006822")]
2148 public const short BloodSquid = 619;
2149
2150 [global::Cpp2ILInjected.Token(Token = "0x4006823")]
2151 public const short GoblinShark = 620;
2152
2153 [global::Cpp2ILInjected.Token(Token = "0x4006824")]
2154 public const short BloodEelHead = 621;
2155
2156 [global::Cpp2ILInjected.Token(Token = "0x4006825")]
2157 public const short BloodEelBody = 622;
2158
2159 [global::Cpp2ILInjected.Token(Token = "0x4006826")]
2160 public const short BloodEelTail = 623;
2161
2162 [global::Cpp2ILInjected.Token(Token = "0x4006827")]
2163 public const short Gnome = 624;
2164
2165 [global::Cpp2ILInjected.Token(Token = "0x4006828")]
2166 public const short SeaTurtle = 625;
2167
2168 [global::Cpp2ILInjected.Token(Token = "0x4006829")]
2169 public const short Seahorse = 626;
2170
2171 [global::Cpp2ILInjected.Token(Token = "0x400682A")]
2172 public const short GoldSeahorse = 627;
2173
2174 [global::Cpp2ILInjected.Token(Token = "0x400682B")]
2175 public const short Dandelion = 628;
2176
2177 [global::Cpp2ILInjected.Token(Token = "0x400682C")]
2178 public const short IceMimic = 629;
2179
2180 [global::Cpp2ILInjected.Token(Token = "0x400682D")]
2181 public const short BloodMummy = 630;
2182
2183 [global::Cpp2ILInjected.Token(Token = "0x400682E")]
2184 public const short RockGolem = 631;
2185
2186 [global::Cpp2ILInjected.Token(Token = "0x400682F")]
2187 public const short MaggotZombie = 632;
2188
2189 [global::Cpp2ILInjected.Token(Token = "0x4006830")]
2190 public const short BestiaryGirl = 633;
2191
2192 [global::Cpp2ILInjected.Token(Token = "0x4006831")]
2193 public const short SporeBat = 634;
2194
2195 [global::Cpp2ILInjected.Token(Token = "0x4006832")]
2196 public const short SporeSkeleton = 635;
2197
2198 [global::Cpp2ILInjected.Token(Token = "0x4006833")]
2199 public const short HallowBoss = 636;
2200
2201 [global::Cpp2ILInjected.Token(Token = "0x4006834")]
2202 public const short TownCat = 637;
2203
2204 [global::Cpp2ILInjected.Token(Token = "0x4006835")]
2205 public const short TownDog = 638;
2206
2207 [global::Cpp2ILInjected.Token(Token = "0x4006836")]
2208 public const short GemSquirrelAmethyst = 639;
2209
2210 [global::Cpp2ILInjected.Token(Token = "0x4006837")]
2211 public const short GemSquirrelTopaz = 640;
2212
2213 [global::Cpp2ILInjected.Token(Token = "0x4006838")]
2214 public const short GemSquirrelSapphire = 641;
2215
2216 [global::Cpp2ILInjected.Token(Token = "0x4006839")]
2217 public const short GemSquirrelEmerald = 642;
2218
2219 [global::Cpp2ILInjected.Token(Token = "0x400683A")]
2220 public const short GemSquirrelRuby = 643;
2221
2222 [global::Cpp2ILInjected.Token(Token = "0x400683B")]
2223 public const short GemSquirrelDiamond = 644;
2224
2225 [global::Cpp2ILInjected.Token(Token = "0x400683C")]
2226 public const short GemSquirrelAmber = 645;
2227
2228 [global::Cpp2ILInjected.Token(Token = "0x400683D")]
2229 public const short GemBunnyAmethyst = 646;
2230
2231 [global::Cpp2ILInjected.Token(Token = "0x400683E")]
2232 public const short GemBunnyTopaz = 647;
2233
2234 [global::Cpp2ILInjected.Token(Token = "0x400683F")]
2235 public const short GemBunnySapphire = 648;
2236
2237 [global::Cpp2ILInjected.Token(Token = "0x4006840")]
2238 public const short GemBunnyEmerald = 649;
2239
2240 [global::Cpp2ILInjected.Token(Token = "0x4006841")]
2241 public const short GemBunnyRuby = 650;
2242
2243 [global::Cpp2ILInjected.Token(Token = "0x4006842")]
2244 public const short GemBunnyDiamond = 651;
2245
2246 [global::Cpp2ILInjected.Token(Token = "0x4006843")]
2247 public const short GemBunnyAmber = 652;
2248
2249 [global::Cpp2ILInjected.Token(Token = "0x4006844")]
2250 public const short HellButterfly = 653;
2251
2252 [global::Cpp2ILInjected.Token(Token = "0x4006845")]
2253 public const short Lavafly = 654;
2254
2255 [global::Cpp2ILInjected.Token(Token = "0x4006846")]
2256 public const short MagmaSnail = 655;
2257
2258 [global::Cpp2ILInjected.Token(Token = "0x4006847")]
2259 public const short TownBunny = 656;
2260
2261 [global::Cpp2ILInjected.Token(Token = "0x4006848")]
2262 public const short QueenSlimeBoss = 657;
2263
2264 [global::Cpp2ILInjected.Token(Token = "0x4006849")]
2265 public const short QueenSlimeMinionBlue = 658;
2266
2267 [global::Cpp2ILInjected.Token(Token = "0x400684A")]
2268 public const short QueenSlimeMinionPink = 659;
2269
2270 [global::Cpp2ILInjected.Token(Token = "0x400684B")]
2271 public const short QueenSlimeMinionPurple = 660;
2272
2273 [global::Cpp2ILInjected.Token(Token = "0x400684C")]
2274 public const short EmpressButterfly = 661;
2275
2276 [global::Cpp2ILInjected.Token(Token = "0x400684D")]
2277 public const short PirateGhost = 662;
2278
2279 [global::Cpp2ILInjected.Token(Token = "0x400684E")]
2280 public const short Princess = 663;
2281
2282 [global::Cpp2ILInjected.Token(Token = "0x400684F")]
2283 public const short TorchGod = 664;
2284
2285 [global::Cpp2ILInjected.Token(Token = "0x4006850")]
2286 public const short ChaosBallTim = 665;
2287
2288 [global::Cpp2ILInjected.Token(Token = "0x4006851")]
2289 public const short VileSpitEaterOfWorlds = 666;
2290
2291 [global::Cpp2ILInjected.Token(Token = "0x4006852")]
2292 public const short GoldenSlime = 667;
2293
2294 [global::Cpp2ILInjected.Token(Token = "0x4006853")]
2295 public const short Deerclops = 668;
2296
2297 [global::Cpp2ILInjected.Token(Token = "0x4006854")]
2298 public const short Stinkbug = 669;
2299
2300 [global::Cpp2ILInjected.Token(Token = "0x4006855")]
2301 public const short TownSlimeBlue = 670;
2302
2303 [global::Cpp2ILInjected.Token(Token = "0x4006856")]
2304 public const short ScarletMacaw = 671;
2305
2306 [global::Cpp2ILInjected.Token(Token = "0x4006857")]
2307 public const short BlueMacaw = 672;
2308
2309 [global::Cpp2ILInjected.Token(Token = "0x4006858")]
2310 public const short Toucan = 673;
2311
2312 [global::Cpp2ILInjected.Token(Token = "0x4006859")]
2313 public const short YellowCockatiel = 674;
2314
2315 [global::Cpp2ILInjected.Token(Token = "0x400685A")]
2316 public const short GrayCockatiel = 675;
2317
2318 [global::Cpp2ILInjected.Token(Token = "0x400685B")]
2319 public const short ShimmerSlime = 676;
2320
2321 [global::Cpp2ILInjected.Token(Token = "0x400685C")]
2322 public const short Shimmerfly = 677;
2323
2324 [global::Cpp2ILInjected.Token(Token = "0x400685D")]
2325 public const short TownSlimeGreen = 678;
2326
2327 [global::Cpp2ILInjected.Token(Token = "0x400685E")]
2328 public const short TownSlimeOld = 679;
2329
2330 [global::Cpp2ILInjected.Token(Token = "0x400685F")]
2331 public const short TownSlimePurple = 680;
2332
2333 [global::Cpp2ILInjected.Token(Token = "0x4006860")]
2334 public const short TownSlimeRainbow = 681;
2335
2336 [global::Cpp2ILInjected.Token(Token = "0x4006861")]
2337 public const short TownSlimeRed = 682;
2338
2339 [global::Cpp2ILInjected.Token(Token = "0x4006862")]
2340 public const short TownSlimeYellow = 683;
2341
2342 [global::Cpp2ILInjected.Token(Token = "0x4006863")]
2343 public const short TownSlimeCopper = 684;
2344
2345 [global::Cpp2ILInjected.Token(Token = "0x4006864")]
2346 public const short BoundTownSlimeOld = 685;
2347
2348 [global::Cpp2ILInjected.Token(Token = "0x4006865")]
2349 public const short BoundTownSlimePurple = 686;
2350
2351 [global::Cpp2ILInjected.Token(Token = "0x4006866")]
2352 public const short BoundTownSlimeYellow = 687;
2353
2354 [global::Cpp2ILInjected.Token(Token = "0x4006867")]
2355 public const short Count = 688;
2356
2357 [global::Cpp2ILInjected.Token(Token = "0x4006868")]
2359
2360 [global::Cpp2ILInjected.Token(Token = "0x20005E0")]
2361 public static class Sets
2362 {
2363 [global::Cpp2ILInjected.Token(Token = "0x6003567")]
2364 [global::Cpp2ILInjected.Address(RVA = "0x13B2644", Offset = "0x13B2644", Length = "0x4A0")]
2365 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
2366 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(NPCID.Sets), Member = ".cctor", ReturnType = typeof(void))]
2367 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
2368 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(NPCID.Sets), Member = "GetRedigitEntries", ReturnType = typeof(Dictionary<int, NPCID.Sets.NPCBestiaryDrawModifiers>))]
2369 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(NPCID.Sets), Member = "GetLeinforsEntries", ReturnType = typeof(Dictionary<int, NPCID.Sets.NPCBestiaryDrawModifiers>))]
2370 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(NPCID.Sets), Member = "GetGroxEntries", ReturnType = typeof(Dictionary<int, NPCID.Sets.NPCBestiaryDrawModifiers>))]
2371 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<int, NPCID.Sets.NPCBestiaryDrawModifiers>), Member = ".ctor", ReturnType = typeof(void))]
2372 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<int, NPCID.Sets.NPCBestiaryDrawModifiers>), Member = "GetEnumerator", ReturnType = "Enumerator<TKey, TValue>")]
2373 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<int, NPCID.Sets.NPCBestiaryDrawModifiers>.Enumerator), Member = "MoveNext", ReturnType = typeof(bool))]
2374 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<int, NPCID.Sets.NPCBestiaryDrawModifiers>), Member = "set_Item", MemberParameters = new object[]
2375 {
2376 typeof(int),
2378 }, ReturnType = typeof(void))]
2379 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<int, NPCID.Sets.NPCBestiaryDrawModifiers>.Enumerator), Member = "Dispose", ReturnType = typeof(void))]
2380 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 36)]
2382 {
2383 throw null;
2384 }
2385
2386 [global::Cpp2ILInjected.Token(Token = "0x6003568")]
2387 [global::Cpp2ILInjected.Address(RVA = "0x13B2AE4", Offset = "0x13B2AE4", Length = "0xBE0")]
2388 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
2389 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(NPCID.Sets), Member = "NPCBestiaryDrawOffsetCreation", ReturnType = typeof(Dictionary<int, NPCID.Sets.NPCBestiaryDrawModifiers>))]
2390 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
2391 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<int, NPCID.Sets.NPCBestiaryDrawModifiers>), Member = ".ctor", ReturnType = typeof(void))]
2392 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(NPCID.Sets.NPCBestiaryDrawModifiers), Member = ".ctor", MemberParameters = new object[] { typeof(int) }, ReturnType = typeof(void))]
2393 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<int, NPCID.Sets.NPCBestiaryDrawModifiers>), Member = "Add", MemberParameters = new object[]
2394 {
2395 typeof(int),
2397 }, ReturnType = typeof(void))]
2398 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 52)]
2400 {
2401 throw null;
2402 }
2403
2404 [global::Cpp2ILInjected.Token(Token = "0x6003569")]
2405 [global::Cpp2ILInjected.Address(RVA = "0x13B36C4", Offset = "0x13B36C4", Length = "0x68")]
2406 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(NPCID.Sets), Member = "NPCBestiaryDrawOffsetCreation", ReturnType = typeof(Dictionary<int, NPCID.Sets.NPCBestiaryDrawModifiers>))]
2407 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
2408 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<int, NPCID.Sets.NPCBestiaryDrawModifiers>), Member = ".ctor", ReturnType = typeof(void))]
2409 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 3)]
2411 {
2412 throw null;
2413 }
2414
2415 [global::Cpp2ILInjected.Token(Token = "0x600356A")]
2416 [global::Cpp2ILInjected.Address(RVA = "0x13A1FD0", Offset = "0x13A1FD0", Length = "0x10674")]
2417 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
2418 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(NPCID.Sets), Member = "NPCBestiaryDrawOffsetCreation", ReturnType = typeof(Dictionary<int, NPCID.Sets.NPCBestiaryDrawModifiers>))]
2419 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
2420 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<int, NPCID.Sets.NPCBestiaryDrawModifiers>), Member = ".ctor", ReturnType = typeof(void))]
2421 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(NPCID.Sets.NPCBestiaryDrawModifiers), Member = ".ctor", MemberParameters = new object[] { typeof(int) }, ReturnType = typeof(void))]
2422 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<int, NPCID.Sets.NPCBestiaryDrawModifiers>), Member = "Add", MemberParameters = new object[]
2423 {
2424 typeof(int),
2426 }, ReturnType = typeof(void))]
2427 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Vector2), Member = ".ctor", MemberParameters = new object[]
2428 {
2429 typeof(float),
2430 typeof(float)
2431 }, ReturnType = typeof(void))]
2432 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(float?), Member = ".ctor", MemberParameters = new object[] { typeof(float) }, ReturnType = typeof(void))]
2433 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(int?), Member = ".ctor", MemberParameters = new object[] { typeof(int) }, ReturnType = typeof(void))]
2434 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 683)]
2436 {
2437 throw null;
2438 }
2439
2440 // Note: this type is marked as 'beforefieldinit'.
2441 [global::Cpp2ILInjected.Token(Token = "0x600356B")]
2442 [global::Cpp2ILInjected.Address(RVA = "0x13B372C", Offset = "0x13B372C", Length = "0xEE6C")]
2443 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
2444 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
2445 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetFactory), Member = ".ctor", MemberParameters = new object[] { typeof(int) }, ReturnType = typeof(void))]
2446 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<int, int>), Member = ".ctor", ReturnType = typeof(void))]
2447 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<int, int>), Member = "Add", MemberParameters = new object[]
2448 {
2449 typeof(int),
2450 typeof(int)
2451 }, ReturnType = typeof(void))]
2452 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(NPCID.Sets), Member = "NPCBestiaryDrawOffsetCreation", ReturnType = typeof(Dictionary<int, NPCID.Sets.NPCBestiaryDrawModifiers>))]
2453 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<int, object>), Member = ".ctor", ReturnType = typeof(void))]
2454 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Dictionary<int, object>), Member = "Add", MemberParameters = new object[]
2455 {
2456 typeof(int),
2457 typeof(object)
2458 }, ReturnType = typeof(void))]
2459 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(NPCDebuffImmunityData), Member = ".ctor", ReturnType = typeof(void))]
2460 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(RuntimeHelpers), Member = "InitializeArray", MemberParameters = new object[]
2461 {
2462 typeof(Array),
2464 }, ReturnType = typeof(void))]
2465 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(List<int>), Member = ".ctor", ReturnType = typeof(void))]
2466 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetFactory), Member = "CreateBoolSet", MemberParameters = new object[] { typeof(int[]) }, ReturnType = typeof(bool[]))]
2467 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetFactory), Member = "CreateIntSet", MemberParameters = new object[]
2468 {
2469 typeof(int),
2470 typeof(int[])
2471 }, ReturnType = typeof(int[]))]
2472 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetFactory), Member = "CreateBoolSet", MemberParameters = new object[]
2473 {
2474 typeof(bool),
2475 typeof(int[])
2476 }, ReturnType = typeof(bool[]))]
2477 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetFactory[]), Member = "CreateCustomSet", MemberTypeParameters = new object[] { typeof(float) }, MemberParameters = new object[]
2478 {
2479 typeof(float),
2480 typeof(object[])
2481 }, ReturnType = "T[]")]
2482 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Color), Member = ".ctor", MemberParameters = new object[]
2483 {
2484 typeof(int),
2485 typeof(int),
2486 typeof(int),
2487 typeof(int)
2488 }, ReturnType = typeof(void))]
2489 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Main), Member = "hslToRgb", MemberParameters = new object[]
2490 {
2491 typeof(float),
2492 typeof(float),
2493 typeof(float),
2494 typeof(byte)
2495 }, ReturnType = typeof(Color))]
2496 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetFactory[]), Member = "CreateCustomSet", MemberTypeParameters = new object[] { typeof(Color) }, MemberParameters = new object[]
2497 {
2498 typeof(Color),
2499 typeof(object[])
2500 }, ReturnType = "T[]")]
2501 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 1351)]
2502 static Sets()
2503 {
2504 throw null;
2505 }
2506
2507 [global::Cpp2ILInjected.Token(Token = "0x4006869")]
2508 public static SetFactory Factory;
2509
2510 [global::Cpp2ILInjected.Token(Token = "0x400686A")]
2512
2513 [global::Cpp2ILInjected.Token(Token = "0x400686B")]
2515
2516 [global::Cpp2ILInjected.Token(Token = "0x400686C")]
2518
2519 [global::Cpp2ILInjected.Token(Token = "0x400686D")]
2521
2522 [global::Cpp2ILInjected.Token(Token = "0x400686E")]
2524
2525 [global::Cpp2ILInjected.Token(Token = "0x400686F")]
2527
2528 [global::Cpp2ILInjected.Token(Token = "0x4006870")]
2529 public static bool[] DontDoHardmodeScaling;
2530
2531 [global::Cpp2ILInjected.Token(Token = "0x4006871")]
2533
2534 [global::Cpp2ILInjected.Token(Token = "0x4006872")]
2535 public static bool[] IsTownPet;
2536
2537 [global::Cpp2ILInjected.Token(Token = "0x4006873")]
2538 public static bool[] IsTownSlime;
2539
2540 [global::Cpp2ILInjected.Token(Token = "0x4006874")]
2542
2543 [global::Cpp2ILInjected.Token(Token = "0x4006875")]
2545
2546 [global::Cpp2ILInjected.Token(Token = "0x4006876")]
2547 public static bool[] ZappingJellyfish;
2548
2549 [global::Cpp2ILInjected.Token(Token = "0x4006877")]
2550 public static bool[] CantTakeLunchMoney;
2551
2552 [global::Cpp2ILInjected.Token(Token = "0x4006878")]
2554
2555 [global::Cpp2ILInjected.Token(Token = "0x4006879")]
2556 public static int[] TrailingMode;
2557
2558 [global::Cpp2ILInjected.Token(Token = "0x400687A")]
2559 public static bool[] IsDragonfly;
2560
2561 [global::Cpp2ILInjected.Token(Token = "0x400687B")]
2562 public static bool[] BelongsToInvasionOldOnesArmy;
2563
2564 [global::Cpp2ILInjected.Token(Token = "0x400687C")]
2565 public static bool[] TeleportationImmune;
2566
2567 [global::Cpp2ILInjected.Token(Token = "0x400687D")]
2568 public static bool[] UsesNewTargetting;
2569
2570 [global::Cpp2ILInjected.Token(Token = "0x400687E")]
2572
2573 [global::Cpp2ILInjected.Token(Token = "0x400687F")]
2574 public static bool[] AllNPCs;
2575
2576 [global::Cpp2ILInjected.Token(Token = "0x4006880")]
2577 public static bool[] HurtingBees;
2578
2579 [global::Cpp2ILInjected.Token(Token = "0x4006881")]
2581
2582 [global::Cpp2ILInjected.Token(Token = "0x4006882")]
2583 public static float[] StatueSpawnedDropRarity;
2584
2585 [global::Cpp2ILInjected.Token(Token = "0x4006883")]
2587
2588 [global::Cpp2ILInjected.Token(Token = "0x4006884")]
2589 public static bool[] NeedsExpertScaling;
2590
2591 [global::Cpp2ILInjected.Token(Token = "0x4006885")]
2592 public static bool[] ProjectileNPC;
2593
2594 [global::Cpp2ILInjected.Token(Token = "0x4006886")]
2595 public static bool[] SavesAndLoads;
2596
2597 [global::Cpp2ILInjected.Token(Token = "0x4006887")]
2598 public static int[] TrailCacheLength;
2599
2600 [global::Cpp2ILInjected.Token(Token = "0x4006888")]
2602
2603 [global::Cpp2ILInjected.Token(Token = "0x4006889")]
2604 public static bool[] NoMultiplayerSmoothingByType;
2605
2606 [global::Cpp2ILInjected.Token(Token = "0x400688A")]
2607 public static bool[] NoMultiplayerSmoothingByAI;
2608
2609 [global::Cpp2ILInjected.Token(Token = "0x400688B")]
2610 public static bool[] MPAllowedEnemies;
2611
2612 [global::Cpp2ILInjected.Token(Token = "0x400688C")]
2613 public static bool[] TownCritter;
2614
2615 [global::Cpp2ILInjected.Token(Token = "0x400688D")]
2616 public static bool[] CountsAsCritter;
2617
2618 [global::Cpp2ILInjected.Token(Token = "0x400688E")]
2619 public static bool[] HasNoPartyText;
2620
2621 [global::Cpp2ILInjected.Token(Token = "0x400688F")]
2622 public static int[] HatOffsetY;
2623
2624 [global::Cpp2ILInjected.Token(Token = "0x4006890")]
2625 public static int[] FaceEmote;
2626
2627 [global::Cpp2ILInjected.Token(Token = "0x4006891")]
2628 public static int[] ExtraFramesCount;
2629
2630 [global::Cpp2ILInjected.Token(Token = "0x4006892")]
2631 public static int[] AttackFrameCount;
2632
2633 [global::Cpp2ILInjected.Token(Token = "0x4006893")]
2634 public static int[] DangerDetectRange;
2635
2636 [global::Cpp2ILInjected.Token(Token = "0x4006894")]
2637 public static bool[] ShimmerImmunity;
2638
2639 [global::Cpp2ILInjected.Token(Token = "0x4006895")]
2640 public static int[] ShimmerTransformToItem;
2641
2642 [global::Cpp2ILInjected.Token(Token = "0x4006896")]
2643 public static bool[] ShimmerTownTransform;
2644
2645 [global::Cpp2ILInjected.Token(Token = "0x4006897")]
2646 public static int[] ShimmerTransformToNPC;
2647
2648 [global::Cpp2ILInjected.Token(Token = "0x4006898")]
2649 public static int[] AttackTime;
2650
2651 [global::Cpp2ILInjected.Token(Token = "0x4006899")]
2652 public static int[] AttackAverageChance;
2653
2654 [global::Cpp2ILInjected.Token(Token = "0x400689A")]
2655 public static int[] AttackType;
2656
2657 [global::Cpp2ILInjected.Token(Token = "0x400689B")]
2658 public static int[] PrettySafe;
2659
2660 [global::Cpp2ILInjected.Token(Token = "0x400689C")]
2661 public static Color[] MagicAuraColor;
2662
2663 [global::Cpp2ILInjected.Token(Token = "0x400689D")]
2664 public static bool[] DemonEyes;
2665
2666 [global::Cpp2ILInjected.Token(Token = "0x400689E")]
2667 public static bool[] Zombies;
2668
2669 [global::Cpp2ILInjected.Token(Token = "0x400689F")]
2670 public static bool[] Skeletons;
2671
2672 [global::Cpp2ILInjected.Token(Token = "0x40068A0")]
2673 public static int[] BossHeadTextures;
2674
2675 [global::Cpp2ILInjected.Token(Token = "0x40068A1")]
2677
2678 [global::Cpp2ILInjected.Token(Token = "0x40068A2")]
2679 public static bool[] ShouldBeCountedAsBoss;
2680
2681 [global::Cpp2ILInjected.Token(Token = "0x40068A3")]
2683
2684 [global::Cpp2ILInjected.Token(Token = "0x40068A4")]
2685 public static bool[] MustAlwaysDraw;
2686
2687 [global::Cpp2ILInjected.Token(Token = "0x40068A5")]
2688 public static bool[] ExpandedCullDraw;
2689
2690 [global::Cpp2ILInjected.Token(Token = "0x40068A6")]
2691 public static int[] ExtraTextureCount;
2692
2693 [global::Cpp2ILInjected.Token(Token = "0x40068A7")]
2694 public static int[] NPCFramingGroup;
2695
2696 [global::Cpp2ILInjected.Token(Token = "0x40068A8")]
2697 public static bool[] CanHitPastShimmer;
2698
2699 [global::Cpp2ILInjected.Token(Token = "0x40068A9")]
2700 public static int[][] TownNPCsFramingGroups;
2701
2702 [global::Cpp2ILInjected.Token(Token = "0x20005E1")]
2704 {
2705 [global::Cpp2ILInjected.Token(Token = "0x600356C")]
2706 [global::Cpp2ILInjected.Address(RVA = "0x13C775C", Offset = "0x13C775C", Length = "0x8C")]
2707 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
2708 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(NPCID.Sets), Member = "GetRedigitEntries", ReturnType = typeof(Dictionary<int, NPCID.Sets.NPCBestiaryDrawModifiers>))]
2709 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(NPCID.Sets), Member = "GetLeinforsEntries", ReturnType = typeof(Dictionary<int, NPCID.Sets.NPCBestiaryDrawModifiers>))]
2710 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 700)]
2711 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(float?), Member = ".ctor", MemberParameters = new object[] { typeof(float) }, ReturnType = typeof(void))]
2712 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 1)]
2717
2718 [global::Cpp2ILInjected.Token(Token = "0x40068AA")]
2719 [global::Cpp2ILInjected.FieldOffset(Offset = "0x0")]
2721
2722 [global::Cpp2ILInjected.Token(Token = "0x40068AB")]
2723 [global::Cpp2ILInjected.FieldOffset(Offset = "0x8")]
2725
2726 [global::Cpp2ILInjected.Token(Token = "0x40068AC")]
2727 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
2729
2730 [global::Cpp2ILInjected.Token(Token = "0x40068AD")]
2731 [global::Cpp2ILInjected.FieldOffset(Offset = "0x18")]
2732 public float Rotation;
2733
2734 [global::Cpp2ILInjected.Token(Token = "0x40068AE")]
2735 [global::Cpp2ILInjected.FieldOffset(Offset = "0x1C")]
2736 public float Scale;
2737
2738 [global::Cpp2ILInjected.Token(Token = "0x40068AF")]
2739 [global::Cpp2ILInjected.FieldOffset(Offset = "0x20")]
2740 public float? PortraitScale;
2741
2742 [global::Cpp2ILInjected.Token(Token = "0x40068B0")]
2743 [global::Cpp2ILInjected.FieldOffset(Offset = "0x28")]
2744 public bool Hide;
2745
2746 [global::Cpp2ILInjected.Token(Token = "0x40068B1")]
2747 [global::Cpp2ILInjected.FieldOffset(Offset = "0x29")]
2748 public bool IsWet;
2749
2750 [global::Cpp2ILInjected.Token(Token = "0x40068B2")]
2751 [global::Cpp2ILInjected.FieldOffset(Offset = "0x2C")]
2752 public int? Frame;
2753
2754 [global::Cpp2ILInjected.Token(Token = "0x40068B3")]
2755 [global::Cpp2ILInjected.FieldOffset(Offset = "0x34")]
2756 public int? Direction;
2757
2758 [global::Cpp2ILInjected.Token(Token = "0x40068B4")]
2759 [global::Cpp2ILInjected.FieldOffset(Offset = "0x3C")]
2760 public int? SpriteDirection;
2761
2762 [global::Cpp2ILInjected.Token(Token = "0x40068B5")]
2763 [global::Cpp2ILInjected.FieldOffset(Offset = "0x44")]
2764 public float Velocity;
2765
2766 [global::Cpp2ILInjected.Token(Token = "0x40068B6")]
2767 [global::Cpp2ILInjected.FieldOffset(Offset = "0x48")]
2768 public string CustomTexturePath;
2769 }
2770
2771 [global::Cpp2ILInjected.Token(Token = "0x20005E2")]
2772 private static class LocalBuffID
2773 {
2774 [global::Cpp2ILInjected.Token(Token = "0x40068B7")]
2775 public const int Confused = 31;
2776
2777 [global::Cpp2ILInjected.Token(Token = "0x40068B8")]
2778 public const int Poisoned = 20;
2779
2780 [global::Cpp2ILInjected.Token(Token = "0x40068B9")]
2781 public const int OnFire = 24;
2782
2783 [global::Cpp2ILInjected.Token(Token = "0x40068BA")]
2784 public const int OnFire3 = 323;
2785
2786 [global::Cpp2ILInjected.Token(Token = "0x40068BB")]
2787 public const int ShadowFlame = 153;
2788
2789 [global::Cpp2ILInjected.Token(Token = "0x40068BC")]
2790 public const int Daybreak = 189;
2791
2792 [global::Cpp2ILInjected.Token(Token = "0x40068BD")]
2793 public const int Frostburn = 44;
2794
2795 [global::Cpp2ILInjected.Token(Token = "0x40068BE")]
2796 public const int Frostburn2 = 324;
2797
2798 [global::Cpp2ILInjected.Token(Token = "0x40068BF")]
2799 public const int CursedInferno = 39;
2800
2801 [global::Cpp2ILInjected.Token(Token = "0x40068C0")]
2802 public const int BetsysCurse = 203;
2803
2804 [global::Cpp2ILInjected.Token(Token = "0x40068C1")]
2805 public const int Ichor = 69;
2806
2807 [global::Cpp2ILInjected.Token(Token = "0x40068C2")]
2808 public const int Venom = 70;
2809
2810 [global::Cpp2ILInjected.Token(Token = "0x40068C3")]
2811 public const int Oiled = 204;
2812
2813 [global::Cpp2ILInjected.Token(Token = "0x40068C4")]
2814 public const int BoneJavelin = 169;
2815
2816 [global::Cpp2ILInjected.Token(Token = "0x40068C5")]
2817 public const int TentacleSpike = 337;
2818
2819 [global::Cpp2ILInjected.Token(Token = "0x40068C6")]
2820 public const int BloodButcherer = 344;
2821 }
2822 }
2823 }
2824}
class f__AnonymousType0<< Count > j__TPar
static int[] ShimmerTransformToNPC
Definition NPCID.cs:2646
static bool[] AllNPCs
Definition NPCID.cs:2574
static bool[] NeedsExpertScaling
Definition NPCID.cs:2589
static bool[] CountsAsCritter
Definition NPCID.cs:2616
static Dictionary< int, NPCID.Sets.NPCBestiaryDrawModifiers > GetLeinforsEntries()
Definition NPCID.cs:2435
static bool[] ReflectStarShotsInForTheWorthy
Definition NPCID.cs:2532
static bool[] IsDragonfly
Definition NPCID.cs:2559
static Dictionary< int, NPCDebuffImmunityData > DebuffImmunitySets
Definition NPCID.cs:2517
static int[] ExtraTextureCount
Definition NPCID.cs:2691
static int[] PrettySafe
Definition NPCID.cs:2658
static bool[] CantTakeLunchMoney
Definition NPCID.cs:2550
static Dictionary< int, int > SpecialSpawningRules
Definition NPCID.cs:2511
static bool[] Skeletons
Definition NPCID.cs:2670
static bool[] TakesDamageFromHostilesWithoutBeingFriendly
Definition NPCID.cs:2571
static float[] StatueSpawnedDropRarity
Definition NPCID.cs:2583
static int[] AttackFrameCount
Definition NPCID.cs:2631
static bool[] TeleportationImmune
Definition NPCID.cs:2565
static bool[] BelongsToInvasionOldOnesArmy
Definition NPCID.cs:2562
static bool[] TownCritter
Definition NPCID.cs:2613
static bool[] UsesMultiplayerProximitySyncing
Definition NPCID.cs:2601
static bool[] CanHitPastShimmer
Definition NPCID.cs:2697
static int[][] TownNPCsFramingGroups
Definition NPCID.cs:2700
static bool[] IsTownPet
Definition NPCID.cs:2535
static int[] ShimmerTransformToItem
Definition NPCID.cs:2640
static List< int > GoldCrittersCollection
Definition NPCID.cs:2544
static bool[] CanConvertIntoCopperSlimeTownNPC
Definition NPCID.cs:2541
static bool[] ZappingJellyfish
Definition NPCID.cs:2547
static int[] FaceEmote
Definition NPCID.cs:2625
static bool[] NoMultiplayerSmoothingByType
Definition NPCID.cs:2604
static bool[] UsesNewTargetting
Definition NPCID.cs:2568
static Color[] MagicAuraColor
Definition NPCID.cs:2661
static bool[] MustAlwaysDraw
Definition NPCID.cs:2685
static int[] AttackTime
Definition NPCID.cs:2649
static bool[] ShimmerImmunity
Definition NPCID.cs:2637
static SetFactory Factory
Definition NPCID.cs:2508
static List< int > NormalGoldCritterBestiaryPriority
Definition NPCID.cs:2520
static Dictionary< int, NPCID.Sets.NPCBestiaryDrawModifiers > NPCBestiaryDrawOffset
Definition NPCID.cs:2514
static bool[] NoMultiplayerSmoothingByAI
Definition NPCID.cs:2607
static Dictionary< int, NPCID.Sets.NPCBestiaryDrawModifiers > GetRedigitEntries()
Definition NPCID.cs:2399
static Dictionary< int, int > RespawnEnemyID
Definition NPCID.cs:2553
static bool[] IsTownSlime
Definition NPCID.cs:2538
static int[] AttackType
Definition NPCID.cs:2655
static int[] HatOffsetY
Definition NPCID.cs:2622
static List< int > TownNPCBestiaryPriority
Definition NPCID.cs:2526
static bool[] NoEarlymodeLootWhenSpawnedFromStatue
Definition NPCID.cs:2586
static List< int > BossBestiaryPriority
Definition NPCID.cs:2523
static int[] TrailCacheLength
Definition NPCID.cs:2598
static int[] BossHeadTextures
Definition NPCID.cs:2673
static int[] TrailingMode
Definition NPCID.cs:2556
static int[] ExtraFramesCount
Definition NPCID.cs:2628
static bool[] PositiveNPCTypesExcludedFromDeathTally
Definition NPCID.cs:2676
static Dictionary< int, NPCID.Sets.NPCBestiaryDrawModifiers > NPCBestiaryDrawOffsetCreation()
Definition NPCID.cs:2381
static int[] AttackAverageChance
Definition NPCID.cs:2652
static bool[] SavesAndLoads
Definition NPCID.cs:2595
static bool[] MPAllowedEnemies
Definition NPCID.cs:2610
static bool[] DangerThatPreventsOtherDangers
Definition NPCID.cs:2682
static bool[] FighterUsesDD2PortalAppearEffect
Definition NPCID.cs:2580
static bool[] Zombies
Definition NPCID.cs:2667
static bool[] ProjectileNPC
Definition NPCID.cs:2592
static bool[] ShimmerTownTransform
Definition NPCID.cs:2643
static bool[] HurtingBees
Definition NPCID.cs:2577
static int[] DangerDetectRange
Definition NPCID.cs:2634
static bool[] ShouldBeCountedAsBoss
Definition NPCID.cs:2679
static bool[] DontDoHardmodeScaling
Definition NPCID.cs:2529
static bool[] HasNoPartyText
Definition NPCID.cs:2619
static bool[] DemonEyes
Definition NPCID.cs:2664
static Dictionary< int, NPCID.Sets.NPCBestiaryDrawModifiers > GetGroxEntries()
Definition NPCID.cs:2410
static bool[] ExpandedCullDraw
Definition NPCID.cs:2688
static int[] NPCFramingGroup
Definition NPCID.cs:2694
const short DetonatingBubble
Definition NPCID.cs:1404
const short BloodCrawlerWall
Definition NPCID.cs:1011
const short MothronEgg
Definition NPCID.cs:1719
const short IlluminantBat
Definition NPCID.cs:702
const short Scarecrow1
Definition NPCID.cs:1206
const short StardustJellyfishBig
Definition NPCID.cs:1512
const short ArmsDealer
Definition NPCID.cs:348
const short ArmedZombieSlimed
Definition NPCID.cs:1587
const short SkeletonAlien
Definition NPCID.cs:1263
const short ArmoredViking
Definition NPCID.cs:882
const short DuneSplicerBody
Definition NPCID.cs:1824
const short SnowBalla
Definition NPCID.cs:726
const short ServantofCthulhu
Definition NPCID.cs:306
const short Merchant
Definition NPCID.cs:342
const short BoneSerpentTail
Definition NPCID.cs:414
const short PirateDeadeye
Definition NPCID.cs:933
const short BeeSmall
Definition NPCID.cs:924
const short StardustSpiderBig
Definition NPCID.cs:1518
const short ArmedZombieTwiggy
Definition NPCID.cs:1593
const short StardustJellyfishSmall
Definition NPCID.cs:1515
const short Worm
Definition NPCID.cs:1362
const short GigaZapper
Definition NPCID.cs:1458
const short PirateCorsair
Definition NPCID.cs:930
const short Lavabat
Definition NPCID.cs:744
const short SwampThing
Definition NPCID.cs:789
const short Probe
Definition NPCID.cs:708
const short IceSlime
Definition NPCID.cs:732
const short HornetSpikey
Definition NPCID.cs:993
const short LittleHornetSpikey
Definition NPCID.cs:105
const short LavaSlime
Definition NPCID.cs:468
const short MartianProbe
Definition NPCID.cs:1488
const short VortexSoldier
Definition NPCID.cs:1575
const short PigronCrimson
Definition NPCID.cs:831
const short DesertGhoulCrimson
Definition NPCID.cs:1869
const short DevourerHead
Definition NPCID.cs:312
const short DesertLamiaDark
Definition NPCID.cs:1878
const short DesertScorpionWall
Definition NPCID.cs:1884
const short Nutcracker
Definition NPCID.cs:1335
const short SmallPincushionZombie
Definition NPCID.cs:201
const short WyvernBody
Definition NPCID.cs:558
const short ShortBones
Definition NPCID.cs:252
const short DD2KoboldWalkerT3
Definition NPCID.cs:2010
const short PresentMimic
Definition NPCID.cs:1314
const short BoundMechanic
Definition NPCID.cs:660
const short YellowSlime
Definition NPCID.cs:264
const short Duck2
Definition NPCID.cs:1380
const short TheGroom
Definition NPCID.cs:450
const short Truffle
Definition NPCID.cs:771
const short Grebe2
Definition NPCID.cs:2118
const short Scutlix
Definition NPCID.cs:1464
const short FloatyGross
Definition NPCID.cs:837
const short GolemFistRight
Definition NPCID.cs:1035
const short VileSpitEaterOfWorlds
Definition NPCID.cs:2289
const short TownBunny
Definition NPCID.cs:2259
const short BlackRecluse
Definition NPCID.cs:780
const short IceQueen
Definition NPCID.cs:1326
const short Crawdad
Definition NPCID.cs:1767
const short Creeper
Definition NPCID.cs:1092
const short DD2WyvernT2
Definition NPCID.cs:1968
const short Zombie
Definition NPCID.cs:300
const short SlimeRibbonYellow
Definition NPCID.cs:1293
const short PlanterasHook
Definition NPCID.cs:1080
const short DD2GoblinBomberT2
Definition NPCID.cs:1959
const short Frankenstein
Definition NPCID.cs:777
const short MartianSaucerCore
Definition NPCID.cs:1476
const short BartenderUnconscious
Definition NPCID.cs:2028
const short QueenSlimeMinionPurple
Definition NPCID.cs:2271
const short DD2LightningBugT3
Definition NPCID.cs:2025
const short ScutlixRider
Definition NPCID.cs:1461
const short CataractEye
Definition NPCID.cs:861
const short YellowDragonfly
Definition NPCID.cs:2091
const short Necromancer
Definition NPCID.cs:1140
const short RainbowSlime
Definition NPCID.cs:1023
static int FromNetId(int id)
Definition NPCID.cs:50
const short GiantWormHead
Definition NPCID.cs:321
const short GolemFistLeft
Definition NPCID.cs:1032
const short Moth
Definition NPCID.cs:906
const short MothronSpawn
Definition NPCID.cs:1722
const short UndeadMiner
Definition NPCID.cs:423
const short CrimsonGoldfish
Definition NPCID.cs:1680
const short Pumpking
Definition NPCID.cs:1272
const short BlueSlime
Definition NPCID.cs:294
const short EaterofWorldsBody
Definition NPCID.cs:333
const short PumpkingBlade
Definition NPCID.cs:1275
const short FlyingSnake
Definition NPCID.cs:969
const short GoldMouse
Definition NPCID.cs:1626
const short ZombieMushroom
Definition NPCID.cs:1053
const short GoldGoldfish
Definition NPCID.cs:2067
const short FungiSpore
Definition NPCID.cs:1074
const short Raven
Definition NPCID.cs:1194
const short ToxicSludge
Definition NPCID.cs:714
const short Mothron
Definition NPCID.cs:1716
const short PirateCaptain
Definition NPCID.cs:939
const short SpikedIceSlime
Definition NPCID.cs:843
const short CorruptBunny
Definition NPCID.cs:432
const short CochinealBeetle
Definition NPCID.cs:942
const short Vulture
Definition NPCID.cs:474
const short Crab
Definition NPCID.cs:492
const short BrainofCthulhu
Definition NPCID.cs:1089
const short MeteorHead
Definition NPCID.cs:360
const short DesertBeast
Definition NPCID.cs:1887
const short FlyingFish
Definition NPCID.cs:963
const short EaterofSouls
Definition NPCID.cs:309
const short SmallSwampZombie
Definition NPCID.cs:189
const short FungoFish
Definition NPCID.cs:1059
const short BigRainZombie
Definition NPCID.cs:126
const short ScorpionBlack
Definition NPCID.cs:1389
const short Dandelion
Definition NPCID.cs:2175
const short ThePossessed
Definition NPCID.cs:1692
const short Snatcher
Definition NPCID.cs:459
const short WallCreeper
Definition NPCID.cs:783
const short BigSwampZombie
Definition NPCID.cs:186
const short ZombieSweater
Definition NPCID.cs:1287
const short Eyezor
Definition NPCID.cs:1044
const short AngryBonesBig
Definition NPCID.cs:1173
const short Salamander6
Definition NPCID.cs:1794
const short ArmoredSkeleton
Definition NPCID.cs:522
const short GraniteFlyer
Definition NPCID.cs:1734
const short Scarecrow4
Definition NPCID.cs:1215
const short Wolf
Definition NPCID.cs:756
const short StardustWormTail
Definition NPCID.cs:1503
const short TheDestroyer
Definition NPCID.cs:693
const short Butterfly
Definition NPCID.cs:1359
const short CorruptPenguin
Definition NPCID.cs:795
const short GoldButterfly
Definition NPCID.cs:1617
const short BoneThrowingSkeleton2
Definition NPCID.cs:1635
const short WalkingAntlion
Definition NPCID.cs:2031
const short MoonLordHand
Definition NPCID.cs:1482
const short WebbedStylist
Definition NPCID.cs:1353
const short SkeletonSniper
Definition NPCID.cs:1164
const short GiantMossHornet
Definition NPCID.cs:228
const short ChatteringTeethBomb
Definition NPCID.cs:1425
const short Firefly
Definition NPCID.cs:1356
const short TorchZombie
Definition NPCID.cs:2061
const short FireImp
Definition NPCID.cs:363
const short DungeonSlime
Definition NPCID.cs:504
const short SlimedZombie
Definition NPCID.cs:852
const short Seagull2
Definition NPCID.cs:2100
const short RustyArmoredBonesAxe
Definition NPCID.cs:1098
const short NebulaSoldier
Definition NPCID.cs:1560
const short BoundGoblin
Definition NPCID.cs:606
const short DD2KoboldWalkerT2
Definition NPCID.cs:2007
const short BestiaryGirl
Definition NPCID.cs:2190
const short ManEater
Definition NPCID.cs:420
const short DungeonSpirit
Definition NPCID.cs:1155
const short BoneThrowingSkeleton4
Definition NPCID.cs:1641
const short CultistDragonHead
Definition NPCID.cs:1647
const short LarvaeAntlion
Definition NPCID.cs:2037
const short Bunny
Definition NPCID.cs:429
const short Flocko
Definition NPCID.cs:1347
const short Sluggy
Definition NPCID.cs:1743
const short MossHornet
Definition NPCID.cs:819
const short TownSlimeRed
Definition NPCID.cs:2337
const short LittleHornetStingy
Definition NPCID.cs:99
const short Golem
Definition NPCID.cs:1026
const short SmallRainZombie
Definition NPCID.cs:129
const short BloodJelly
Definition NPCID.cs:1017
const short HeavySkeleton
Definition NPCID.cs:246
const short DuneSplicerHead
Definition NPCID.cs:1821
const short StardustWormHead
Definition NPCID.cs:1497
const short AngryNimbus
Definition NPCID.cs:1041
const short ZombieRaincoat
Definition NPCID.cs:960
const short SolarCrawltipedeBody
Definition NPCID.cs:1530
const short SkeletonTopHat
Definition NPCID.cs:1257
const short Salamander4
Definition NPCID.cs:1788
const short BlueArmoredBonesNoPants
Definition NPCID.cs:1116
const short RockGolem
Definition NPCID.cs:2184
const short GemSquirrelSapphire
Definition NPCID.cs:2214
const short DemonEye
Definition NPCID.cs:297
const short Crimera
Definition NPCID.cs:810
const short Gnome
Definition NPCID.cs:2163
const short Clown
Definition NPCID.cs:618
const short SmallHeadacheSkeleton
Definition NPCID.cs:147
const short GoblinShark
Definition NPCID.cs:2151
const short Sharkron2
Definition NPCID.cs:1410
const short Salamander
Definition NPCID.cs:1779
const short SlimeRibbonWhite
Definition NPCID.cs:1290
const short DungeonGuardian
Definition NPCID.cs:495
const short BigFemaleZombie
Definition NPCID.cs:156
const short Dryad
Definition NPCID.cs:351
const short SolarSroller
Definition NPCID.cs:1542
const short Scarecrow9
Definition NPCID.cs:1230
const short Unicorn
Definition NPCID.cs:549
const short PurpleEye2
Definition NPCID.cs:165
const short KingSlime
Definition NPCID.cs:441
const short BurningSphere
Definition NPCID.cs:366
const short Scarecrow8
Definition NPCID.cs:1227
const short LeechBody
Definition NPCID.cs:645
const short AngryBonesBigHelmet
Definition NPCID.cs:1179
const short LadyBug
Definition NPCID.cs:2103
const short Sharkron
Definition NPCID.cs:1407
const short NebulaBeast
Definition NPCID.cs:1557
const short Corruptor
Definition NPCID.cs:573
const short StardustCellBig
Definition NPCID.cs:1506
const short GemSquirrelRuby
Definition NPCID.cs:2220
const short CultistArcherWhite
Definition NPCID.cs:1431
const short BigMimicJungle
Definition NPCID.cs:1713
const short SeekerHead
Definition NPCID.cs:585
static NPCID()
Definition NPCID.cs:81
const short WyvernHead
Definition NPCID.cs:552
const short TombCrawlerBody
Definition NPCID.cs:1833
const short SkeletonAstonaut
Definition NPCID.cs:1260
const short ArmedTorchZombie
Definition NPCID.cs:2064
const short SandElemental
Definition NPCID.cs:1914
const short GoblinScout
Definition NPCID.cs:510
const short Hornet
Definition NPCID.cs:417
const short Seagull
Definition NPCID.cs:2097
const short Clothier
Definition NPCID.cs:453
const short WaterStrider
Definition NPCID.cs:2127
const short JungleSlime
Definition NPCID.cs:261
const short GemBunnyAmber
Definition NPCID.cs:2247
const short CursedHammer
Definition NPCID.cs:540
const short Piranha
Definition NPCID.cs:465
const short MartianOfficer
Definition NPCID.cs:1440
const short LittleHornetLeafy
Definition NPCID.cs:111
const short ZombieMerman
Definition NPCID.cs:2049
const short RayGunner
Definition NPCID.cs:1437
const short ZombieElfBeard
Definition NPCID.cs:1308
const short Owl
Definition NPCID.cs:2124
const short Slimeling
Definition NPCID.cs:288
const short ExplosiveBunny
Definition NPCID.cs:2133
const short IchorSticker
Definition NPCID.cs:1095
const short BigSlimedZombie
Definition NPCID.cs:192
const short Mechanic
Definition NPCID.cs:663
const short JungleBat
Definition NPCID.cs:444
const short TinyMossHornet
Definition NPCID.cs:237
const short CorruptGoldfish
Definition NPCID.cs:462
const short SkeletonMerchant
Definition NPCID.cs:1644
const short DD2OgreT2
Definition NPCID.cs:2019
const short GemBunnyRuby
Definition NPCID.cs:2241
const short Spazmatism
Definition NPCID.cs:669
const short WyvernBody2
Definition NPCID.cs:561
const short Nurse
Definition NPCID.cs:345
const short DemonEyeOwl
Definition NPCID.cs:1242
const short Vampire
Definition NPCID.cs:768
const short Stinkbug
Definition NPCID.cs:2298
const short SolarDrakomireRider
Definition NPCID.cs:1539
const short WanderingEye
Definition NPCID.cs:690
const short NebulaBrain
Definition NPCID.cs:1551
const short BigTwiggyZombie
Definition NPCID.cs:180
const short GolemHeadFree
Definition NPCID.cs:1038
const short SeaTurtle
Definition NPCID.cs:2166
const short AnglerFish
Definition NPCID.cs:597
const short GiantShelly2
Definition NPCID.cs:1776
const short DD2KoboldFlyerT3
Definition NPCID.cs:2016
const short Bird
Definition NPCID.cs:513
const short DD2WyvernT1
Definition NPCID.cs:1965
const short DD2LanePortal
Definition NPCID.cs:1938
const short GiantWalkingAntlion
Definition NPCID.cs:1815
const short BloodSquid
Definition NPCID.cs:2148
const short Salamander8
Definition NPCID.cs:1800
const short CorruptSlime
Definition NPCID.cs:534
const short GoldGrasshopper
Definition NPCID.cs:1623
const short DesertGhoul
Definition NPCID.cs:1863
const short StardustSoldier
Definition NPCID.cs:1524
const short BigMisassembledSkeleton
Definition NPCID.cs:138
const short ScarletMacaw
Definition NPCID.cs:2304
const short MartianDrone
Definition NPCID.cs:1455
const short MoonLordHead
Definition NPCID.cs:1479
const short LittleHornetFatty
Definition NPCID.cs:123
const short FairyCritterGreen
Definition NPCID.cs:2043
const short BigSkeleton
Definition NPCID.cs:150
const short DemonTaxCollector
Definition NPCID.cs:1893
const short LostGirl
Definition NPCID.cs:876
const short Deerclops
Definition NPCID.cs:2295
const short Derpling
Definition NPCID.cs:822
const short LittleCrimera
Definition NPCID.cs:225
const short SquirrelGold
Definition NPCID.cs:1908
const short SpikedJungleSlime
Definition NPCID.cs:903
const short Scarecrow6
Definition NPCID.cs:1221
const short Harpy
Definition NPCID.cs:435
const short Parrot
Definition NPCID.cs:1047
const short Hellbat
Definition NPCID.cs:471
const short HornetLeafy
Definition NPCID.cs:990
const short DD2GoblinT2
Definition NPCID.cs:1950
const short SmallSkeleton
Definition NPCID.cs:153
const short Herpling
Definition NPCID.cs:813
const short CultistDragonBody2
Definition NPCID.cs:1653
const short Plantera
Definition NPCID.cs:1077
const short LeechTail
Definition NPCID.cs:648
const short HallowBoss
Definition NPCID.cs:2199
const short TownSlimeGreen
Definition NPCID.cs:2325
const short DD2DrakinT3
Definition NPCID.cs:2004
const short TurtleJungle
Definition NPCID.cs:2142
const short UndeadViking
Definition NPCID.cs:792
const short ElfCopter
Definition NPCID.cs:1332
const short BigHornetHoney
Definition NPCID.cs:114
const short CrimsonPenguin
Definition NPCID.cs:1695
const short LunarTowerVortex
Definition NPCID.cs:1809
const short GiantCursedSkull
Definition NPCID.cs:1158
const short GoldFrog
Definition NPCID.cs:1620
const short NebulaHeadcrab
Definition NPCID.cs:1554
const short GlowingSnail
Definition NPCID.cs:1371
const short Reaper
Definition NPCID.cs:1050
const short SlimeSpiked
Definition NPCID.cs:1896
const short MotherSlime
Definition NPCID.cs:339
const short CultistDragonBody1
Definition NPCID.cs:1650
const short EmpressButterfly
Definition NPCID.cs:2274
const short PinkJellyfish
Definition NPCID.cs:483
const short SolarSpearman
Definition NPCID.cs:1845
const short ZombieSuperman
Definition NPCID.cs:1251
const short DiggerHead
Definition NPCID.cs:576
const short MourningWood
Definition NPCID.cs:1266
const short CultistDragonTail
Definition NPCID.cs:1662
const short BoneLee
Definition NPCID.cs:1152
const short QueenBee
Definition NPCID.cs:957
const short GiantWormBody
Definition NPCID.cs:324
const short FungiBulb
Definition NPCID.cs:1068
const short BabySlime
Definition NPCID.cs:276
const short RedDevil
Definition NPCID.cs:759
const short GreenEye2
Definition NPCID.cs:168
const short Paladin
Definition NPCID.cs:1161
const short RaggedCasterOpenCoat
Definition NPCID.cs:1137
const short TownSlimePurple
Definition NPCID.cs:2331
const short BloodNautilus
Definition NPCID.cs:2145
const short DD2JavelinstT3
Definition NPCID.cs:1980
const short None2
Definition NPCID.cs:519
const short GiantBat
Definition NPCID.cs:570
const short BloodFeeder
Definition NPCID.cs:1014
const short MaggotZombie
Definition NPCID.cs:2187
const short Mimic
Definition NPCID.cs:546
const short FemaleZombie
Definition NPCID.cs:891
const short AngryBonesBigMuscle
Definition NPCID.cs:1176
const short PirateDeckhand
Definition NPCID.cs:927
const short MartianSaucerCannon
Definition NPCID.cs:1473
const short DuckWhite
Definition NPCID.cs:1383
const short LittleStinger
Definition NPCID.cs:243
const short BigMimicCrimson
Definition NPCID.cs:1707
const short GiantTortoise
Definition NPCID.cs:750
const short GolferRescue
Definition NPCID.cs:2058
const short GoldLadyBug
Definition NPCID.cs:2106
const short DD2SkeletonT1
Definition NPCID.cs:1989
const short GoldWorm
Definition NPCID.cs:1629
const short SleepyEye
Definition NPCID.cs:864
const short Cyborg
Definition NPCID.cs:918
const short RedSlime
Definition NPCID.cs:267
const short SolarCrawltipedeTail
Definition NPCID.cs:1533
const short HornetHoney
Definition NPCID.cs:987
const short BigMimicHallow
Definition NPCID.cs:1710
const short ArmedZombieCenx
Definition NPCID.cs:1596
const short Tumbleweed
Definition NPCID.cs:1929
const short GiantFungiBulb
Definition NPCID.cs:1071
const short VortexLarva
Definition NPCID.cs:1572
const short BlueArmoredBonesMace
Definition NPCID.cs:1113
const short TownSlimeBlue
Definition NPCID.cs:2301
const short FairyCritterPink
Definition NPCID.cs:2040
const short AngryTrapper
Definition NPCID.cs:816
const short SeekerBody
Definition NPCID.cs:588
const short HoppinJack
Definition NPCID.cs:1203
const short DarkCaster
Definition NPCID.cs:387
const short BigHornetFatty
Definition NPCID.cs:120
const short BigBaldZombie
Definition NPCID.cs:204
const short SeekerTail
Definition NPCID.cs:591
const short EaterofWorldsHead
Definition NPCID.cs:330
const short Frog
Definition NPCID.cs:1374
const short DuckWhite2
Definition NPCID.cs:1386
const short EnchantedNightcrawler
Definition NPCID.cs:1737
const short VileSpit
Definition NPCID.cs:627
const short ElfArcher
Definition NPCID.cs:1341
const short Princess
Definition NPCID.cs:2280
const short DD2DrakinT2
Definition NPCID.cs:2001
const short TheHungry
Definition NPCID.cs:636
const short HellArmoredBonesSpikeShield
Definition NPCID.cs:1125
const short BigHeadacheSkeleton
Definition NPCID.cs:144
const short DD2JavelinstT1
Definition NPCID.cs:1974
const short Count
Definition NPCID.cs:2355
const short CultistBoss
Definition NPCID.cs:1605
const short BigMossHornet
Definition NPCID.cs:231
const short StardustWormBody
Definition NPCID.cs:1500
const short SwampZombie
Definition NPCID.cs:855
const short IceTortoise
Definition NPCID.cs:753
const short DD2EterniaCrystal
Definition NPCID.cs:1935
const short GoldBunny
Definition NPCID.cs:1614
const short GoblinThief
Definition NPCID.cs:372
const short NutcrackerSpinning
Definition NPCID.cs:1338
const short Ghost
Definition NPCID.cs:1239
const short EyeballFlyingFish
Definition NPCID.cs:2052
const short TombCrawlerTail
Definition NPCID.cs:1836
const short SolarDrakomire
Definition NPCID.cs:1536
const short RuneWizard
Definition NPCID.cs:807
const short BirdRed
Definition NPCID.cs:1185
const short DiggerBody
Definition NPCID.cs:579
const short SquirrelRed
Definition NPCID.cs:1905
const short CultistDragonBody3
Definition NPCID.cs:1656
const short PartyBunny
Definition NPCID.cs:1911
const short Bee
Definition NPCID.cs:921
const short SandsharkCrimson
Definition NPCID.cs:1923
const short TacticalSkeleton
Definition NPCID.cs:1167
const short Arapaima
Definition NPCID.cs:762
const short GoldWaterStrider
Definition NPCID.cs:2130
const short MartianSaucer
Definition NPCID.cs:1467
const short Grubby
Definition NPCID.cs:1740
const short Buggy
Definition NPCID.cs:1746
const short WindyBalloon
Definition NPCID.cs:2073
static readonly IdDictionary Search
Definition NPCID.cs:2358
const short PrimeLaser
Definition NPCID.cs:684
const short BlueArmoredBonesSword
Definition NPCID.cs:1119
static readonly Dictionary< string, int > LegacyNameToIdMap
Definition NPCID.cs:90
const short SnowmanGangsta
Definition NPCID.cs:720
const short DesertDjinn
Definition NPCID.cs:1890
const short WallofFlesh
Definition NPCID.cs:630
const short Guide
Definition NPCID.cs:357
const short CultistTablet
Definition NPCID.cs:1599
const short ForceBubble
Definition NPCID.cs:1443
const short BloodCrawler
Definition NPCID.cs:1008
const short SporeSkeleton
Definition NPCID.cs:2196
const short OrangeDragonfly
Definition NPCID.cs:2085
const short DialatedEye
Definition NPCID.cs:867
const short Steampunker
Definition NPCID.cs:825
const short BigHornetLeafy
Definition NPCID.cs:108
const short WyvernLegs
Definition NPCID.cs:555
const short BlueDragonfly
Definition NPCID.cs:2079
const short BloodMummy
Definition NPCID.cs:2181
const short Shark
Definition NPCID.cs:486
const short BunnySlimed
Definition NPCID.cs:1200
const short Scarecrow2
Definition NPCID.cs:1209
const short SmallFemaleZombie
Definition NPCID.cs:159
const short BoneThrowingSkeleton
Definition NPCID.cs:1632
const short ZombieElf
Definition NPCID.cs:1305
const short GingerbreadMan
Definition NPCID.cs:1317
const short Yeti
Definition NPCID.cs:1320
const short Scorpion
Definition NPCID.cs:1392
const short HellButterfly
Definition NPCID.cs:2250
const short TownSlimeOld
Definition NPCID.cs:2328
const short SolarFlare
Definition NPCID.cs:1839
const short EyeofCthulhu
Definition NPCID.cs:303
const short PirateCrossbower
Definition NPCID.cs:936
const short SantaNK1
Definition NPCID.cs:1329
const short Stylist
Definition NPCID.cs:1350
const short PrimeCannon
Definition NPCID.cs:675
const short CultistDragonBody4
Definition NPCID.cs:1659
const short BunnyXmas
Definition NPCID.cs:1302
const short IceGolem
Definition NPCID.cs:1020
const short IceElemental
Definition NPCID.cs:798
const short SmallBaldZombie
Definition NPCID.cs:207
const short TheHungryII
Definition NPCID.cs:639
const short ArmedZombieEskimo
Definition NPCID.cs:1581
const short LunarTowerNebula
Definition NPCID.cs:1806
const short Poltergeist
Definition NPCID.cs:1281
const short MisassembledSkeleton
Definition NPCID.cs:897
const short SmallZombie
Definition NPCID.cs:213
const short BoundTownSlimeOld
Definition NPCID.cs:2346
const short Salamander2
Definition NPCID.cs:1782
const short GemBunnyDiamond
Definition NPCID.cs:2244
const short ZombiePixie
Definition NPCID.cs:1254
const short GemBunnyEmerald
Definition NPCID.cs:2238
const short GiantShelly
Definition NPCID.cs:1773
const short Rat
Definition NPCID.cs:2121
const short GreenJellyfish
Definition NPCID.cs:600
const short TruffleWormDigger
Definition NPCID.cs:1416
const short TownSlimeRainbow
Definition NPCID.cs:2334
const short CultistBossClone
Definition NPCID.cs:1608
const short CultistDevote
Definition NPCID.cs:1602
const short Hellhound
Definition NPCID.cs:1278
const short IlluminantSlime
Definition NPCID.cs:705
const short LeechHead
Definition NPCID.cs:642
const short DD2GoblinBomberT1
Definition NPCID.cs:1956
const short WallCreeperWall
Definition NPCID.cs:786
const short DD2OgreT3
Definition NPCID.cs:2022
const short Mummy
Definition NPCID.cs:525
const short Slimer
Definition NPCID.cs:654
const short Wraith
Definition NPCID.cs:537
const short YellowCockatiel
Definition NPCID.cs:2313
const short ChaosBallTim
Definition NPCID.cs:2286
const short AnomuraFungus
Definition NPCID.cs:1062
const short UmbrellaSlime
Definition NPCID.cs:966
const short Demolitionist
Definition NPCID.cs:405
const short HellArmoredBonesMace
Definition NPCID.cs:1128
const short GoblinSorcerer
Definition NPCID.cs:378
const short SolarGoop
Definition NPCID.cs:1848
const short MartianTurret
Definition NPCID.cs:1452
const short Seahorse
Definition NPCID.cs:2169
const short DD2DarkMageT3
Definition NPCID.cs:1986
const short DrManFly
Definition NPCID.cs:1689
const short GrayCockatiel
Definition NPCID.cs:2316
const short BoundTownSlimePurple
Definition NPCID.cs:2349
const short DarkMummy
Definition NPCID.cs:528
const short GemBunnySapphire
Definition NPCID.cs:2235
const short Grasshopper
Definition NPCID.cs:1422
const short GoldSeahorse
Definition NPCID.cs:2172
const short LittleEater
Definition NPCID.cs:258
const short Golfer
Definition NPCID.cs:2055
const short Shimmerfly
Definition NPCID.cs:2322
const short BigEater
Definition NPCID.cs:255
const short Werewolf
Definition NPCID.cs:603
const short None
Definition NPCID.cs:291
const short GoldDragonfly
Definition NPCID.cs:2094
const short GoblinWarrior
Definition NPCID.cs:375
const short VortexHornet
Definition NPCID.cs:1569
const short SpikeBall
Definition NPCID.cs:501
const short GemBunnyTopaz
Definition NPCID.cs:2232
const short TownDog
Definition NPCID.cs:2205
const short FaceMonster
Definition NPCID.cs:834
const short NegativeIDCount
Definition NPCID.cs:93
const short EaterofWorldsTail
Definition NPCID.cs:336
const short Pirate
Definition NPCID.cs:978
const short BrainScrambler
Definition NPCID.cs:1434
const short PirateGhost
Definition NPCID.cs:2277
const short DD2GoblinT1
Definition NPCID.cs:1947
const short HornetStingy
Definition NPCID.cs:996
const short TheDestroyerTail
Definition NPCID.cs:699
const short DiabolistRed
Definition NPCID.cs:1146
const short Retinazer
Definition NPCID.cs:666
const short GrayGrunt
Definition NPCID.cs:1446
const short RustyArmoredBonesSwordNoArmor
Definition NPCID.cs:1107
const short BoneThrowingSkeleton3
Definition NPCID.cs:1638
const short TorchGod
Definition NPCID.cs:2283
const short GoldenSlime
Definition NPCID.cs:2292
const short QueenSlimeBoss
Definition NPCID.cs:2262
const short Scarecrow5
Definition NPCID.cs:1218
const short Dolphin
Definition NPCID.cs:2136
const short TownSlimeYellow
Definition NPCID.cs:2340
const short Salamander9
Definition NPCID.cs:1803
const short HornetFatty
Definition NPCID.cs:984
const short QueenSlimeMinionPink
Definition NPCID.cs:2268
const short SolarSolenian
Definition NPCID.cs:1548
const short PantlessSkeleton
Definition NPCID.cs:900
const short DeadlySphere
Definition NPCID.cs:1686
const short DesertGhoulHallow
Definition NPCID.cs:1872
const short BoneSerpentHead
Definition NPCID.cs:408
const short DesertGhoulCorruption
Definition NPCID.cs:1866
const short GiantWormTail
Definition NPCID.cs:327
const short Toucan
Definition NPCID.cs:2310
const short BoneSerpentBody
Definition NPCID.cs:411
const short HeadacheSkeleton
Definition NPCID.cs:894
const short IceMimic
Definition NPCID.cs:2178
const short SmallTwiggyZombie
Definition NPCID.cs:183
const short GemSquirrelTopaz
Definition NPCID.cs:2211
const short PrimeVice
Definition NPCID.cs:681
const short GemSquirrelDiamond
Definition NPCID.cs:2223
const short MoonLordFreeEye
Definition NPCID.cs:1491
const short DoctorBones
Definition NPCID.cs:447
const short Butcher
Definition NPCID.cs:1665
const short SkeletronHand
Definition NPCID.cs:399
const short SandsharkCorrupt
Definition NPCID.cs:1920
const short Krampus
Definition NPCID.cs:1344
const short SantaClaus
Definition NPCID.cs:717
const short PirateShip
Definition NPCID.cs:1758
const short RedDragonfly
Definition NPCID.cs:2088
const short QueenSlimeMinionBlue
Definition NPCID.cs:2265
const short Clinger
Definition NPCID.cs:594
const short TaxCollector
Definition NPCID.cs:1812
static readonly int[] NetIdMap
Definition NPCID.cs:87
const short SkeletronPrime
Definition NPCID.cs:672
const short BigCrimslime
Definition NPCID.cs:216
const short ZombieMushroomHat
Definition NPCID.cs:1056
const short Crawdad2
Definition NPCID.cs:1770
const short Snail
Definition NPCID.cs:1368
const short Salamander5
Definition NPCID.cs:1791
const short MagmaSnail
Definition NPCID.cs:2256
const short IceBat
Definition NPCID.cs:741
const short Pupfish
Definition NPCID.cs:2112
const short Lihzahrd
Definition NPCID.cs:885
const short SandShark
Definition NPCID.cs:1917
const short VortexHornetQueen
Definition NPCID.cs:1566
const short LittleHornetHoney
Definition NPCID.cs:117
const short MisterStabby
Definition NPCID.cs:723
const short BigCrimera
Definition NPCID.cs:222
const short StardustSpiderSmall
Definition NPCID.cs:1521
const short GoldfishWalker
Definition NPCID.cs:981
const short DD2GoblinT3
Definition NPCID.cs:1953
const short Grebe
Definition NPCID.cs:2115
const short DesertScorpionWalk
Definition NPCID.cs:1881
const short Nymph
Definition NPCID.cs:879
const short BloodEelHead
Definition NPCID.cs:2154
const short VoodooDemon
Definition NPCID.cs:489
const short SandsharkHallow
Definition NPCID.cs:1926
const short SolarCorite
Definition NPCID.cs:1545
const short Pixie
Definition NPCID.cs:516
const short FlyingAntlion
Definition NPCID.cs:2034
const short Medusa
Definition NPCID.cs:1725
const short MoonLordCore
Definition NPCID.cs:1485
const short SlimeRibbonRed
Definition NPCID.cs:1299
const short DD2JavelinstT2
Definition NPCID.cs:1977
const short PigronCorruption
Definition NPCID.cs:801
const short ChaosBall
Definition NPCID.cs:381
const short GemBunnyAmethyst
Definition NPCID.cs:2229
const short GolemHead
Definition NPCID.cs:1029
const short ArmedZombiePincussion
Definition NPCID.cs:1584
const short Psycho
Definition NPCID.cs:1683
const short TownSlimeCopper
Definition NPCID.cs:2343
const short JungleCreeperWall
Definition NPCID.cs:1002
const short Slimer2
Definition NPCID.cs:285
const short Maggot
Definition NPCID.cs:2109
const short BlazingWheel
Definition NPCID.cs:507
const short TravellingMerchant
Definition NPCID.cs:1395
const short SkeletonCommando
Definition NPCID.cs:1170
const short BloodEelBody
Definition NPCID.cs:2157
const short DD2DarkMageT1
Definition NPCID.cs:1983
const short DD2Bartender
Definition NPCID.cs:1941
const short CaveBat
Definition NPCID.cs:438
const short Duck
Definition NPCID.cs:1377
const short SlimeMasked
Definition NPCID.cs:1197
const short GemSquirrelEmerald
Definition NPCID.cs:2217
const short Turtle
Definition NPCID.cs:2139
const short BigHornetSpikey
Definition NPCID.cs:102
const short GreenSlime
Definition NPCID.cs:282
const short PlanterasTentacle
Definition NPCID.cs:1083
const short BoundTownSlimeYellow
Definition NPCID.cs:2352
const short PirateShipCannon
Definition NPCID.cs:1761
const short ZombieDoctor
Definition NPCID.cs:1248
const short PurpleSlime
Definition NPCID.cs:270
const short DD2AttackerTest
Definition NPCID.cs:1932
const short MoonLordLeechBlob
Definition NPCID.cs:1494
const short DiggerTail
Definition NPCID.cs:582
const short BloodEelTail
Definition NPCID.cs:2160
static int FromLegacyName(string name)
Definition NPCID.cs:34
const short MartianSaucerTurret
Definition NPCID.cs:1470
const short PossessedArmor
Definition NPCID.cs:711
const short Antlion
Definition NPCID.cs:498
const short ArmedZombie
Definition NPCID.cs:1578
const short PurpleEye
Definition NPCID.cs:873
const short LittleMossHornet
Definition NPCID.cs:234
const short HellArmoredBones
Definition NPCID.cs:1122
const short ZombieEskimo
Definition NPCID.cs:774
const short Spore
Definition NPCID.cs:1086
const short WallofFleshEye
Definition NPCID.cs:633
const short CrimsonAxe
Definition NPCID.cs:828
const short SeaSnail
Definition NPCID.cs:951
const short SandSlime
Definition NPCID.cs:1902
const short LightningBug
Definition NPCID.cs:1365
const short IcyMerman
Definition NPCID.cs:909
const short Demon
Definition NPCID.cs:477
const short BlackDragonfly
Definition NPCID.cs:2076
const short BlackRecluseWall
Definition NPCID.cs:1005
const short SlimeRibbonGreen
Definition NPCID.cs:1296
const short Scarecrow3
Definition NPCID.cs:1212
const short AncientDoom
Definition NPCID.cs:1860
const short LunarTowerSolar
Definition NPCID.cs:1842
const short HellArmoredBonesSword
Definition NPCID.cs:1131
const short DemonEyeSpaceship
Definition NPCID.cs:1245
const short Scarecrow10
Definition NPCID.cs:1233
const short JungleCreeper
Definition NPCID.cs:999
const short AngryBones
Definition NPCID.cs:384
const short Nailhead
Definition NPCID.cs:1674
const short SmallPantlessSkeleton
Definition NPCID.cs:135
const short Painter
Definition NPCID.cs:972
const short GreekSkeleton
Definition NPCID.cs:1728
const short BigStinger
Definition NPCID.cs:240
const short PigronHallow
Definition NPCID.cs:804
const short Crimslime
Definition NPCID.cs:840
const short BloodZombie
Definition NPCID.cs:1752
const short DD2WitherBeastT3
Definition NPCID.cs:1998
const short SleepyEye2
Definition NPCID.cs:174
const short ZombieXmas
Definition NPCID.cs:1284
const short DD2SkeletonT3
Definition NPCID.cs:1992
const short TargetDummy
Definition NPCID.cs:1749
const short AncientCultistSquidhead
Definition NPCID.cs:1854
const short Goldfish
Definition NPCID.cs:456
const short DemonEye2
Definition NPCID.cs:162
const short ShimmerSlime
Definition NPCID.cs:2319
const short GiantFlyingFox
Definition NPCID.cs:747
const short GoldGoldfishWalker
Definition NPCID.cs:2070
const short DukeFishron
Definition NPCID.cs:1401
const short Drippler
Definition NPCID.cs:1755
const short MushiLadybug
Definition NPCID.cs:1065
const short GemSquirrelAmethyst
Definition NPCID.cs:2208
const short FairyCritterBlue
Definition NPCID.cs:2046
const short WyvernBody3
Definition NPCID.cs:564
const short DiabolistWhite
Definition NPCID.cs:1149
const short Splinterling
Definition NPCID.cs:1269
const short ZombieElfGirl
Definition NPCID.cs:1311
const short PincushionZombie
Definition NPCID.cs:849
const short PrimeSaw
Definition NPCID.cs:678
const short HeadlessHorseman
Definition NPCID.cs:1236
const short SporeBat
Definition NPCID.cs:2193
const short Salamander3
Definition NPCID.cs:1785
const short LightMummy
Definition NPCID.cs:531
const short MartianWalker
Definition NPCID.cs:1851
const short BirdBlue
Definition NPCID.cs:1182
const short CataractEye2
Definition NPCID.cs:177
const short BigPincushionZombie
Definition NPCID.cs:198
const short TheDestroyerBody
Definition NPCID.cs:696
const short Fritz
Definition NPCID.cs:1671
const short LihzahrdCrawler
Definition NPCID.cs:888
const short WaterSphere
Definition NPCID.cs:390
const short DD2WyvernT3
Definition NPCID.cs:1971
const short DD2GoblinBomberT3
Definition NPCID.cs:1962
const short BigBoned
Definition NPCID.cs:249
const short Penguin
Definition NPCID.cs:735
const short CyanBeetle
Definition NPCID.cs:945
const short Angler
Definition NPCID.cs:1398
const short DD2WitherBeastT2
Definition NPCID.cs:1995
const short DevourerBody
Definition NPCID.cs:315
const short CreatureFromTheDeep
Definition NPCID.cs:1668
const short WyvernTail
Definition NPCID.cs:567
const short CursedSkull
Definition NPCID.cs:393
const short TwiggyZombie
Definition NPCID.cs:858
const short Squirrel
Definition NPCID.cs:1188
const short TombCrawlerHead
Definition NPCID.cs:1830
const short SleepingAngler
Definition NPCID.cs:1419
const short DD2KoboldFlyerT2
Definition NPCID.cs:2013
const short ShadowFlameApparition
Definition NPCID.cs:1701
const short Everscream
Definition NPCID.cs:1323
const short SmallMisassembledSkeleton
Definition NPCID.cs:141
const short WitchDoctor
Definition NPCID.cs:975
const short GraniteGolem
Definition NPCID.cs:1731
const short PartyGirl
Definition NPCID.cs:915
const short BigZombie
Definition NPCID.cs:210
const short BlackSlime
Definition NPCID.cs:273
const short SmallSlimedZombie
Definition NPCID.cs:195
const short SkeletronHead
Definition NPCID.cs:396
const short BlueJellyfish
Definition NPCID.cs:480
const short Wizard
Definition NPCID.cs:615
const short DevourerTail
Definition NPCID.cs:318
const short RaggedCaster
Definition NPCID.cs:1134
const short GemSquirrelAmber
Definition NPCID.cs:2226
const short GoblinPeon
Definition NPCID.cs:369
const short MartianEngineer
Definition NPCID.cs:1449
const short ArmedZombieSwamp
Definition NPCID.cs:1590
const short LacBeetle
Definition NPCID.cs:948
const short DesertLamiaLight
Definition NPCID.cs:1875
const short BlueArmoredBones
Definition NPCID.cs:1110
const short AncientLight
Definition NPCID.cs:1857
const short DuneSplicerTail
Definition NPCID.cs:1827
const short Squid
Definition NPCID.cs:954
const short DialatedEye2
Definition NPCID.cs:171
const short LittleCrimslime
Definition NPCID.cs:219
const short BigHornetStingy
Definition NPCID.cs:96
const short Tim
Definition NPCID.cs:426
const short BaldZombie
Definition NPCID.cs:687
const short GreenEye
Definition NPCID.cs:870
const short SnowFlinx
Definition NPCID.cs:846
const short SolarCrawltipedeHead
Definition NPCID.cs:1527
const short ChaosElemental
Definition NPCID.cs:651
const short CrimsonBunny
Definition NPCID.cs:1677
const short BigMimicCorruption
Definition NPCID.cs:1704
const short NecromancerArmored
Definition NPCID.cs:1143
const short TruffleWorm
Definition NPCID.cs:1413
const short StardustCellSmall
Definition NPCID.cs:1509
const short VampireBat
Definition NPCID.cs:765
const short BoundWizard
Definition NPCID.cs:609
const short Salamander7
Definition NPCID.cs:1797
const short DyeTrader
Definition NPCID.cs:912
const short LunarTowerStardust
Definition NPCID.cs:1764
const short GoblinTinkerer
Definition NPCID.cs:612
const short Pinky
Definition NPCID.cs:279
const short Skeleton
Definition NPCID.cs:354
const short Lavafly
Definition NPCID.cs:2253
const short GoblinSummoner
Definition NPCID.cs:1698
const short RustyArmoredBonesSword
Definition NPCID.cs:1104
const short TownCat
Definition NPCID.cs:2202
const short BlueMacaw
Definition NPCID.cs:2307
const short SkeletonArcher
Definition NPCID.cs:621
const short TheBride
Definition NPCID.cs:1899
const short GiantFlyingAntlion
Definition NPCID.cs:1818
const short GoldBird
Definition NPCID.cs:1611
const short CultistArcherBlue
Definition NPCID.cs:1428
const short VortexRifleman
Definition NPCID.cs:1563
const short GreenDragonfly
Definition NPCID.cs:2082
const short GoblinArcher
Definition NPCID.cs:624
const short Gastropod
Definition NPCID.cs:657
const short OldMan
Definition NPCID.cs:402
const short None3
Definition NPCID.cs:729
const short RustyArmoredBonesFlail
Definition NPCID.cs:1101
const short BigPantlessSkeleton
Definition NPCID.cs:132
const short DD2Betsy
Definition NPCID.cs:1944
const short PenguinBlack
Definition NPCID.cs:738
const short Scarecrow7
Definition NPCID.cs:1224
const short EnchantedSword
Definition NPCID.cs:543
NPCBestiaryDrawModifiers(int seriouslyWhyCantStructsHaveParameterlessConstructors)
Definition NPCID.cs:2713