145 global::UnityEngine.Object.Destroy(player.
gameObject);
154 string text =
"Active players: " + text2 +
"/" +
text3;
class f__AnonymousType0<< Count > j__TPar
static PlayerActions CreateWithKeyboardBindings()
static PlayerActions CreateWithJoystickBindings()
PlayerActions keyboardListener
PlayerActions joystickListener
List< Vector3 > playerPositions
Player CreatePlayer(InputDevice inputDevice)
bool ThereIsNoPlayerUsingJoystick(InputDevice inputDevice)
Player FindPlayerUsingJoystick(InputDevice inputDevice)
Player FindPlayerUsingKeyboard()
void OnDeviceDetached(InputDevice inputDevice)
bool ThereIsNoPlayerUsingKeyboard()
void RemovePlayer(Player player)
bool JoinButtonWasPressedOnListener(PlayerActions actions)