terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SandstormShaderData.cs
Go to the documentation of this file.
1using System;
4
6{
7 // Token: 0x02000823 RID: 2083
9 {
10 // Token: 0x060042BA RID: 17082 RVA: 0x0024C234 File Offset: 0x0024A434
12 {
13 if (!true)
14 {
15 }
16 if (!true)
17 {
18 }
20 base..ctor(passName);
21 }
22
23 // Token: 0x060042BB RID: 17083 RVA: 0x0024C258 File Offset: 0x0024A458
24 public override void Update(GameTime gameTime)
25 {
26 if (!true)
27 {
28 }
29 Vector2 vector;
30 vector.Normalize();
31 TimeSpan elapsedGameTime = gameTime.elapsedGameTime;
32 float x = this._texturePosition.X;
33 float y = this._texturePosition.Y;
34 if (elapsedGameTime == null)
35 {
36 }
37 float x2 = this._texturePosition.X;
38 float y2 = this._texturePosition.Y;
41 base.Update(gameTime);
42 }
43
44 // Token: 0x060042BC RID: 17084 RVA: 0x0024C2DC File Offset: 0x0024A4DC
45 public override void Apply()
46 {
47 float x = this._texturePosition.X;
48 float y = this._texturePosition.Y;
51 }
52
53 // Token: 0x040080F6 RID: 33014
55 }
56}
class f__AnonymousType0<< Count > j__TPar