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static Action | OnSetup |
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static Action< ulong, float > | OnUpdate |
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static Action | OnReset |
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static Action< InputDevice > | OnDeviceAttached |
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static Action< InputDevice > | OnDeviceDetached |
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static Action< InputDevice > | OnActiveDeviceChanged |
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static Action< ulong, float > | OnUpdateDevices |
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static Action< ulong, float > | OnCommitDevices |
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static bool | CommandWasPressed [get, private set] |
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static bool | InvertYAxis [get, set] |
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static bool | IsSetup [get, private set] |
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static string | Platform [get, private set] |
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static bool | MenuWasPressed [get] |
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static bool | AnyKeyIsPressed [get] |
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static InputDevice | ActiveDevice [get, private set] |
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static bool | Enabled [get, set] |
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static bool | SuspendInBackground [get, set] |
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static bool | EnableNativeInput [get, set] |
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static bool | EnableXInput [get, set] |
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static bool | EditorDisableAllProfiles [get, set] |
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static uint | XInputUpdateRate [get, set] |
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static uint | XInputBufferSize [get, set] |
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static bool | NativeInputEnableXInput [get, set] |
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static bool | NativeInputEnableMFi [get, set] |
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static bool | NativeInputPreventSleep [get, set] |
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static uint | NativeInputUpdateRate [get, set] |
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static bool | EnableICade [get, set] |
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static VersionInfo | UnityVersion [get] |
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static ulong | CurrentTick [get] |
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Definition at line 10 of file InputManager.cs.