terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Classes | |
interface | IShaderEffect |
class | MaskedFadeEffect |
Public Member Functions | |
SpriteSegment (Asset< Texture2D > asset, int targetTime, DrawData data, Vector2 anchorOffset) | |
Segments.SpriteSegment | UseShaderEffect (Segments.SpriteSegment.IShaderEffect shaderEffect) |
override void | Draw (ref GameAnimationSegment info) |
Segments.AnimationSegmentWithActions< T > | Then (IAnimationSegmentAction< T > act) |
Segments.AnimationSegmentWithActions< T > | With (IAnimationSegmentAction< T > act) |
Protected Member Functions | |
override void | Bind (IAnimationSegmentAction< Segments.LooseSprite > act) |
void | ProcessActions (T obj, float localTimeForObject) |
void | Bind (IAnimationSegmentAction< T > act) |
Protected Attributes | |
int | _targetTime |
Properties | |
float | DedicatedTimeNeeded [get, set] |
Private Member Functions | |
void | ResetSpriteAnimation (ref GameAnimationSegment info) |
Private Attributes | |
Segments.LooseSprite | _sprite |
Vector2 | _anchorOffset |
Segments.SpriteSegment.IShaderEffect | _shaderEffect |
int | _dedicatedTimeNeeded |
int | _lastDedicatedTimeNeeded |
List< IAnimationSegmentAction< T > > | _actions |
Definition at line 953 of file Segments.cs.