terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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BlizzardShaderData.cs
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1using System;
4
6{
7 // Token: 0x02000820 RID: 2080
9 {
10 // Token: 0x060042B2 RID: 17074 RVA: 0x0024C048 File Offset: 0x0024A248
12 {
13 if (!true)
14 {
15 }
16 if (!true)
17 {
18 }
19 this.windSpeed = (float)52429;
21 base..ctor(passName);
22 }
23
24 // Token: 0x060042B3 RID: 17075 RVA: 0x0024C074 File Offset: 0x0024A274
25 public override void Update(GameTime gameTime)
26 {
27 if (!true)
28 {
29 }
30 }
31
32 // Token: 0x060042B4 RID: 17076 RVA: 0x0024C118 File Offset: 0x0024A318
33 public override void Apply()
34 {
35 float x = this._texturePosition.X;
36 float y = this._texturePosition.Y;
37 base.Apply();
38 }
39
40 // Token: 0x040080F2 RID: 33010
42
43 // Token: 0x040080F3 RID: 33011
44 private float windSpeed;
45 }
46}
class f__AnonymousType0<< Count > j__TPar