terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ disposed

bool UnityEngine.Rendering.RenderPipeline.disposed
getsetprivate set

Definition at line 78 of file RenderPipeline.cs.

79 {
81 [global::Cpp2ILInjected.Token(Token = "0x60005A5")]
82 [global::Cpp2ILInjected.Address(RVA = "0x1F8B9F0", Offset = "0x1F8B9F0", Length = "0x8")]
83 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
84 get
85 {
86 throw null;
87 }
89 [global::Cpp2ILInjected.Token(Token = "0x60005A6")]
90 [global::Cpp2ILInjected.Address(RVA = "0x1F8B9F8", Offset = "0x1F8B9F8", Length = "0xC")]
91 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
92 private set
93 {
94 throw null;
95 }
96 }
class f__AnonymousType0<< Count > j__TPar