override void Deactivate(params object[] args)
override void Draw(SpriteBatch spriteBatch, float minDepth, float maxDepth)
Asset< Texture2D > _planetTexture
override Color OnTileColor(Color inColor)
Asset< Texture2D >[] _starTextures
override void Update(GameTime gameTime)
override float GetCloudAlpha()
Asset< Texture2D > _bgTexture
override void Activate(Vector2 position, params object[] args)
int SortMethod(StardustSky.Star meteor1, StardustSky.Star meteor2)
StardustSky.Star[] _stars
static Microsoft.Xna.Framework.Vector2 screenPosition