terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffect Class Reference
+ Inheritance diagram for Terraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffect:
+ Collaboration diagram for Terraria.GameContent.Animations.Segments.SpriteSegment.MaskedFadeEffect:

Public Member Functions

 MaskedFadeEffect (Segments.SpriteSegment.MaskedFadeEffect.GetMatrixAction fetchMatrixMethod=null, string shaderKey="MaskedFade", int verticalFrameCount=1, int verticalFrameWait=1)
 
void BeforeDrawing (ref GameAnimationSegment info, ref DrawData drawData)
 
Segments.SpriteSegment.MaskedFadeEffect WithPanX (Segments.Panning panning)
 
Segments.SpriteSegment.MaskedFadeEffect WithPanY (Segments.Panning panning)
 
void AfterDrawing (ref GameAnimationSegment info, ref DrawData drawData)
 
delegate Matrix GetMatrixAction ()
 

Private Member Functions

Matrix DefaultFetchMatrix ()
 

Private Attributes

readonly string _shaderKey
 
readonly int _verticalFrameCount
 
readonly int _verticalFrameWait
 
Segments.Panning _panX
 
Segments.Panning _panY
 
Segments.SpriteSegment.MaskedFadeEffect.GetMatrixAction _fetchMatrix
 

Detailed Description

Definition at line 1194 of file Segments.cs.


The documentation for this class was generated from the following file: