terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Update()

override void Terraria.GameContent.Shaders.SandstormShaderData.Update ( GameTime gameTime)
inlinevirtual

Reimplemented from Terraria.Graphics.Shaders.ScreenShaderData.

Definition at line 24 of file SandstormShaderData.cs.

25 {
26 if (!true)
27 {
28 }
29 Vector2 vector;
30 vector.Normalize();
31 TimeSpan elapsedGameTime = gameTime.elapsedGameTime;
32 float x = this._texturePosition.X;
33 float y = this._texturePosition.Y;
34 if (elapsedGameTime == null)
35 {
36 }
37 float x2 = this._texturePosition.X;
38 float y2 = this._texturePosition.Y;
41 base.Update(gameTime);
42 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Shaders.SandstormShaderData._texturePosition, j__TPar, Microsoft.Xna.Framework.Vector2.Normalize(), Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.