terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Animations.Segments.SpriteSegment Member List

This is the complete list of members for Terraria.GameContent.Animations.Segments.SpriteSegment, including all inherited members.

_actionsTerraria.GameContent.Animations.Segments.AnimationSegmentWithActions< Segments.LooseSprite >private
_anchorOffsetTerraria.GameContent.Animations.Segments.SpriteSegmentprivate
_dedicatedTimeNeededTerraria.GameContent.Animations.Segments.AnimationSegmentWithActions< Segments.LooseSprite >private
_lastDedicatedTimeNeededTerraria.GameContent.Animations.Segments.AnimationSegmentWithActions< Segments.LooseSprite >private
_shaderEffectTerraria.GameContent.Animations.Segments.SpriteSegmentprivate
_spriteTerraria.GameContent.Animations.Segments.SpriteSegmentprivate
_targetTimeTerraria.GameContent.Animations.Segments.AnimationSegmentWithActions< Segments.LooseSprite >protected
AnimationSegmentWithActions(int targetTime)Terraria.GameContent.Animations.Segments.AnimationSegmentWithActions< Segments.LooseSprite >inline
Bind(IAnimationSegmentAction< Segments.LooseSprite > act)Terraria.GameContent.Animations.Segments.SpriteSegmentinlineprotected
AnimationSegmentWithActions< Segments.LooseSprite >.Bind(IAnimationSegmentAction< T > act)Terraria.GameContent.Animations.Segments.AnimationSegmentWithActions< Segments.LooseSprite >protected
DedicatedTimeNeededTerraria.GameContent.Animations.Segments.AnimationSegmentWithActions< Segments.LooseSprite >
Draw(ref GameAnimationSegment info)Terraria.GameContent.Animations.Segments.SpriteSegmentinline
ProcessActions(T obj, float localTimeForObject)Terraria.GameContent.Animations.Segments.AnimationSegmentWithActions< Segments.LooseSprite >inlineprotected
ResetSpriteAnimation(ref GameAnimationSegment info)Terraria.GameContent.Animations.Segments.SpriteSegmentinlineprivate
SpriteSegment(Asset< Texture2D > asset, int targetTime, DrawData data, Vector2 anchorOffset)Terraria.GameContent.Animations.Segments.SpriteSegmentinline
Then(IAnimationSegmentAction< T > act)Terraria.GameContent.Animations.Segments.AnimationSegmentWithActions< Segments.LooseSprite >inline
UseShaderEffect(Segments.SpriteSegment.IShaderEffect shaderEffect)Terraria.GameContent.Animations.Segments.SpriteSegmentinline
With(IAnimationSegmentAction< T > act)Terraria.GameContent.Animations.Segments.AnimationSegmentWithActions< Segments.LooseSprite >inline