terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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BlizzardShaderData.cs
Go to the documentation of this file.
1
using
System
;
2
using
Microsoft.Xna.Framework
;
3
using
Terraria.Graphics.Shaders
;
4
5
namespace
Terraria.GameContent.Shaders
6
{
7
// Token: 0x02000820 RID: 2080
8
public
class
BlizzardShaderData
:
ScreenShaderData
9
{
10
// Token: 0x060042B2 RID: 17074 RVA: 0x0024C048 File Offset: 0x0024A248
11
public
BlizzardShaderData
(
string
passName
)
12
{
13
if
(!
true
)
14
{
15
}
16
if
(!
true
)
17
{
18
}
19
this.windSpeed
= (float)52429;
20
this._texturePosition
= 1;
21
base
..ctor(
passName
);
22
}
23
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// Token: 0x060042B3 RID: 17075 RVA: 0x0024C074 File Offset: 0x0024A274
25
public
override
void
Update
(
GameTime
gameTime
)
26
{
27
if
(!
true
)
28
{
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}
30
}
31
32
// Token: 0x060042B4 RID: 17076 RVA: 0x0024C118 File Offset: 0x0024A318
33
public
override
void
Apply
()
34
{
35
float
x = this.
_texturePosition
.
X
;
36
float
y = this.
_texturePosition
.
Y
;
37
base
.Apply();
38
}
39
40
// Token: 0x040080F2 RID: 33010
41
private
Vector2
_texturePosition
;
42
43
// Token: 0x040080F3 RID: 33011
44
private
float
windSpeed
;
45
}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Microsoft.Xna.Framework.GameTime
Definition
GameTime.cs:7
Terraria.GameContent.Shaders.BlizzardShaderData.Update
override void Update(GameTime gameTime)
Definition
BlizzardShaderData.cs:25
Terraria.GameContent.Shaders.BlizzardShaderData.Apply
override void Apply()
Definition
BlizzardShaderData.cs:33
Terraria.GameContent.Shaders.BlizzardShaderData.BlizzardShaderData
BlizzardShaderData(string passName)
Definition
BlizzardShaderData.cs:11
Terraria.GameContent.Shaders.BlizzardShaderData.windSpeed
float windSpeed
Definition
BlizzardShaderData.cs:44
Terraria.GameContent.Shaders.BlizzardShaderData._texturePosition
Vector2 _texturePosition
Definition
BlizzardShaderData.cs:41
Terraria.GameContent.Shaders.BlizzardShaderData
Definition
BlizzardShaderData.cs:9
Terraria.Graphics.Shaders.ScreenShaderData
Definition
ScreenShaderData.cs:11
Microsoft.Xna.Framework
Definition
AudioChannels.cs:4
System
Definition
__ComObject.cs:4
Terraria.GameContent.Shaders
Definition
BlizzardShaderData.cs:6
Terraria.Graphics.Shaders
Definition
ArmorShaderData.cs:10
Microsoft.Xna.Framework.Vector2.X
float X
Definition
Vector2.cs:698
Microsoft.Xna.Framework.Vector2.Y
float Y
Definition
Vector2.cs:701
Microsoft.Xna.Framework.Vector2
Definition
Vector2.cs:10
source
Terraria
GameContent
Shaders
BlizzardShaderData.cs
Generated by
1.10.0